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Forum Index > Roleplaying > Elemental Nations [Private RPG - Invite...
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Author Thread Post
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #1
Your home village was burned to the ground by a group of raiders. You and five other survivors have escaped far away from the ruins. You've finally found a nice place to settle. However there is an air of magic about it, something seems different here. You soon find out it is very different. Every creature and living thing is attuned to an element. Every creature it seems except humans. It is time to build a strong kingdom of your own, using the elemental powers of the creatures that you encounter. You will have to solve riddles, puzzles, not to mention tame beasts of all kinds to empower your arsenal. Will your kingdom thrive and flourish or will it crumble?

Table of Contents
Character Creation Form
Skills
Special Skills
Elements
Edited By Grapejuice on 3/19/2018 at 3:11 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #2
Character Creation Form
Name:
Age (must be between 18-30):
Personality:
Appearance:
Weaknesses/Flaws:
Strengths:
Likes:
Dislikes:
One thing that wins them over:
Something they hate with their whole heart:
Position in old village (Can be whatever you want it to be, within reason):
Skills (You have 25 stat points to start off with, you must have atleast 7 stats.)
Swimming: 0
Tracking: 0
Strength: 0
Self Control: 0
Caring: 0
Stealth: 0
Perception: 0
Wisdom: 0
Intelligence: 0
Precision: 0
Speed: 0
Agility: 0
Memory: 0
Stamina: 0
Balance: 0
Persuasion: 0

Special Skills (You may assign three points to start with)
Herb Knowledge: 0
Archery: 0
Defense: 0
Fighting: 0
Craftsmanship: 0
Riding: 0
Edited By Grapejuice on 3/19/2018 at 2:36 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #3
Skills
You can reach level 100 for each stat.

Swimming
This stat affects if and how strongly you can swim. At level 14 you can swim against the current.

Tracking
This affects how well you can track threats, other people, animals etc.

Strength
This affects how strong you are. The higher the level the more strength you have.

Self Control
This affects how well you can control yourself. Your self control gets better the more you level up. Also it can help you withstand painful stuff like torture without a problem.

Caring
This affects how well you can relate and care for people, not to mention that the higher level you are the more people will trust you.

Stealth
This affects how quiet and stealthy you are.

Perception
This affects how aware you are of your surroundings. The higher the level the more aware you are.

Wisdom
This affects how wise you are in uncommon things. The Higher the level the more you know.

Intelligence
This affects how 'street smart' you are. The higher the level the more you know.

Precision
This affects how accurate you are when firing an arrow, striking, or even just in climbing a cliff as you do.

Speed
This affects how fast you are.

Agility
This affects how agile you are. The higher the level the more agile.

Memory
This affects how well you remember things. At level 5 you can retrace your steps back too your starting position.

Stamina
Affects how long and far you can walk and run. Distance increases with each level.

Balance
Helps you to move safely along precarious places.

Persuasion
This affects how good you are at talking. The higher the level the easier it is to get people to do what you want or get them to see your point of view.
Edited By Grapejuice on 3/19/2018 at 2:36 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #4
Special Skills
These Skills can be leveled up to level 10

Herb Knowledge
Lv. 1-You recognize basic healing herbs
Lv. 2-You know what basic healing herbs do and how to use them
Lv. 3-You know which Plants will kill you and which ones are edible
Lv. 4-You know more advanced healing herbs
Lv. 5-You can deal with Sprains
Lv. 6-You can deal with deep wounds and infection
Lv. 7-You know how to heal broken bones
Lv. 8- You know almost all herbs
Lv. 9- You can heal deadly illnesses and if someone has eaten dangerous plants you know what to do.
Lv. 10- You know everything there is to know

Archery
Lv. 1-You can hold a bow correctly
Lv. 2-You can hit the target
Lv. 3-You can hit the inner ring on a target
Lv. 4-You can hit a bull's eye
Lv. 5-You can at least defend against a moving enemy
Lv. 6-You can easily shoot down a moving target
Lv. 7-You begin to learn how to move and hit something that's moving too
Lv. 8- You know how to move quickly and still hit a bull's eye almost every time
Lv. 9- You can be surrounded by multiple enemies in a battle and hold your own
Lv. 10- You're the new robin hood!

Defense
1-10 the higher level the better you are at generally dodging and blocking, for this one agility, speed, strength, and balance enhance your level too.

Fighting
Lv. 1-You know the basics how to properly hold your sword etc.
Lv. 2-You know how to defend (basics)
Lv. 3-You know more about battle tactics
Lv. 4-You can recognize what way the enemy will move, you're aware of movement and what will happen.
Lv. 5-You can hold your own against three enemies at a time
Lv. 6-You can defend against a small dragon alone
Lv. 7-You can actually defend against a medium dragon
Lv. 8- You can defend against a large dragon
Lv. 9- Your attacks are Much more successful
Lv. 10- you're a seasoned veteran.

Craftsmanship
Lvl1- Tents & Fires
Lvl2- Basic shack. Basic clothing
Lvl3- Small log cabin
Lvl4- Medium log cabin. Smelt iron.
Lvl5- Large log cabin. Complex clothing.
Lvl6- Treehouse
Lvl7- Make iron weapons
Lvl8- Hatchery/ Stables
Lvl9- Make magic clothes & weapons
Lvl10- Anything & everything (Mostly)

Riding
1-10 The better you are better you can ride and control your mount.
Edited By Grapejuice on 3/19/2018 at 2:36 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #5
Elements


Fire
Burn Baby Burn
Fire are hot-tempered and quick to anger. However, that does not mean that they can't be reasoned with. They are formidable fighters and you should avoid their fire at all times. In their fights, they use brute force overall, and will never back down from a fight. They will normally are reathed in flames and/or have flame-based attacks and powers.




Water
Go With the Flow
They are calm, cool, and collected. They like to think logically before acting. however, this can be bad for sometimes they overthink or don't do something because they did the math and it doesn't make any logical sense. When hunting and fighting they use their environment to their advantages, sometimes pulling their enemies underwater to assert control. They live in large bodies of water and sometimes the streams. They will eat fish alone as they are best built for it. Also not all of them can go out of the water and on land.



Earth
Rock solid!
They are tough, solid, and dependable. Once you gain their trust nothing can sway them from your side. They are the most common of elementals because they can be found everywhere there is ground. They are also the most versatile. They eat anything even plants. When fighting they hit hard and their defense is VERY high, but it differs because they have so many varieties.



Air
Light as Air
They're moods swing quickly. you can never tell what will offend them or what they like. so be careful when dealing with them. They normally reflect certain weather. When fighting they are quick and agile it is very hard to hit them with a bow, spear or any ranged attack. They like to eat birds of prey, mountain goats deer or large animals. Naturally, they are the best fliers out there and are the most fancy out of all elements.



Ice
Ice, Ice, Baby
They are cold and suspicious. It takes a lot to get one to trust you. They prefer to live in the cold and it takes a great deal of trust to take them out of the cold. They hunt whatever they can find and therefor will eat whatever they can find. because of the harsh wilderness they are amazing fighters. They are quick, calculating and efficient. so be careful when fighting them for they will fight to the death to keep what is theirs.



Light
Blinded by the Light
They love the light so they never come out at night. They populate the desert and the high mountain peaks. They are very sparkly and therefor suck at stealth. yet they love to shine so they can find things like gold or jewels with ease. They will only eat fish or colorful birds.



Shadow
Hidden and Secretive
They have only been seen outside during the nighttime, although they may appear scary they are among the most beautiful.
They are not always fighters as they prefer to stick to the shadows and stay hidden. however, if confronted they make formidable fighters. They prefer to fight with sneak attacks and if it looks like a fight they cannot win they may not fight at all.They can be found in every region as long as it's nighttime that is.



Fate & Time
Time waits for no one and Fate has it's won Agenda

They are mysterious creatures and extremely rare. Not much is known about them but they have extrodinary powers.
Edited By Grapejuice on 3/19/2018 at 3:10 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #6
Link: https://www.sylestia.com/forums/?thread=58999&page=1#5
Author: Grapejuice
Time Posted: 3/19/2018 at 2:05 AM
Elements


Fire
Burn Baby Burn
Fire are hot-tempered and quick to anger. However, that does not mean that they can't be reasoned with. They are formidable fighters and you should avoid their fire at all times. In their fights, they use brute force overall, and will never back down from a fight. They will normally are reathed in flames and/or have flame-based attacks and powers.




Water
Go With the Flow
They are calm, cool, and collected. They like to think logically before acting. however, this can be bad for sometimes they overthink or don't do something because they did the math and it doesn't make any logical sense. When hunting and fighting they use their environment to their advantages, sometimes pulling their enemies underwater to assert control. They live in large bodies of water and sometimes the streams. They will eat fish alone as they are best built for it. Also not all of them can go out of the water and on land.



Earth
Rock solid!
They are tough, solid, and dependable. Once you gain their trust nothing can sway them from your side. They are the most common of elementals because they can be found everywhere there is ground. They are also the most versatile. They eat anything even plants. When fighting they hit hard and their defense is VERY high, but it differs because they have so many varieties.



Air
Light as Air
They're moods swing quickly. you can never tell what will offend them or what they like. so be careful when dealing with them. They normally reflect certain weather. When fighting they are quick and agile it is very hard to hit them with a bow, spear or any ranged attack. They like to eat birds of prey, mountain goats deer or large animals. Naturally, they are the best fliers out there and are the most fancy out of all elements.



Ice
Ice, Ice, Baby
They are cold and suspicious. It takes a lot to get one to trust you. They prefer to live in the cold and it takes a great deal of trust to take them out of the cold. They hunt whatever they can find and therefor will eat whatever they can find. because of the harsh wilderness they are amazing fighters. They are quick, calculating and efficient. so be careful when fighting them for they will fight to the death to keep what is theirs.



Light
Blinded by the Light
They love the light so they never come out at night. They populate the desert and the high mountain peaks. They are very sparkly and therefor suck at stealth. yet they love to shine so they can find things like gold or jewels with ease. They will only eat fish or colorful birds.



Shadow
Hidden and Secretive
They have only been seen outside during the nighttime, although they may appear scary they are among the most beautiful.
They are not always fighters as they prefer to stick to the shadows and stay hidden. however, if confronted they make formidable fighters. They prefer to fight with sneak attacks and if it looks like a fight they cannot win they may not fight at all.They can be found in every region as long as it's nighttime that is.



Fate & Time
Time waits for no one and Fate has it's won Agenda

They are mysterious creatures and extremely rare. Not much is known about them but they have extrodinary powers.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:05 AM Post #7
Link: https://www.sylestia.com/forums/?thread=58999&page=1#6
Author: Grapejuice
Time Posted: 3/19/2018 at 2:05 AM
[quote=1199100]
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:06 AM Post #8
Link: https://www.sylestia.com/forums/?thread=58999&page=1#7
Author: Grapejuice
Time Posted: 3/19/2018 at 2:05 AM
[quote=1199101]
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:06 AM Post #9
Link: https://www.sylestia.com/forums/?thread=58999&page=1#8
Author: Grapejuice
Time Posted: 3/19/2018 at 2:06 AM
[quote=1199102]
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 3/19/2018 at 2:06 AM Post #10
Link: https://www.sylestia.com/forums/?thread=58999&page=1#9
Author: Grapejuice
Time Posted: 3/19/2018 at 2:06 AM
[quote=1199103]
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