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Forum Index > Roleplay Games > Wanderlust
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Author Thread Post
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 8:17 PM Post #1
CLOSED 5/5

In the beginning there is a road. It is a choice to walk it sooner rather than later. However, eventually everyone will add their footprints to it. Molding it, in their own way, however small. Some live their whole lives on that road, from birth till they close their eyes. Other's only walk it once, and they are all forever changed.

Eventually the road will reach it's destination, and the traveller can take off their muddied boots, hang up their worn cloak and rest their feet awhile. Content to be home. Until then, the road and the journey birth stories begging to be told.

What story will your road tell?


Rules
1. Narrators word is law
2. Do not make up the environment around you, control other characters, disregard what has happened, etc. that's the narrator's job.
* For simple tasks you can auto succeed (placing something down on a table, picking up an object on the ground, looking out a window etc.)
* More complex stuff you have to attempt. (ex. "I try to hit it with my sword", rather than "I slice through all of the enemies")
3. I retain the right to ban, kick or not accept anyone.
4. no OP or perfect characters please (theres not much story to tell about perfect people im afraid)
5. Put detail into your form
6. Quote my last reply/the post your responding too. Don't forge tot ping me too though or I likely won't see it.
7. Please let me know if you're going to be inactive for more than two weeks or might be slow to reply. If you haven't replied after multiple reminders, I'll most likely archive your character to free up another spot for someone.
8. This is a single-player game however if you would like to play with another player let me know and as long as you both agree I'll merge your game together.
9. Try to write atleast 3 sentences per post, if it doesn't make sense thats totally okay! It might help to write what your character thinks/feels/looks like as they are performing an action.
10. 1 character per person for now. You may reserve a spot however if a form isnt filled in by 2 weeks (without informing me of a reasonable delay) then I will give up your reserved spot to someone else.


Waitlist
1. Vigy
2. Orcastration

Navigation
Basic Game Info
Sign-Up Form
Character Attributes
Larkian
Frostfal
Katelynn4545
Whiterosealliance
Edited By Grapejuice on 1/21/2024 at 11:55 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 8:28 PM Post #2
Basic Game Info
This is a story of the road, and the many journies that happen on it. The road finds itself winding through Harth a land that has endured peace for sometime. There is still struggle and strife, but it is not on such a grand scale as war or total destruction. Instead it is the everday struggles of finding food, and a warm place to rest, squabbles with bullies and natures destructive tendancies.

The Seasons Passing
Thaw
After Snowblanket has melted and the air warms once more. When the earth is ready again for planting and rebirth. It's time to wake up.

Monsoon
The skies have opened and the land drinks its fill. Constant and unpredictible rainstorms blow through, washing away the last dregs of death. Refresh yourself, and face the day.

Bloom
The air is sweet with blooming things and balmy days. Life begins its cycle in earnest as fruits are borne. Relish in lifes splendor.

Highsun
The suns baleful eye guards the sky jealously. Parched and dry, the land seeks to laze in its heat. Bask and look for the hidden places.

Harvest
The sun will leave us soon, the fields turn golden to bid it farewell. The land lingers and celebrates the plenty and bountiful harvest. Give thanks to what you hold now.

Shoring
The air turns cold, the leaves fall and colour the world. Now is the time to shore up the stores and prepare for what is to come. Look ahead and prepare for the long sleep.

Frost
The ground is barren, the air frigid. Batten down the hatches and prepare, the chill has set itself into the very earth. Sleep knocks at your door, huddle close for warmth.

Snowblanket
White and unbroken peace suffuses the world. The world is quiet and the nights are long, it is peaceful and light. Rest your weary head, you've earned it.

The Beings of Harth

Floralings
The first beings to inhabit Harth. They put down roots for deep and for a long time. However, everyonce in a while, these beings find that the road calls them to uproot and traverse it. Varied and Unique Floralings are the green and the growing. They are not meant to be alone. They are used to vast systems of connectivity and companionship, even when they are not physically close to loved ones, they can reach them through the root systems deep below the earth.

Floralings can be any kind of plant. Mycelium, Tree, Brush, or Cacti, have at it! Keep in mind that different plants have different enviornemtnal adapbtations. A cacti might fare very well during highsun but could struggle and drown during Monsoon.


Faunts
The second beings to grace Harth's ground. They are the blood-filled and the moving. The first faunts were born on the road and shaped by it. It is a clarion call in the makeup of their being. However, everyone yearns for a home, a place and people to call their own. Since then, the faunts have made settlements and homes all over. Still, the road calls, and individuals answer.

Faunts can be any kind of animal. Squatic, reptilian, mammalian, whatever so you desire. Keep in mind that this story takes place exclusivly on land. If you have an entirely aquatic character come up with fun ways for them to traverse the land/fun reasons for them to leave their watery home.


Environments
There are many different environments one passes through when traveling a road. A specific environment might even be the destination OF a road. It's ending point. Often they are the beginning of one too, for who has not started somewhere they wished with all their heart to escape?

An Environment has it's physical name and characterstic, for example we know a desert to be hot and dry. However it's mood will greatly impact our experience of it. If a desert has no other soul in it for miles, leaving us to wander it eternally seeking companionship then it is lonely. If it is awash with life and nature, cacti blooming, animals skittering and constantly making noise, then it is Verdant.

Name
1. Farm
2. Garden
3. Market
4. Monastery
5. Tower
6. Workshop
7. Field
8. Glen
9. Carock
10. Hillock
11. Lagoon
12. Swamp
13. Island
14. Lake
15. Port
16. Tavern
17. Carnival
18. Castle
19. Metropolis
20. University
21. Cave
22. Graveyard
23. Mirage
24. Moor
25. Desert
26. Mountain
27. Ruin
28. Waste

Mood
A. Comfortable
B. Verdant
C. Liminal
D. Sprawling
E. Lonely
F. Desolate
G. Unknown
H. Familiar

Additional Info
There are no humans in this world. Instead some animals and plants have evolved and gained sentience. They walk around/replace humans during the agricultural revolution and such. the most advanced the tech gets is steampowered boilers and such.

Not all animals and plants evolved to gain sentience. There are still trees and bugs and her animals that aren't anymore sentient than the animals and plants in real life. Think of it as how humans and monkeys are technically related but are two VERY different animals.

There is definetly room for fantasy animals to be livestock or prey or just out in nature, but they cannot be player characters. (Sorry to your dragon ocs!)
Edited By Grapejuice on 12/9/2023 at 8:26 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 8:36 PM Post #3
Sign-Up Form
Username:

Character Name:

Gender + Pronouns:

Age:

Being Type:

Appearance:

Personality:

Backstory:

Reason for setting onto the road:

Archetype:

Traits (indicate which you are and aren't/which belong to an archetype choice):

Items:

Starting Season:

Starting Enviornment Name + Mood:

Other:



Example Form
Username: Grapejuice

Character Name: Ally Ipsum

Gender + Pronouns: Non-binary | They/Xe

Age: 23

Being Type: Spotted Hyena Faunt

Appearance:
Their fairly short at only 5'1" with a pierced left ear. Xir's coat is a lighter tan with oak brown spots and a golden throat. They like to wear braided beads and have a handy shoulderbag where they keeps xir's many trinkets and items. Usually xe walks around shirtless with just some ragged and worn brown pants. It isn't clear if they were originally brown or have been muddied so much that they've become permenantly stained. In the colder months (around Shoring) they grow a much thicker winter coat as their fur lengthens and thickens out, xe hates having to get a haircut in bloom.

Personality: Their always moving, and always looking around at everything, Eager to please and a go-lucky type Ally loves meeting new people and tries their best to make a friend in every place xe vists.

Backstory: All grew up in a small farming village and had always known everyone by name in the community. When a trading wagon came by, having items from the faraway cities and townships on show Ally grew curious about what else was out there. Their mom forbade them leaving. Saying it was dangerous out there especially for someone who doesn't know anything about the wider world. So one night they packed a bag with whatever they could fit in it and escaped into the night. Hoping to discover something grand.

Reason for setting onto the road: Ally wants to see all the wonders the world has to offer beyond the small gate of their home.

Archetype: Youth

Traits (indicate which you are and aren't/which belong to an archetype choice):
Is: friendly, adventerous, confidant
Is not: many-faced, learned

Archetype
Is: smart
Refuses to be: A boy

Items:

A reminder of a hard lesson you learned - A map bought from a trader showing the landmarks of the Harth, the world is larger than They could ever wrap their head around, and they are very small.
Jewlery: 2 tierd Bead necklace.
A portable gameset: Trading Cards for a kids game.
Luggage of some sort: A shoulder bag
A book: A collection of fairytales and local legends told to them as a kid.

Starting Season: Harvest

Starting Enviornment Name + Mood: Port, Sprawling

Other: xe's favourite thing to do is staying up all night to watch the sunrise
Edited By Grapejuice on 12/8/2023 at 2:56 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 9:14 PM Post #4
Character Attributes
Pick 3 traits that you are, and 2 that you aren't.
Pick up to 5 items you have with you on your journeys start. You can select multiple of the same kind of item but each one counts as one of your five. (ex. a ring a bracelet and a necklace are 3 pieces of jewlery you still have 2 items left to pick)
Pick 1 Archetype. This represents your characters journey and who they are. Each Archetype gets an additional special trait and item.

You will collect more items and can change out your traits as your story progresses. Different traits will cause the npcs and the world you interact with to respond differently. When entering these into the form make sure to specify which you are and aren't, as well as which ones are your archetype/which part of your archetype they belong too.

NOTE: Anything in brackets are just suggestions, you can come up with your own objects and items!

Traits
Crafty
Dramatic
Glamorous
Honest
Quiet
Watchful
Wise
Ambitious
Learned
Oracular
Cheerful
Confidant
Cold
Anxious
Venerable
Feral
Sturdy
Adventerous
Passionate
Resolute
Many-Faced
Empathetic
Empty
Friendly
Frantic
Furious
Grieving
Lost
Starving
Heroic

Items
A Sentimental Item that fits in your pocket
An Instrument
A trades' toolkit
Jewlery of your choice
A piece of assistive technology (walking stick, wagon, sunglasses, wheelchair)
A portable gameset (cards, dice, puzzlebox, a game of your own design)
A small weapon (kitchen knife, dagger, slingshot, darts)
An item to help light the way (lantern, biolumenescent fungi, a firefly pet)
A book (personal journal, local legends, well-worn novel, field guide)
A mask (describe the mask you carry and wear, or perhaps you just keep it)
Luggage of some sort (shoulder bag, hiking bag, rucksack etc.)

Archetype
No one is ever one thing, however when we begin a journey we often find ourselves moving from one archetype to another. Who are you when you first step onto the road?

Shephard
You have a flock and you tend to it. Your job is to lead others. To keep them safe from themselves and the world, and to decide what and where they may go and do.

Pick 1 that you're job as a shephard asks you to be, and 1 that you actually are.
Blunt
Remorseless
Calculating
Inquisitive
Kind

Choose 1 additional Item that you have with you.
Your favourite creature from your flock.
Your least favourite creature from your flock.
map of local farms

Caretaker
Many things must be cared for, places, people objects. All of them deserve love and watching out for. You do not hinder them or give them orders, you simply give them a place to rest when they make mistakes.

Pick 1 that you value being and 1 that it is exhausting to keep doing.
Alert
Patient
Organized
Gentle
Expressive

Choose 1 additional item that you have with you.
The object you most use when caring for your charges
A comfort item to give to those who need it
An item to hold lost broken objects in need of repair (backpack, cart, bindle)

Artist
The world will not quiet you. Your voice and expression help others see truth and better understand their emotions. You are alive and intense, isn't that beautiful?

Pick 1 artistic passion and 1 that you wish people would stop saying you should be doing.
Painter
Singer
Dancer
Sculptor
Musician

Pick 1 additional item that you have with you.
the tools of your passion (portable painting easle, Clay sculpting toolset, jars of hand-mixed paint)
Wicker basket of costumes
an instrument of sentimental value

Poet
The pen is mightier than the sword. Your words can shape lives, for the better or for the worst. It is an endless search to find the right ones however.

Pick 1 trait that people assume you are based on your writing, and 1 that you actually are.
Eloquent
Romantic
Casual
Pretentious
Formal

As a poet your words have power, pick 1 phrase you have to affect people.
A phrase to Inspire
A phrase to calm
A phrase to shame

Outcast
Your past clings to you always. You have been wronged, and rebuked from others. Someday, perhaps you will find a home that suits you, or return to one that has spurned you.

Pick 1 trait that you call yourself and 1 trait you adamantly say you're not.
Traitor
Cowardly
Monster
Gentlebeing
Brave

Pick 1 additional item that you have with you.
an item that marks you as a target (wanted poster, stolen item, piercing)
proof of a crime you actually committed
A reminder of your old home

Protector
You have a ward, someone or something that you are tasked with watching over. The world will try to hurt them, but you won't let it do so without a fight. You care for your charge uncodnitionally and fiercly.

Choose 1 trait that you are, and 1 trait that people assume you are.
Level-headed
Organized
Cheerful
Laid Back
Responsible

Pick 1 additional item that you have with you.
A symbol or belonging of your charge.
A symbol of your status as their protector.
A food they enjoy that you always have on-hand.

Warrior
Sometimes we have no choice but to fight. You carry a blade and a history of battle. It is not often you draw it, but you know that life must sometimes be fought for.

Pick 1 trait that you sometimes are, and 1 that you hope you never will be again.
Cold
Bitter
Beautiful
Terrified
Heartless

As the warrior you have a proper weapon that you used to fight and carry with you always. You may pick 1 weapon of your choice.

Hunter
Your goal is singular, you know what it is and you chase it onto the road and beyond. Good luck.

Pick 1 trait that you value in yourself, and 1 that you refuse to admit you are.
Persistant
Uncompromising
Stubborn
Resourceful
Attentive

Pick 1 additonal item that you have with you.
A piece or likeness of your quarry
Something to help you capture or attain your quarry
A memento of why you are hunting.

Healer
The real trick of healing is knowing when something is actually broken, and when it simply isn't being used right. You try your best to make others better, in whatever form you pursue. It is long and hard work.
Pick 1 trait that you were taught to be, and 1 trait that you aren't allowed to be.
patiant
unobtrusive
non-combative
argumentative
brash

Pick 1 additonal item that you have with you.
The tools of your healing trade (Herbalist kit, tinctures and tonics, aromatic scents)
a fieldguide of anatomy and common illnesses among different beings
something that marks you as a proffesional healer with an affiliation

Trader
Not everyone can make everything they need. You have odds and ends, bits and bobs, varied craft and skill. You know the road connects and provides.

Pick 1 traith that you are, and 1 you think you need to be.
Stingy
Calculating
Extroverted
Introverted
Experienced

As the trader you have a pack horse that can carry far more than you ever could alone. Pick 1 trade that your pack horse carries for you.
Knick knacks and brick a brack
A type of food or drink (fruits, veggies, tea, candies)
Crafting materials (wood, fabrics, metals)

Youth
There is a preciousness in being naive. Your eyes are wide and your mind ever-learning. You might be old in body but your heart is young and open and wants to yell!

Pick 1 that you are and 1 that you refuse to be.
Attentive
Quiet
A Boy
A Girl
Smart
Scared

Pick 1 additonal item that you have with you.
Something you do not know the purpose of but insist that you do.
A reminder of a hard lesson you learned.
Something that belongs to your family.

Sustainer
Small maintenance care is often overlooked. You know how important that is and make sure it is seen too. You are the one that cleans the hearth, that throws a blanket over the weary when they sleep.

Pick 1 traith that you try to be, and 1 traith you know you can't be.
Enough
Always Positive
A Good Judge of Character
Everywhere at Once
Consistantly Correct

Pick 1 additonal item that you have with you.
A simple but multipurpose mending tool (sewing needle, pearing knife, safety pin)
An unusual source of light (Can be magical in nature)
An item that you secretly partake of when you're stressed or carrying too much (fancy chocolates, chewing tabacco, Bloom wine)
Edited By Grapejuice on 12/8/2023 at 2:57 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 10:23 PM Post #5
Larkian
A tiny Faunt barely larger than an actual finch (~12 in. lengthwise). Wears a warm traveling shawl with swirling designs and colorful beads stitched on, as well as a small bronze whistle hanging from a necklace.
Trill | Female | She/Her | 20 | Chaffinch Faunt

Personality:
Optimistic and carefree, with a tendency to embark on new adventures or change her mind at a moment's notice. She cannot be held in one place for long, or she'll grow increasingly restless and distracted. And once she has decided upon something, it's impossible to change her mind about it: all other suggestions will simply be ignored. While she enjoys company, she may part ways with companions suddenly because she wishes to leave or head in another direction.

Though she may appear airheaded or flighty, she's in fact quite attentive and has impeccable attention to detail--even if it seems like she's constantly unaware of her surroundings. She can also be quite resourceful and creative when solving any problems she encounters, although the means by which she overcomes these obstacles may be unconventional.


Backstory:
Born into a traveling troupe of musicians and performers. As the youngest child in a talented family, she grew up learning music at a young age. Together, they would travel from village to village, putting on shows before crowds big and small, without ever having a final destination or goal in mind.

Although she enjoyed this transient lifestyle, she harbored a desire to experience a solitary journey of her own accord, where she can wander as she wishes and perform where she pleases. Thus, one day, she packed her bags and declared that she was leaving, with only a promise that she'll return to find her family again one day.

Reason for setting onto the road:
A whim--simply because she "wanted to". Perhaps she's also grown tired of the responsibilities that come with being part of a large family.

Archetype: ArtistShepherd
Musician
Tired of being told to be a singer

Traits:

Are:
+ Watchful
+ Empathetic
+ Passionate

Aren't:
- Frantic
- Cold

Items:
{Instrument of sentimental value}
A zither made to the player's scale, painted black with colorful floral accents. Hand-crafted by the player's mother.

{Jewlery of Choice}
A plain bronze whistle tied to a leather cord.

{Small Weapon}
Her short Machete ~ It has about a 10" blade and a leather holster and a engraved smooth antler handle

{Light Source}
A small lamp, easily held aloft by beak, foot, or wing.

{A small weapon}
A sharpened needle, serving to be almost the size of a sword for its wielder.

{Luggage}
A satchel with plenty of pockets.

{Book}
A leatherbound music book, half-filled with scraps of collected sheet music, songs transcribed by ear, and the musician's own compositions. The margins are full of doodles, notation, and other various markings.

Starting Season:
Bloom

Starting Environment:
Glen + Familiar
Edited By Grapejuice on 12/26/2023 at 11:04 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/7/2023 at 11:05 PM Post #6
Frostfal

Cyra Willorous | Female | She/Her | Ancient, Looks 19 | Panther


Personality:
Shadowed in mysteries, but mostly pleasant and kind. Tries to avoid getting to close to people, and is polite in a very curt, impersonal way.

Backstory:
Cyra's protected her home village for as long as she can remember. She doesn't know where she came from, or how, just that protecting the village is what she's meant to do. It's been her destiny, her sworn duty, since the beginning her time. She's watched countless grow old and die, but can't seem to die herself. She stays, waiting. She doesn't connect with others any more- they'll just die, like all the others- she protects. The village needs her, and she needs it. A symbiotic relationship that she can't imagine breaking. Until she was offered a chance to leave. To grow old, like everyone else. She took it, foolishly, accidentally, and can never enter the village again.

Reasons for Setting Onto the Road:
To find someone to take her place. The village is everything to her, and while she wants to leave this plane, she can't until she finds someone else to protect the village. She also, less urgently, wants to discover her origins and how she came to be.

Archetype: Protector
Is: Responsible
Assumed to be: Cheerful

Traits:
Is: Watchful, learned, quiet
Is not: Many-faced, dramatic

Items:
{A symbol or belonging of your charge}
A small coin, the village's currency from years long past. She fidgets with it when she feeling stressed or worried, and it's been worn completely smooth.

{A small weapon}
A blow dart gun with fatal poison, used for taking out the worst of the village's threats

{A mask}
A small, crumbling half-face mask depicting one of the village's ancient deities, forgotten by most except for her.

{An instrument}
A small flute, worn from thousands of uses

{An item to help light the way}
A tiny lantern

{Jewelry of your choice}
A necklace gifted from someone she got too close to, all those years ago

Starting Season:
Snowblanket

Starting Environment:
Mountain/Lonely

Other:
Her favorite place is the village when it sleeps, as she is primarily nocturnal. The village has a forgotten name, washed away by the sands of time, and is simply called "The Village."
Edited By Grapejuice on 12/9/2023 at 9:01 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/8/2023 at 2:59 PM Post #7
Katelynn4545


Lilliana (Lilly) | Female | She/Her | 25 | Australian Shephard

Personality:
Lilly is a very Gentle Soul. she loves to help others and is a very sweet person to be around. She is not one to be rude and is not confrontational, but if something would put others in harms way she will speak up even if its hard. She is quiet most of the time if she is unfamiliar with you, but as you get to know her she will open up to you and share even difficult things with you. She is not one to panic or stress out but she can be very emotional when her feelings have been hurt or if she is scared of someone else getting hurt.


Backstory:
Lilly Rose Is the Great Granddaughter of Pete Rose the best known Shadow Stag Rancher her hometown has ever known, and is his pride to the family tradition! At least that's how her family introduced her to everyone they meet, Lilly does love to tend her flock and she is darn good at it too. However it seemed that's all anyone ever looked at her as is the spitting image of Pete Rose, she was even gifted his old dusty shepherds book by her Grandmother. after a while of flipping through its half filled pages she stumbled across something he wrote about his "Harth Road" and decided to set out on her own and figure out what it was her grandfather was writing about all those years ago.

Reason for setting onto the road:
To find her own version of freedom, be fine who she really is, and discover what her Great Grandfather found on his Journey. Oh and to eat new tasty foods is a top priority

Archetype: ShephardShepherd
She has to be Blunt, But she is always Kind

Traits:

She is....
Adventurous
Watchful
Wise

She is Not.....
Confidant
Cold

Items:
{Favorite creature from you Flock }
Kane ~ A large black Buck with opal colored antlers and eyes and Lilly's most treasured Shadow Stag (Explained in Other)

{Instrument}
Her Flock Calling Flute

{Small Weapon}
Her short Machete ~ It has about a 10" blade and a leather holster and a engraved smooth antler handle

{Light Source}
Her Great Grandfathers Oil Lantern

{Luggage}
Her Leather Pack ~ Shaped like a back pack and has a ton of pockets and zippers

{Book}
The Sketch Book ~ Lilly's now personal Book filled with sketches of plants and animals and shepherd notes as well as some wise life advice

Starting Season:
The Thaw

Starting Environment:
Tavern + Comfortable

Other:
Shadow Stag ~ A Shadow Stag is a deer like creature they often are found in Glens and other areas that are dimly lit their main defense mechanism is when frightened or exhausted the infuse themselves with a surrounding shadow. This will in turn add the weight of the Shadow stag to the weight of the holder of the shadow they are residing in. They are often kept in flocks to harvest their naturally shed antlers and wooly winter coats during Frost and Snowblanket, and bond closely to their Shepherd. Once they trust an individual they are very loyal and obedient but will offten hide from strangers

Journey Notes
NPC's Met
Breta

An older stoat of about 45 cycles, she's started to grey at the muzzle and when out of her white Frost coat has mottled brown and white fur. She has greyish green eyes and usually wearing her brown serving apron with tons of handy pockets for her pencils, papers and tips.

Enviornment's Visited
Breta's Tavern
Comfortable Tavern
located in Brookhollow, usually gets busy right around when day laborours finish their work. Caters to travellers coming in and farmers and fishermen as it's located closer to the edge of town.
Convenient acess to the farmers market happening every third-day.

Brookhollow
Comfortable + Port
About 10miles or so from Shady Shire. A quiet comfortable port town that mainly ferries trade along the river that gives the town it's name. It's nestled in the hollow or curve of the very same river. It's main trade is farmland and fisheries although it can get dangerous and uncomfortable during Monsoon.
Edited By Grapejuice on 1/1/2024 at 12:49 AM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/8/2023 at 2:59 PM Post #8
FoxyWolf713

Nakistka (Kist) Masami | Female | She/Her | 17 | Fox Faunt

Personality:
While she tends to be pretty withdrawn with humans because she has spent all of her teen years only with animals, Nakistka is very kind and inviting, loving and grateful to everyone, and generally a good friend to everyone. Everyone has always heard the sayings "crafty as a fox" or "sly as a fox", but no one ever acknowledges their loyalty, kindness, and beauty, which should shine way above all of those nasty rumors and stories.

Backstory:
Coming from a poor household, Nakistka was always made to work and be useful from the time she could walk. Her family could not afford to not have her earn her keep, but of course she didn't understand that, and maybe still doesn't. Always angry, stressed, and drunk, her father beat her and her mother until her mother finally decided to leave after a severe incident where he had broken her arm. She left her only child alone with the wretched reynard (male fox) who had made her leave in the first place, and now Nakistka hates both of them with a rage that is absent for even the worst things that have happened in her travels alone. Like the time when a bear ate her best hunting fox, or when one of her foxes had stumbled upon a hen house and gotten shot dead by a farmer. Wondering how she even came into possession of these foxes? One day after she ran away from home, she came across a wandering trader. He offered her a very heavy box in exchange for a family heirloom that had been passed down from the women in her family. She gladly accepted, for she planned to get rid of the thing anyway, not wanting to hold on to any memories or the cursed family who she hated so much. When she opened the box, she discovered four fox kits, all of them a different color. One silver fox, one red fox, one arctic fox, and a cross fox. She has had these four since she was 13 and ran away from home. Now, four years later, she has gained quite a large group of foxes to hunt food for her, trade their kits for food or new clothes and shoes, and generally be good companions to keep her company.

Reason for Setting Onto the Road:
To get away from her father.

Archetype:Shephard
~Something she has to be; Calculating
~Something she is; Kind
~Choose 1 additional Item that you have with you - Several long ropes with small loops on the end of each of them, usually used to keep Kist's leash of foxes in tow, though most of them are well behaved enough to follow without needing to be tied, Kist just likes to make sure that everyone is staying together.
~Your favourite creature from your flock - A silver fox kit named Velvet who loves to cuddle up with Kist and even strangers who she deems trustworthy enough.
~Your least favourite creature from your flock - Dagger, a mischievous red fox who is always causing problems with rest of the leash
~map of local farms

Traits:
Is; Crafty, wise, adventurous
Is not; Many-faced, furious

Items:
{Book}
~full of maps and advice of the world with a few blank pages that the author must have forgotten to fill in

{Small Weapon}
~Small dagger

{Instrument}
~Piccolo (Basically a tiny flute) used to gather the attention of the foxes, though she plays it just for fun as well

{Light Source to Guide the Way}
~Jar full of fireflies (constantly needing to be re-filled)

{Luggage}
~Hiking bag used to carry the items above as well as the occasional fox kit during breeding season

Starting Season:
Bloom

Starting Environment:
Verdant mountain
Edited By Grapejuice on 12/12/2023 at 12:24 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/8/2023 at 2:59 PM Post #9
WhiteroseAlliance
His fur is a bit paler than most other snow leopards, and he has vivid blue eyes. They stand at about 6'5. Wears a blue knit sweater and black pants as well as a pearl choker.
Calden Weiss | Male | He/They | 21 | Snow Leopard Faunt

Personality:
A quiet guy who usually wears an expression that is hard to read. He's modest (except when he dunks on someone for being shorter), but really does like getting compliments, even though it makes him a bit shy. Well, he's a bit shy in general, so I guess a little more shy than usual. You might take him to be the perfectionist type, but he's long known that he can't be perfect, no matter how hard or how much he strives to be so.

He has a thirst for knowledge and moves with elegance and an air of otherworldliness. Not very judgemental and pretty tolerant which has led to many eccentric people confiding to him about their peculiarities. Although he won't judge them, he finds socializing with most people draining.

Prone to psychoanalyzing people and acting recklessly. Despite being impulsive, he cares greatly about people's safety. Another contradiction(?) for this contradiction- he sometimes struggles to connect with his sense of empathy. Not all the time, some of the time.

Backstory:
He lived in a village that required anyone that was strong and healthy enough to give a helping hand. His main role was to make sure nobody froze to death from wandering outside the village. Sometimes they would send him out to look after merchants or to find residents who might have gotten lost due to snow storms or are just worryingly absent. For the most part though, he just did patrols around his snowy mountain home, carrying supplies to help any stragglers that might be cold, hungry, lost, all the above
He also would help take care of people's kids, making sure they got enough food for the day, knew at least basic math as well as how to read, and that they didn't wander off into a ravine. Needless to say, he was pretty busy most of the time, almost always having something to do on any given day.
Then one day, he just felt a strong desire to set out and get a fresh new start. And wanting it was really all the reason he needed to set out, he feels.

Reasing for Setting out onto the Road:
To start a new chapter.

Archetype: Caretaker
Values being patient, exhausting to keep being organized.

Traits:
Is: Quiet, watchful, cold
Isnt: Confident, empty

Items:
{Luggage of some sort}
Backpack, backpack
I'm the backpack loaded up with things and knick-knack's too!


{A book}
A sketchbook, bought not so long ago. Not all of the drawings in it are made with much skill, but clear progress is being made and the artist does have some talent that is starting to shine.

{A small weapon}
Kitchen knife.

{An item to help light the way}
Lantern.

{Jewelry of your choice}
Pearl choker.

{The object you most use when caring for your charges}
Carries a huge blanket he would usually warm up by the fireplace or with hot rocks. Many people had to get warmed up by it.

Starting Season:
Monsoon

Starting Environment:
Market Sprawling

color=995741]Journey Notes
NPC's Met
Maybelle
A short highland sheep with long cury white wool, her face and legs are framed with shorter anc coarser black fur, she has wide brown eyes and a septum piercing that she usually keeps flipped up. Two curlique horns barely peek out of her hair due to it's length.
She's an alchemist living with her uncle Beau until she saves enough to get her own place.

Enviornment's Visited
Trader's Haven
Market + Sprawling
Situated in a valley this is a sprawling marketplace. It's less so a town as it mostly consists of pop-up stalls and storefronts, only those with a thriving buisness live here, most finding residence above their livliehoods. Due to it's central location with townships and castles to the east, north, south and west it's a popular stop for passing traders and hawkers to rest up their feet and try to make some coin before they continue on their way. The valley location makes them quite exposed during monsoon season and a storm warning system has been installed by the residents.
Edited By Grapejuice on 12/26/2023 at 11:27 PM.
Grapejuice
Level 71
The Kind-Hearted
Joined: 1/8/2016
Threads: 155
Posts: 22,907
Posted: 12/8/2023 at 3:01 PM Post #10
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