Forum Index > Suggestion Box > Boss Warp thingy/other crypt-central sug...
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Hiraeth
Level 75
Hand of Destiny
Joined: 7/14/2015
Threads: 187
Posts: 2,685
Posted: 10/22/2022 at 9:54 PM
Post #1
In the later floors of the temple (crypt and 4 mainly), slogging through rooms of beefy enemies is tiring and annoying. Perhaps an interactable in the entrance could warp players to the boss room? Would help preserve buffs and patience xD
- full temple reset and crypt only reset. crypt big. other 4 not as big.
- possible tweak to the power of the ancient buff adding in mitigation? not as much as 40% bc that is a lot, but it'd certainly help a bit xD
Edited By Hiraeth on 10/23/2022 at 10:45 AM.
Tisquares
Level 75
Candy Dispenser
Joined: 10/28/2020
Threads: 59
Posts: 1,316
Posted: 10/22/2022 at 10:41 PM
Post #2
Support! Not even there yet but it certainly looks like a long trek.
Could even just have some minor charge for the teleport.
Fox
Level 75
Master Sylestiologist
Joined: 3/10/2014
Threads: 398
Posts: 11,722
Posted: 10/23/2022 at 1:47 PM
Post #3
I support a mega boss teleport in the temple (all dungeons, not just the crypt).
If Krin is thinking about "fun" or keeping things on a more faster-pace and "exciting", then he should implement this and I'll tell you why.
Slogging through 20-30 rooms sucks and it's not fun. A teleport would decrease time spent clearing a dungeon = faster pace.
The size of the crypt is unnecessary in my mind and I didn't even find more or better loot than dungeon 4.
To avoid making the teleport seem like an easy out, make it only available after the player has opened all of the rooms. Alternatively you could make it cost materials. I would also say you could associate a gold cost to it. I know a lot of people won't like a gold cost, but it could be small and it wouldn't be bad for the site.
Let's be real, the trash mobs we fight to get back to the mega boss aren't a challenge and just an annoyance. If the purpose is to "challenge" the player, it's not really fulfilling that purpose.
Draumrkopa
Level 72
The Kind-Hearted
Joined: 1/19/2015
Threads: 158
Posts: 3,532
Posted: 10/23/2022 at 3:21 PM
Post #4
I agree with fox! I would be pretty happy with it having a summoning criteria (either completion of the dungeon once, or materials to build or both even)
Getting something like that would make the grind through worth it initially. Otherwise it's just the same as dungeon four and not really worth it.
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