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Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,413
Posted: 12/26/2025 at 3:54 PM
Post #81
Hello, all.
Thank you to everyone who has participated in this AMA over the last two months. I will be locking this thread at the end of the year.
If anyone still has any questions that they'd like to be answered, please post and ask your question by December 31st. Thank you!
Mercecol000
Level 21
Joined: 8/4/2023
Threads: 0
Posts: 2
Posted: 12/27/2025 at 1:46 PM
Post #82
Question #1-Will there be new Sylestian species, like an elephant, or a bat, or snake like creatures?
Question #2-If it's not too much of a problem, would there be like more Elemental themed genes and mutations like more fire, technology, electricity, light, nature, water, poison, undead, wind, ice, earth, darkness, etc.?
Question #3-Would another mutation be different glasses for every creature?
It does not. The first check every encounter rolls for is a Themed Pet, which gets boosted by an active Perfume. If that roll fails, it then calculates the regular enemy encounter, which can be a Minion or Sylesti.
Lost Grove Perfumes work differently and that might be what you're comparing it to. In the Lost Grove, encounters use an entirely different algorithm. Basically, every single valid tile in the Lost Grove has a built in encounter chance for each enemy type. It rolls a big number from like, say, 1 to 20,000, with each potential enemy type having a certain range. So like... an Aurleon could be the range from like 1 to 300. So if it rolls anywhere from 1 to 300, it triggers an Aurleon battle. Then it rolls again to see if it's a Themed Pet. This is why Lost Grove Perfumes only tick down on Sylesti encounters. Obviously, I am just using made up numbers here as an example; the actual numbers are way different.
In Astryl's Vale Zones and Festival Zones, each step rolls to see if you trigger an encounter. If an encounter is triggered, then it rolls again to see what type of encounter. This is why Perfumes can be consumed even if you don't encounter a Sylesti, as every encounter is first rolling to see if it's a Themed Pet, regardless of final enemy type.
Since you're sharing a bit on these kinds of details.... >.>
1. How do themed encounters for the LG Temple work since we're not running around an open field?
2. What about the egg logic? As you've seen, so often I'm getting clusters of 2-5 Temple Eggs within a half hour, even as quick as two eggs in the same minute! 2:52:08 and 2:52:54, which I think is my personal record, and then I'm going hours with no eggs at all as if the Mystical Well of Temple Eggs has run dry. I'm mostly curious because I find it so amusing, especially when even you took notice in region chat. Felt like the Eye of Sauron had turned onto me, lol, but at least I know this one's friendly XD
3: What are the actual numbers for the maximum wild stats that Vexxar Rikki and the other mythical/legendary themed pet in the grove can roll? I've seen +90 on the str/dex/int/agil, +144 is the highest mana I've seen, and I think 1080 was the highest health I've seen. And is it possible to roll the highest number on every wild stat for one pet, or is there a limitation system in place to balance the wild stat results on the individual pet?
4: ... the wild stat drop... Why does wild stat mana drop so much quicker than the other stats?
Samples to give data points:
Mana over 3 gens: (127 to 117 to 106) ~90-92% stat retained with each generation
Agi over 3 gens: (83 to 80 to 76) ~95-96% stat retained with each generation
(Vexx Rikki to offspring to offspring)
Eventual results can be +0 mana with other wild stats still present, even with comparable wild stat numbers on the original source (49 mana being higher than his str/int/dex/agil, to show how significantly different the mana drop is.)
Bonus Question! (this one's a joke; I'm expecting an answer of "wait and see," but it can't hurt for the lols)
Is this Lighira egg a male with G2 Gazebra? Because EVERY single Temple Ligh I've hatched has been a male with G2 Gazebra. That's five in total. This is egg number six. If it's a sixth male with G2 Gazebra, I'm going to say that I have been cursed. XD
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 460
Posts: 5,886
Posted: 12/27/2025 at 2:59 PM
Post #84
I forgot I'm supposed to ping. *points up and then goes to the corner of shame*
Question #1-Will there be new Sylestian species, like an elephant, or a bat, or snake like creatures?
Question #2-If it's not too much of a problem, would there be like more Elemental themed genes and mutations like more fire, technology, electricity, light, nature, water, poison, undead, wind, ice, earth, darkness, etc.?
Question #3-Would another mutation be different glasses for every creature?
1. There are definitely lots of plans for more species to be added into the game. It's kind of boiled down to the combination of a lack of artist time, resources to fund a new species, and a lack of true new exploration zones in recent years which has lead to no new species since the Ferrikki. But once Sylestia is back to a normal schedule of releasing new content and not just revamping existing systems, we will definitely be adding new species into the game.
2. Do you mean just in general? Or do you mean like the Ferrikki Traits? In general, I am sure. I would say that a lot of our Traits are elemental-inspired in some fashion. If you mean like the Ferrikki - that tie directly into the Elemental Attuning system - I would like to. They are a bit expensive though to implement and the reason we haven't seen more kind of goes back to my first response.
3. I don't think we would necessarily go out of our way to just simply add glasses to every species, but if we feel something fits - like the Spriteling Goggles for Ferrikki - I am sure we would.
Since you're sharing a bit on these kinds of details.... >.>
1. How do themed encounters for the LG Temple work since we're not running around an open field?
2. What about the egg logic? As you've seen, so often I'm getting clusters of 2-5 Temple Eggs within a half hour, even as quick as two eggs in the same minute! 2:52:08 and 2:52:54, which I think is my personal record, and then I'm going hours with no eggs at all as if the Mystical Well of Temple Eggs has run dry. I'm mostly curious because I find it so amusing, especially when even you took notice in region chat. Felt like the Eye of Sauron had turned onto me, lol, but at least I know this one's friendly XD
3: What are the actual numbers for the maximum wild stats that Vexxar Rikki and the other mythical/legendary themed pet in the grove can roll? I've seen +90 on the str/dex/int/agil, +144 is the highest mana I've seen, and I think 1080 was the highest health I've seen. And is it possible to roll the highest number on every wild stat for one pet, or is there a limitation system in place to balance the wild stat results on the individual pet?
4: ... the wild stat drop... Why does wild stat mana drop so much quicker than the other stats?
Samples to give data points:
Mana over 3 gens: (127 to 117 to 106) ~90-92% stat retained with each generation
Agi over 3 gens: (83 to 80 to 76) ~95-96% stat retained with each generation
(Vexx Rikki to offspring to offspring)
Eventual results can be +0 mana with other wild stats still present, even with comparable wild stat numbers on the original source (49 mana being higher than his str/int/dex/agil, to show how significantly different the mana drop is.)
Bonus Question! (this one's a joke; I'm expecting an answer of "wait and see," but it can't hurt for the lols)
Is this Lighira egg a male with G2 Gazebra? Because EVERY single Temple Ligh I've hatched has been a male with G2 Gazebra. That's five in total. This is egg number six. If it's a sixth male with G2 Gazebra, I'm going to say that I have been cursed. XD
1. It's a bit more simplified and operates a bit more like other exploration regions. Each room has a set number of encounters before the room becomes empty. If a room has an encounter, it basically rolls a big die where certain blocks of numbers account for an encounter. These blocks are determined by the set 'population' numbers in the database for that specific dungeon. The populations also change depending on whether you are in the regular dungeon or endless mode.
If it's determined that it's a Sylesti encounter, it will then determine the species. And then, finally, will roll to see if it's Themed. All of your boosts are applied at their applicable spot in the calculations.
2. It's just a static chance to spawn per room based on dungeon and if you are in endless mode or not. The higher tier the dungeon is, the higher the chance. If it's the real clear, it's an even higher chance. Endless has a lower chance. Since it's essentially just pure RNG with no guardrails, it is vulnerable to lucky streaks and dry streaks.
3. Trade secret. =P
4. Just how the numbers were set when I created the system. It's definitely not a perfect system and I plan on adjusting it when we eventually switch over to the updated stat system post Exploration Revamp. I honestly couldn't tell you the exact reason I settled on the numbers at this point lol. But I am sure I had my reasons for it. If I had to guess, it would be because the calculation doesn't do fractions and the whole number used is closer to what it should be versus if it was one less and I opted to pick the higher number for balancing reasons.
5.
Katty
Level 75
Shadow of the Moon
Joined: 4/16/2018
Threads: 240
Posts: 4,454
Posted: 12/29/2025 at 11:23 PM
Post #87
To save my sanity if i block a person can i not see their pets when i nurture OR can we do a disclude a person when we nurture. Blocking a person would be Devine as there is a person that has 1883 current nurtureable pets and they are bred and auto released and are all dishwater pets. I would rather not get those points than have to nurture them everyday
To save my sanity if i block a person can i not see their pets when i nurture OR can we do a disclude a person when we nurture. Blocking a person would be Devine as there is a person that has 1883 current nurtureable pets and they are bred and auto released and are all dishwater pets. I would rather not get those points than have to nurture them everyday
I don't think that would really be feasible. An exclusion like that would be very taxing on how the backend system works. It's easy to target focus one specific user, but it's a lot harder to exclude an unknown amount of users from the batch on every query. I think it would be a massive hit on performance and I wouldn't be comfortable with that.
I imagine the upcoming Breeding Grounds changes will greatly help to mitigate this problem and I think it will solve itself.
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