Forgot Password?
Advanced Search
Join our Discord Follow our Facebook page Follow our Instagram page View Official Sylestia Merchandise
Active Players on Sylestia
Category Total Yesterday
Players 1,485 261
Sylestia Pet Data
Category Total Yesterday
Pets 9,093,380 1,881
Generated 741,250 48
Captured 1,278,850 98
Bred 7,073,134 1,735
Statistics updated daily at midnight
Join Today!
Forum Index > Suggestion Box > Spring Festival: Planting Sylestis!
Page 1  
Author Thread Post
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 460
Posts: 5,886
Posted: 12/29/2014 at 9:53 AM Post #1
Forge Mojo Sylesti with awesome voodoo power for Fall, Bake Sylesti with spices for Winter. Why not grow our own sylesti for Spring? With the many flowers and types of produce abundantly blooming, what could be more fitting?


Soil can be bought from the holiday shop.

Different types of seeds (ie: strawberry, cherry, tulip, lily seeds) can be dropped in the zone by an enemy group like bandits or whatever during the events. Perhaps have the events triggered by turning in a certain amount of 'plain seeds,' much like the turn-in of pumpkins and reindeer to tie things together.

Spirit Orbs can be found in the field or bought in the Holiday Shop, then used on wild sylesti to pick the species that is born from the seeds.

To have a mob to kick around in the field, add some Fertilizer, dropped by water sprites that have been recolored to turn them into Earth Sprites; splash some green and brown, and the fins turn into leaves with a tree-like body. These would be used as Placeholders for the Bosses (and they'd be super cute.)


Example of a planting guide:

1x Soil
1x Captured Aeridini Spirit (Rare, Epic, or Legendary)
3x Fertilizer
12x Blueberry Seeds

> Blueberry Aeridini <



The NPC (I vote Mother Nature!) then takes the seeds and merges them with the Spirit Orb, which is then planted in the fertilized soil to produce an egg. :)


====================================


This does closely follow the Winter Fest's Bakery pets, with two exceptions. The first being that Fertilizer would be dropped from Boss Placeholders, and possibly bosses as well, rather than two parts of what's needed being obtainable by the same method (bashing bakery elves). And the second is the exception of needing two totally unique ingredients for each pets; Fertilizer would be an item required for everything, which I feel would be an improvement overall as explained below.


I honestly had trouble keeping my inventory straight with the 32 different types of ingredients piling in. I had to designate THREE rows of inventory space strictly for ingredients - top row for the blue ones, bottom row for the greens, and the middle row was a mix of both, with blues leading from the left and the greens from the right. If I'd obtained all ingredients at one time, I still would have had two extra to throw onto a fourth row. I'd hate to have been a newbie with only one inventory tab during this festival... Spice Extractors, Baking Utensils, 32 ingredients, 16 spices. The bakery feature alone just took up 100% of their inventory. No room for pet traps, avatar items, frost tokens, et cetera.


I would also suggest a kind old farmer man who will exchange seeds, much like the Fall Festival's candy exchange was. 3x this seed, for 1x that seed. This would also help out with the inventory crunch, since unwanted seeds could be exchanged outright rather than being held by players in the hopes that someone will trade them.


Another possible feature to add would be an extremely (ridiculously) rare type of Greater Fertilizer from the main boss (maybe spring festival basket as well) that upgrades the resulting pet when used. This would allow a chance for Mythical 4-vis themed pets to be grown, if used with an already extremely rare Legendary spirit.
Bmrbgttyjjl
Level 65
The Perfectionist
Joined: 8/23/2014
Threads: 86
Posts: 7,650
Posted: 12/29/2014 at 12:21 PM Post #2
I like this idea. You're very detailed and it sounds cool!
Faiona
Level 75
Nature Walker
Site Administrator
Joined: 12/17/2012
Threads: 472
Posts: 4,706
Posted: 12/29/2014 at 2:03 PM Post #3
Krin and I actually have already been discussing something similar for the Spring Festival with 'planting' flower Sylesties. It probably won't work exactly how you described above, but will be similar. :)
Ember2000
Level 60
The Kind-Hearted
Joined: 2/8/2013
Threads: 134
Posts: 4,158
Posted: 12/29/2014 at 4:35 PM Post #4
I honestly love your idea, and love how much time was put into it! Great idea and a wonderful way to work it. Thank you for taking your time to dream up such ambitious things!
Kalores
Level 75
Shadow of the Moon
Joined: 8/11/2013
Threads: 110
Posts: 3,558
Posted: 12/30/2014 at 9:28 PM Post #5
I was also thinking of something similar to this. I can't wait to see how it works in this Spring Festival! I really enjoy making my own pets.
Tekumeku
Level 75
The Hallowed
Joined: 10/26/2014
Threads: 16
Posts: 461
Posted: 12/31/2014 at 8:18 PM Post #6
While i have no protest to planting instead of baking, this fest revealed flaw in how it might work. The over abundance of the drop rates for some things meant there were more rare ingredients circling around than there were uncommon ingredients at some times. And the extremely high drop rate for the extractors made it almost pointless buying them in shop (ex. i have 300 of them at this moment). And another problem was that because of how much effort to take to get some things, people would hoard the ingredients until they'd found an epic or better thing to spice.

Im not saying not to do this, but there are some things that should be looked at or tweaked a little

(add on) another problem i had was with the baking elf drop rates. they would more often drop equipment and spice extractors than they did actual ingredients most for the time for me
Edited By Tekumeku on 1/1/2015 at 2:37 AM.
Greenmann
Level 60
The Tender
Joined: 11/3/2013
Threads: 36
Posts: 583
Posted: 1/6/2015 at 2:54 PM Post #7
I agree with Tekumeku, the Baking was fun, and i love the idea of planting Flower Sylesti as the spring variant, but the drop rates were just plain weird this time. I can kind of get the whole flip in value of rare versus common just based on supply and demand, but it was really frustrating to have SOOO many spice extractors compared to the ingredients. It was kind of the opposite problem i had with the mojo collectors- I hardly ever got any of those and had to buy each one,, which basically meant I didn't do it. There needs to be a better balance of the drops for this to really work well. Honestly I would have been fine with the drop rate of the spice collectors if the ingredients had dropped a little more often, but maybe then the bakery pets would not have been so valuable or fun to make.

And I did miss not being able to transform ingredients the way we could the candy. As usually happens, I got a lot of some things and not near enough of others. Since there is no secure way to trade, either for items or coins/diamonds, it just makes that a chore I'm not willing to do most of the time. And it seems that if you aren't in the Festival Zone Chat to trade quickly, posting on the forums gets ignored more often than not, so I don't even bother any more.

At any rate, I'm now looking forward to seeing what you come up with in Spring with this idea!
Aliciahou
Level 60
The Kind-Hearted
Joined: 10/31/2013
Threads: 81
Posts: 2,347
Posted: 1/7/2015 at 9:02 PM Post #8
I like your idea and I love how detailed you are with it. Baking was fun this Winter Festival (I missed the fall festival, sadly), and I'd like to be able to do something like this again.

However, I agree with everyone who previously mentioned that drop rates might need to be tweaked. Many rares are ridiculously common and some commons extremely rare (like blueberries). While I understand that we can't have 1000 BC griffis, maybe things should be a bit more balanced.
Charzarddragon819
Level 60
The Tender
Joined: 3/3/2014
Threads: 69
Posts: 1,231
Posted: 1/7/2015 at 9:17 PM Post #9
I'm sure Krin and Fai will have many improvements for the "baking" method :3 But I really do support this idea as a whole. Maybe you have to have more of one specific ingredients; for the blueberry aeridini, maybe you need like 20-30 blueberries, or perhaps more ingredients for an epic or legendary? I do think keeping up with so many ingredients last fest was difficult, and being unable to trade them in the system made it harder. I missed a week of the fest, so I was scrambling to collect everything last minute, however, my point is that it takes much longer to rely on others to trade and respond to you. Perhaps that is just a personal problem because I wasn't able to play the whole fest? I dunno, I'm just looking forward to seeing whatever is in store for the next fest :D
Greenmann
Level 60
The Tender
Joined: 11/3/2013
Threads: 36
Posts: 583
Posted: 1/8/2015 at 11:56 AM Post #10
The problem with the ingredients the way it was set up, is that even with marking blueberries, for example, as "common", their drop rates were considerably LESS common than the spice extractors were. And since you needed so many of them, it created a much greater demand for those that DID drop. Oats by contrast, even though they were "rare", you didn't need as many of them to bake the griffi egg, so it actually ended up being easier to get.

As an aside, one of the reasons I think the drop rates were skewed was that I got 3 oats long before I got 12 blueberries. Could be luck of the draw, but it didn't seem to me at least that the "common" ingredients in general were keeping up with the drop rates of the rare ones, compared to what you needed to use. This was borne out by the fact that at the end, when I started buying extra ingredients to match things up, I was buying almost exclusively the "common" ingredients, and only for two pets did I need to get one of the "rare" ingredients (and much less expensive, I might add... in both cases they were going for less than 10 gold a piece).

Add to that the problem in the griffis that you needed twice that- 6 oats and 24 blueberries, and that is why the blueberries skyrocketed in price. Considering this is supposed to be an exclusive pet, I have less problem with that, than with getting over 300 spice collectors I basically had no use for till Krin nicely let us exchange them for Frost Tokens.


Other than this, I think the baking went reasonably well. I do think the final tally of numbers of each of the bakery pets is pretty good, so even with all the sniping about the drop rates and such, and selfishly wishing I could have gotten more epic and at least one legendary... I am happy that the baked pets seem to have a good value, and if everyone could make as many as they wanted to that would definitely not be the case.
 
This Page loaded in 0.013 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
Join our Discord Follow our Facebook page Follow our Instagram page Visit Official Merchandise Shop
© Copyright 2011-2026 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.