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Forum Index > Suggestion Box > Kitty's Ideas!
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Author Thread Post
LittleBlackKitten
Level 60
Joined: 3/8/2015
Threads: 7
Posts: 26
Posted: 3/11/2015 at 2:26 PM Post #1
Nothing special, just some thoughts from a newbie!

-Use Multiple Items (say 10 or 20) - in the instance where we collect, like 200 mushrooms, or 50 Healing Potion 1s so we're not sitting there going *Click-click. Click-click. Click-click.* all afternoon.

-All Party use attack A or 1 or whichever on an individual enemy. Same reasoning as above and spares our poor keyboard from rapid pounding. ^^; If possible, it would also be nice to select use A for all party on enemy in front of the party member, for the same purpose.

-The ability to turn on or off EXP throttling. I have noticed that the underdog(s) get the larger share of the EXP in order to level them up faster. I love this, and think more games need this. That being said, I would also love the ability to dump -all- exp on one party member, or turn it off completely, such as in the case if I am bringing someone along to level for quests but also need to level my party.

-An auto-equip option on inventory to place the best available set for your party member's build.

-A mutation swap item that trades a current mutation for a random different one - would be an awesome potion to use on wild ones!

-The ability to remove moves from the keyboard hot-list, reorder it, and custom change what moves we want showing - I often hit the wrong move because I am clicking too fast, LOL

-Armor that bestows a mutation only while being worn - obviously it would need to be both rare and expensive. I'd love to be able to use armor that gives, like, a glow or something.

-Smaller items in the scale shop, like potions

That's it! For now.
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 3/11/2015 at 5:59 PM Post #2
Welp, lessee....

~ I've seen this one brought up a few times. Those mushrooms really do build up and become pretty useless once you reach higher levels. I'm not sure if this is planned, but of course this wouldn't be usable in-battle. Outside of battle, however, would be awesome.

~ There are plans to make the battling system easier. I'm not sure at what level you get into the new exploration system, but it's much nicer than the first areas and battling is way faster and easier with hot keys in place. Keep working your way to newer areas and you'll get to see what I'm talking about. I was absolutely stoked about the end turn button being made a hot key!
[let me know if I'm misunderstanding the last part of this suggestion] I doubt that an "attack all" hot key will be implemented. There's a thin line between making the game more fun, easier, and more user-friendly...and making the game play itself. Attack all hot keys make things TOO easy.

~ Huh. This one is actually a pretty good suggestion! I'd never thought about giving one low-leveled pet all exp. Then again, exp hasn't meant much to me in a while, and it won't until the level cap is raised. -squees- I can't wait! All three of my party pets have a couple million exp right now and I can't wait to have that wiped so that we can continue along the storyline! [Also, keep in mind for the future, there's a level cap. Right now it's at 60, so you won't be able to level up higher than that. Just a heads up, I know it seems like a long way away right now.]

~ The auto-equip thing is probably a no-go. It's a bit game breaking. But here: https://www.sylestia.com/forums/?thread=18775
This thread is in the player guides and it explains the best found set-up for parties. Most people do tank and glass cannons set up. One tank, one physical attacker, one magical attacker. If you have any more questions about this, feel free to ask me!

~ Trait swaps are DEFINITE no-gos. Game breaking big time. You can use mutators to add traits to captured pets, however. Lesser genetic mutators add one random visible or carried trait to a random slot that was empty, and greater genetic mutators allow you to pick the trait and the slot. Of course, greater are more expensive and actually kinda difficult to come by. A philter that switches out traits, however, is a nope.

~ OOOHH! I like this one! I would love to be able to customize my hot keys! I only really use the main attack, BIG attack, and end turn hot keys, so....yeah.

~ The armor thing is a first. I mean, it sounds cool and would definitely be something to work for, but then again, there are glowy traits and armor traits. This one needs more opinions.

~ Not sure about this one. Potions are available for gold in the map towns and cities, and gold is much easier to accumulate than scales. Right now I have over 3 mil gold and only 2,246 scales. I joined two days after the site went live! 9.9

Hope I helped! If you have any questions, don't hesitate to ask!
LittleBlackKitten
Level 60
Joined: 3/8/2015
Threads: 7
Posts: 26
Posted: 3/12/2015 at 7:40 PM Post #3
Thank you so much! Awesome that you answered each and every one, and I am not surprised that some were game breaking.

I thought of another couple!!! Lol not that this is a surprise.

-The ability to toggle the popup description menu.....I don't need to read the details of mushrooms 100 times, lol. Maybe have it so we have to press shift or hold M or something to see it on mouse over? Especially annoying when the menu gets stuck! Lol.

-Increase the percentage of mend, or decrease the wait times.....being both slow and low healing makes it almost completely useless. I realize its designed not to be relied on, but it's completely broken right now because by the time you can use it, it doesn't really make a difference in the battle at all, and then you're stuck if you really need it.

-Allowing lower levels to access better potions. I had to seriously buy 30 lower level potions for battle when all I needed were a couple higher level ones.....this has happened the entire game so far, and while i get its supposed to be a challenge, healing my 3,000 HP pet by 800 points does nothing. xD And seeing as no one really has them up on the trades, its kinda....annoying.

-The ability to flee or run from an active battle if you need to level up, without letting all your pets die. Just convenience, really, and a slight money saver, lol.

-Mass trade broker remove item ability, so we don't have to go Remove-remove-confirm. Remove-remove-confirm. Remove-remove-confirm. This would be awesome!

That's all......For now. Again. Lol.
Edited By LittleBlackKitten on 3/12/2015 at 8:34 PM.
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 3/13/2015 at 5:22 PM Post #4
Ah, no problem! For these...

~ Lol, this one is actually a good suggestion. The swarm of pop-ups can get annoying in the inventory.

~ I wouldn't mind this. I have seen the amount and wait time for mend complained about a few times. It'll get easier, I promise. Right now my tank has 13K Health and I can take care of any Named [boss-type enemies in festival areas] without worrying about her much. While being able to mend more often would be nice, I'm sure that Krinadon has a method to that that makes sense.
I suggest working on a Tank with most points going towards health and some going toward agility, as should be explained in the link I gave. Health, so that it can take lots of hits, and agility so that it can possibly dodge attacks.

~ This just needs you to progress along the storyline. I know, it seems pretty aggravating right now, but once you do unlock higher leveled potions, it becomes easier to get them.
By this, I mean high-level missions! There's probably a guide in the forum about mission pets. A mission pet is a pet that has all of its level-up points as well as prof points towards a specific stat. [agility, health, strength, etc.] You can then use that pet for missions that call for a pet well trained in that stat to get better rewards. The higher-leveled satchels have a good chance at having high leveled armor as well as high leveled potions. Focus on missions for a while, and you'll get a surplus of those things in no time!
Also, potions are user-bound. They can't be sold or gifted away. So that's why none are for sale on the broker.
Here's the mission pet thread, by the way: https://www.sylestia.com/forums/?thread=12841

~ Is this not an option on the lower level areas? Oh! Oh yeah, that does become an option once you get to the new areas. I actually don't know why it hasn't been added to older areas...

~ Well, shoot! How much stuff are you putting up on the broker and then changing your mind on? lol
LittleBlackKitten
Level 60
Joined: 3/8/2015
Threads: 7
Posts: 26
Posted: 3/13/2015 at 6:07 PM Post #5
With potions, if your pet has 1500 HP and you can only access the 200HP potions, they're useless, costly. That's mostly what I mean. It's quite irritating. I have been doing missions, but I mostly get not very useful equipments, and other low-end potions that I end up using to offset the cost of healing at a healer, lol. As for the trades, if they don't sell within a few days, I pull 'em and sell 'em or reprice them if someone has a lower price than me. Call it training from another pet site, lol. I'd just like to hit "remove all" and reprice 3 or 4 items staying up, rather than remove 20 items manually... @_@
Taptothebeat
Level 72
Cutely Creative
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 3/14/2015 at 10:23 AM Post #6
Commented on them. c:

Multiple Items:
- For multiple item use. That only really comes in for using potions. If you are really clicking 20+ times for healing items, then you are probably using the wrong healing item for your level. At least, I can't think of any other use for this feature.

All Party Attack/ Change Keyboard Keys:
- I would prefer more keyboard customization for attacks as well. Preset attack combos sound convenient too. And a key command for run away would be much appreciated. But I think they are going to revamp the battle system within the next year, so doing an update like this may not be worth the time.

EXP to Pet of Choice:
- Never paid attention to this before. Once you reach the lvl 60 cap this kind of worry disappears lol. I'm not sure what the benefit of this does, but since you're bringing it up, I'm sure there's a good enough reason for this.

Auto-Equip:
- This is difficult as equipment that may be 'best' could be on other pets. Coding wise, given the current system, too complicated. I do think that since there are several equipment slots, changing equipment is too tedious. I'm not sure how to fix this though.

Item Mutations:
- The only reason for this would be to make mutations tradable. Would open a new market. Sounds interesting to me, I would be up for it. But it probably wouldn't go over well for the majority of the community, just as a guess.

Scale Shop (cheap items):
- It seems you want this just for potions. Not sure if this is the best solution.

Toggle Inventory Popup Descriptions:
- I have 5 and 1/2 tabs of inventory filled, so these descriptions really help me. But I think making this feature toggle-able would be nice for many. The menu getting stuck though is a different issue. Usually if you just scroll over it again it goes away. Still a bug though.

Increase Healing Effect (mend):
- Mend is currently useful. Not sure why it's not for you. Perhaps the ratio is different for lower level pets. Worth looking into.

Potion Problem:
- I agree, with the current system, there is never a reason to buy potions in the town as they are always too weak. All potions really should shift their availability down by one.

But I also want to add that, since your user level is 51, I find it very odd that you are using potions that increase only 800 health. Perhaps part of it is that your Account Age is only 5 Days. The easiest way to gain a supply of potions is through missions. But as these take time, it's hard to really build up a supply of potions in 5 days. (i.e. you're rushing through the game too fast xD) (I think I've always had an abundance of potions.)

Run From Battle (No Death):
- Don't worry, once you reach the higher level areas you can run away. The lower level areas are just out of date. Won't change till after they revamp things in 6 months to a year from now. (Not sure if you saw that recent update)

Trade Broker (Reprice Listings):
- This sounds useful. I like it! :) Would save time~
Edited By Taptothebeat on 3/14/2015 at 10:29 AM.
LittleBlackKitten
Level 60
Joined: 3/8/2015
Threads: 7
Posts: 26
Posted: 3/15/2015 at 1:11 PM Post #7
Thought I'd explain a couple you questioned, :). Most of this is for new users, to make it more easy for them to get invested, and enjoy the site and have it get gradually harder - this could be why there aren't a whole lot of new users joining and staying, because its simply too difficult and too expensive gold-wise for newbies.

Multiple item use - this ties in with the weak potion problem. One simply CANNOT access the potions one needs, so you're forced to buy 30 of the other ones. This gets monotonous, especially when it's often faster - and cheaper - to use the healers. The system of healing is broken because of this. I also stooped to buying 1000 fairy mushrooms because its cheaper overall, but more time consuming - which would be fixed by the ability to use 10 or 20 mushrooms or potions at a time, because I have to buy so many just to heal my pets - and IN battle, I have to severely over level, because the healing potions won't help much.

User Level
I am level 51 because I spend most of my time leveling my pets (after respecing them) because I have spent 90% of my time leveling up my pets so I can move on in the plot. I only JUST got to the third land and am using it to level up for the mob of mushroom tree things in the second dungeon....which I still can't beat at level 56. -_-; Because I can't heal properly. Because the potions I need are not available until I beat it. Because even with 4,000 HP and most stats where they need to be, the mobs are overpowered (which makes having 4,000 HP pointless...

EXP to Pet of Choice
This is about leveling a new team member, I'd rather spend the time actually leveling them then buying the EXP orbs. Channeling the EXP into the one pet you're leveling would prevent your two mains from getting, like, that pointless 100 exp that could benefit the new pet substantially.

Scale Shop Cheap Items
This is because I have 25 scales and don't want to be bothered to get enough scales to flatten out to zero. Its tedious and not my thing, and I was thinking that this would be common with certain personalty types and being able to buy -something- with those scales collecting dust would be prime.

Mend
It is pointless, because at 4,000 points, healing 812 or whichever isn't helpful - especially if you need to heal to survive to kill the enemy 6 levels under your weakest pet....@_@ Very annoying....Then once you use it and you're about dead, you have to wait to use it, or use a potion that's not nearly strong enough. Mend is almost pointless because it's about as useful as one potion, and you can only use it once every 25 moves - while the same potion you can use every other turn.

:)
Taptothebeat
Level 72
Cutely Creative
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 3/15/2015 at 2:18 PM Post #8
User Level & Mend
I looked at your battle pets and the Armor and Stats of all of them are extremely low.

For example:
Your highest level pet of 58 has only 331 strength, which is its highest stat. To contrast my level 60 pet (only 2 levels higher) has 808 strength.

Are you spending your level ups and proficiencies?

Next, I noticed none of your pets have health above 5,000. How the game works, your middle pet is the one that takes the most damage in battles. Therefore for your middle pet you should put all level up points and proficiency points into health.

For example my level 60 pet has 14,672 health points. Mend recovers a percentage of your health. My mend recovers 3,668 health.

If you make the stats of your pets better missions should be easier, which should allow you to easily get epic and legendary lvl 50 armor. Which would be a huge upgrade from what you currently have (lvl 26 armor).

It seems the reason you are having trouble is not due to problems with the game, but rather, you are not playing the game how it is meant to be played. >.< To learn more about how to manage your party, this is helpful:
This link has a simple explanation
This link is more in depth.

Multiple Item Use
Mmm this would put a use to all those mushrooms. Maybe when they do crafting we can combine low level health items into greater ones. :O

EXP to Pet of Choice
Ah I think I understand this now. Thank you for the explanation!

Scale Shop Cheap Items
That makes sense. I have a few scales sitting as well I believe. xD This seems like it would be very easy to implement as well. All for this.

- - -

Here's screen shots of where proficiencies are:

Edited By Taptothebeat on 3/15/2015 at 2:25 PM.
LittleBlackKitten
Level 60
Joined: 3/8/2015
Threads: 7
Posts: 26
Posted: 3/15/2015 at 8:46 PM Post #9
I can appreciate that you're trying to help. but I do spend all points and proficiencies every level - I did my research, and I can't afford to upgrade right now not only because there are overpriced and inappropriate items on the trades, but I am not yet at the area where I can attain them manually.....I assure you, my stats are properly distributed and in a manner the guides recommend. Perhaps there is a glitch where my stats aren't leveling the same as others, which would make sense, but I assure you, I'm not a stereotypical click whatever and learn as I go along n00b. I spent much of my first day in the forums and in the guides learning what I could about Sylestia before I got in too deep. I'm actually a little offended that you think I am uneducated on this.

That being said, I am finding the system REALLY rigid. Like THIS is how pet HAVE to be, sucks to your individuality and desire to have things work differently based on personal taste. I get it's a site thing, but it is a turn off so far.

I also think the FAQs need to be more clear, concise, and more in depth for the newbies. Sylestia is not welcoming, not simple to understand, and is an uphill battle simply trying to get footing to progress. It's unbalanced. It should be EASY for newbies and HARD for later levels, not the other way around.

Its hard to gain money. You either need to spend all your money on traps to get pets to do missions and have to level THEM up too, or play jinxie's jamboree all day...

It's hard to KEEP money because potions aren't good enough and rack up 20-30k a day EASILY if you're the type to want to keep playing, and then on top of that there is gear, and with low usercounts, these items inflate REALLY fast, REALLY often, and RARELY are in stock, because they are bought SO fast and I am sorry I am not spending 30k per item because I don't HAVE IT because there is NOWHERE TO EARN MONEY....

It's hard to level pets because of potions/healing costs/items/mend broken ect.

Its hard to comprehend the 100% RIGID style of pet leveling (which is useless to have manually if there's seriously only two-three options on what your pet has to be). Once you DO get it, and master it, your pets aren't good enough unless you over-level.

I love the concept of this site, it's just....rigid and broken in spots it shouldn't be. Its more rigid than even Pokemon and Neopets are, and that's hard to do. The concept is there, but in practice, its not working - and if Sylestia wants to drive user numbers and keep them, this rigidness has to go. I know for a fact that hundreds of Neopets players have been checking Sylestia out through the lag, and only a small collection of them (myself included) have stayed or joined. That is a baaaad sign. I mean, in it's third year, Neopets had hundreds of thousands of users, and take other sites like Subeta for example. I'm not trying to tear Sylestia apart, but its really not working like I can tell it's set up to be, and I can sense that its meant to be something more structured and more complicated, but all it is at this point is stiff and hard where it shouldn't be.

I guess what I am saying is, if this keeps up, I won't be staying - which sucks because I love the art style and concept of mutations, but that can't be the only thing keeping me here - as is the consensus with most off-site petsite users that have come to see Sylestia while we wait for Neopets to be fixed.
Taptothebeat
Level 72
Cutely Creative
Joined: 1/12/2013
Threads: 212
Posts: 3,658
Posted: 3/15/2015 at 10:15 PM Post #10
Ah I didn't mean to offend you, I couldn't think of any other reason why there is such a strong contrast in stats. A lot of people have had that problem before (me included!). I have some extra armor if you would like it. It might help a bit. c: Just let me know and I'll send it over. ^_^

The rigidity is just how the current battle system is. It's is so rigid because the attacks only take into account the stat with the highest point value. So distributing stats ends up being a waste. There are plans to change it! :) (I'm not a fan of the current battle system either :p) I believe there are supposed to be more tactics involved and less over-leveling, just hasn't happened yet. There is only one programmer for Sylestia, so baby steps. (There has been a lot of progress thus far actually. ^^) Everyone is on boat with you on this is what I mean to say. c:

I agree that the tutorial + faq needs more work. As well as with the easy for newbies and progressively get harder. The site is in beta though, so always a work in progress. c; I'm just a member too, out of my control. ^.^'' (I'm not 100% sure, but I think they paused working on making things better for new members in order to work on the site as a whole more.)

I think Sylestia is actually doing quite well for what it is. It is run by 2 people. Input, Output. When you compare that to the other sites that have many many many people working on them, it's quite impressive. Especially since the programmer only learned to program for I believe less than a year before working on Sylestia! As a senior computer science major, I am very impressed.

Their active user rate has been consistently increasing as well. They get 150+ users online at a time now. And it increases significantly during festivals. It was 1/3 of that just a little while before!

(For Sylestia vs. Neopets - Perhaps this is an exaggeration, but it's like comparing a startup search engine to google to me. There are also a lot of pet/avatar sites out there that don't get over 10 users a day, e.g. http://www.corepets.com/. )

Unfortunately these things that you mentioned will probably not be changing within the next 6 months to a year since they are working on a large release of re-doing a majority of the website. But with the large update a lot of the things you mentioned will be fixed. :) Particularly the battle methods! \(//^__^//)

Battling isn't the only thing on Sylestia, so hope you don't get too down about it. D:

For money, it is generally a lot easier to earn while there is a festival going on. Sylestia is more fun during festivals as well! :) There are lots of activities as well as contests. The Spring festival is coming up shortly, I think April? Worth staying for at least one festival. ^_^ They are why I'm still here actually! :) I usually pop on Sylestia only during festivals. xD


Hmmm other ways to make money.
Missions are how I earned money as a new player, signing up 4 for hard/very hard missions gives 40k the next day on super success. Also gives potions and epic+ armor (which I know you already know -- just brainstorming here >.<). I know also in the very very beginning I played a few rounds of Jinxie's Jamborie. Where the real earnings from that game come in are when you get 3 staves lined up. You can win pet dyes and mutators, which you can sell for quite a bit. You could also try selling art (my tactic :3) or entering in user contests: https://www.sylestia.com/forums/?forum=16.

The Sylestia userbase is very friendly overall. I'm sure if you ask for help on how to solve the potion problem there is someone who has encountered it before and has good advice. I'm not helpful for that particular issue as I didn't run into it. Ran into a lot of other problems though. xD There's nothing wrong with being new to a game. ^.^'''
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