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Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/5/2013 at 11:51 AM
Post #61
I like the idea of a separate thread for the villains; I was just afraid it might get a bit clunky. And Ruinia, you don't have to be straight up puppy-eating evil. Honorable badguys and 'villains' who stand in the moral gray area are still very effective, and more fun to play anyways. For example, the werewolf who is honorbound to hunt down the Hunters who killed his mate. True, she was kinda crazy and ate that farm boy, but she deserved the pack's justice, not some outsider's silver bullet. Or the vampire who came back from a nightly prowl to find her "children" staked and burnt. She had never taken a life that the prey didn't want taken, and had taught her heirs the same. Now she's out for vengeance.
Now, there's a few details I'd like to sort out:
1.) Is there a character limit? I was thinking two on each side, but what do you guys want to do?
2.) I was thinking, and I've come up with an idea. Since we're playing both sides, why not bring them together in the RP? Over the course of the adventure, maybe the Hunters would realize that not all the monsters are murderous, human-devouring, born-from-Hades scum, and maybe the monsters would realize that not all the Hunters are out to exterminate them.
3.) What kind of monster factions are we dealing with? Vampires and werewolves, obviously, but what else?
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 5/5/2013 at 2:57 PM
Post #62
1 Character limit? Yes because otherwise we will not be able to keep track of characters. 2 on each side is fine by me, though I think it would be better to have 1 MAIN character that you play, the one that you play and devolp the most, and that a second character you play has a bit of a smaller role.
2 I think some hunters and some monsters already know that. The hunters are send to kill monsters who harm people. When I think of a group of villains I think of real actual villians. Sure there might be those walking on the gray side of things. A guy who became bad because of anger and a will for revange, like that wherewolf example earlyer. Likewise the hero's can have characters on the gray side as well. They do good things by killing evil monsters. But they enjoy hunting those monsters and have a blood lust of their own only they aren't stopped because they only kill what they are told to kill. Clever sadists you could say.
3 Well I was also thinking, witches, zombies (a more devolped clever kind, not the I'm falling appart and I'm gonna eat your brain out of instinct kinda ones), shapeshifters, demons. For the main species I was thinking amon these lines. But we can make up more as we go on like banshees, slime monsters etc.
So I vote for a evil organisation/group of bad people that are in fact really evil and not just because they hate hunters. The evil ones could also have normal people, strayed hunters, etc. joining them. There are some evil humans as well after all. One anti villain is ok (again the wherewolf example) but they should not all be like that I think. Otherwise there is no real good versus evil. The gray area is interesting and should be used, but not for most characters.
Just what I think though^^ No facts.
As for now I call dubs on playing the Shapeshifter bad guy. I don't know yet what he will be like. But I like playing a shapeshifter.
This means that my hunter will not be specialised in shapeshifters because playing my own villain is kinda boring lol.
But I am all for doing 2 different rp's one with the hunters one with the villains and them meeting eachother in battles and other moments in eachothers rp's.
I also think that the villains should be a bit stronger (some a lot) so it give the hunters something to work for, a will to grow, a goal whatever you want to call it.
Thoughts?
Edited By on 5/5/2013 at 2:58 PM.
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/5/2013 at 3:14 PM
Post #63
I need a character limit of at least 3 sorry I have three rather nice characters made one is minor unless the demon big bad wants to use them, assuming we have a demon bid bad
As far as creatures here are my votes Witches Vampires Shifters Werewolves Fae(that is a Huge topic god luck whoever dares, I can help if you want) Demons Angels(religious qualms with this please speaks up, So far Angels are my character's specialty which is why he will wind up the teams support character (the one with the repair kit like mentioned before because angels are rare and far between, also don't worry about the world building for them I have that covered and I am working on a hell equvalent) I think the Zombies are a universal shoot it and we don't need a specialist for them.
Maybe aliens can be in this but then you have to design all new anatomy and you kind of have to have one specific race of aliens. it is also possible since this is Steampunk/cyberpunkesk that we have cyborg monsters
If we are calling dibs on villains I call Vampire, not to say that no one else can have a vampire I think it would be fun to have lackies that run smaller evil missions (BECAUSE IT'S KIND OF WEIRD IF THE BIG BAD KEEPS SHOWING UP AND FAILING stupid caps lock sorry that wasn't suppose to be like that. In addition if we give like mini bosses and lackies and stuff the characters will grow up to their big bads power range)and some of those lackies can be other people that rule other houses. So like if Amber wanted a vampire can we can have a limit of like 3 or 4 I would let her play a vampire under my big bad, that vampire may or may not rebel and join the humans, I don't know because I can't control it.
Same deal if Amber wanted to have a shifter in the shifter house(just because this solves the problem above) as long as she isn't the big bad she can specialize in shifters so say her character is a shifter specialist and this one shifter brakes away from it's house maybe it bumps into her maybe it's turned over a new leaf maybe she tries to kill it anyway but for some reason can't and takes it captive maybe they develop a strange friendship over it's a captivity, because it's her specialty so of course she will be tending it and that's how shifters are discovered to be good.
Did I answer everything?
I think I mentioned before I would like a sort of round table meeting organization of evil villains more like the table is a temporary organization to neutralize a problem(the Hunters Corp.) not that they actually want to be an organization.
Edited By on 5/5/2013 at 3:34 PM.
Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/5/2013 at 4:33 PM
Post #64
I'm cool with bumping it up to three on each side, but I'm reluctant to do more than that unless our ranks are too slim. I kinda want to play the werewolf alpha, but I'll move aside if someone else wants to.
I'm a little wary about adding angels and demons into the mix, but so long as things don't get preachy, I'll be fine. And what kind of werewolves are we playing? Half-man half-wolf? Full shift to a normal wolf? Wolves the size of horses? And is it a three-night transformation, or just the first, like is marked on most modern calendars?
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/5/2013 at 5:03 PM
Post #65
(I promise things won't get preachy to help that I have built 'heaven' so it is ruled by angels totally new society no biblical anything for all the various creatures I will write a nice like explanations of how I will be viewing . For those also doing the creatures I am working with we can Pm to make a rules book or if you want to use mine that's fine.)
Note: In this I will view Angels as mostly there own creatures few have ever been human
Edited By on 5/5/2013 at 5:04 PM.
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/5/2013 at 5:23 PM
Post #66
Wait so we cannot have tragic pasts and we need parents does that mean the parents are like NPCs because we can only have three characters? Does that makes Lackies NPCish too? They aren't really NPCs because we control them, the parents right?
Mild confusion going on.@_@
Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/5/2013 at 7:32 PM
Post #67
The parents don't have to come into play. They can be undefined characters in the background-- We're playing young adults, so that shouldn't be an issue. We just can't have a backstory that reads:
"My parents were eaten by werewolves when I was three and my older brother was killed by a vampire when I was seven. Years later, a shapeshifter sacrificed my girlfriend to his demonic lord the night before I planned to propose to her. Oh, and a banshee ate my puppy."
Essentially, no pointlessly tragic stories that will give your character an excuse to angst constantly. The RP might not have time for everyone to do that.
Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 5/5/2013 at 8:27 PM
Post #68
Alright, maybe I can try playing a bad guy on the making! Hopefully I'll do a good job! XD
I agree with having something with devils or angels physicality, demons had horns and angels had wings, but I think we can avoid the religious things by stating they do not represent any kind of religion beliefs, they're just as they way they are, some demon-looking folks are actually nice, but people avoid them due to their scary looking physique.
I also thought that if we could have another of our own RP related thread that act as a bestiary or something, so we can check or add any new type of monsters there are in our RP, so we wouldn't get too confused because there will be quite a lot of monsters types in the story.
As for the werewolf or vampires or anything that had human based physicality but another creature's instinct, I suggest we have normal and feral types. Normals are the one that can fully control their monster side, albeit their weaker power, it took time, talent, and skill to become as powerful as Ferals but still can control their sanity.
Now Ferals are the counterpart of Normals, they cannot control their powers at all, but way stronger than Normals, if they are werewolves they cannot control when they transform, or what they do in their werewolf form. If they're vampires they cannot control their thirst for blood and constantly seeking fresh blood to quench their thirst. Fortunately, these people CAN control their powers if given time to practice and someone to guide them, that's why there are something like 'werewolf class' or 'vampires basic dos and don'ts'.
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/5/2013 at 8:37 PM
Post #69
Quote
As for the werewolf or vampires or anything that had human based physicality but another creature's instinct, I suggest we have normal and feral types. Normals are the one that can fully control their monster side, albeit their weaker power, it took time, talent, and skill to become as powerful as Ferals but still can control their sanity.
Now Ferals are the counterpart of Normals, they cannot control their powers at all, but way stronger than Normals, if they are werewolves they cannot control when they transform, or what they do in their werewolf form. If they're vampires they cannot control their thirst for blood and constantly seeking fresh blood to quench their thirst. Fortunately, these people CAN control their powers if given time to practice and someone to guide them, that's why there are something like 'werewolf class' or 'vampires basic dos and don'ts'.
Why would Ferals be stronger? We are probably hunting only Ferals and they are probably policed by there race. I assume that when a creature is first made if not properly taught before turning it will be feral and once it is trained to overcome this it will be even stronger because it can control itself. Which is more dangerous a three hundred pound man failing in air or a tactical two hundred pound man with a ninth degree black belt? I'd assume our rivals are smart and thus police and train there newborns.
There are breeds of werewolf that can't control their shifting or remember what happens when they do but Id assumed that after generations we or the other races would have killed most if not all of them
As for vampires I have it all worked out man~ I am obsessing so hard over my potential vampire clan it's not even funny. Can I have lackies, my lackies are funny? and minor
Also the tragic past comment was halariouse
Edited By on 5/5/2013 at 8:38 PM.
Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 5/5/2013 at 9:03 PM
Post #70
Quote From:
Originally Posted: 3/13/2026 at 10:26:01am
Why would Ferals be stronger? We are probably hunting only Ferals and they are probably policed by there race. I assume that when a creature is first made if not properly taught before turning it will be feral and once it is trained to overcome this it will be even stronger because it can control itself. Which is more dangerous a three hundred pound man failing in air or a tactical two hundred pound man with a ninth degree black belt? I'd assume our rivals are smart and thus police and train there newborns.
The way I see it, it's like keeping in touch with their 'instinct', like animals had better instinct than humans, they have better reflexes because they can sense their surroundings that humans usually override with what we call 'common sense'.
I find it a bit difficult to explain, but here it goes; when you were born, if you have higher instinct you will grow old getting used to using the muscles and your brain to sense prey and danger, that's why adult ferals are stronger. But if you have common sense like us humans, you'd be relying on other things than that.
People should be trained to have balance between this two factor, your human mind and your instinct, of course if you compare a ferals and the normals side-by-side on the same age the ferals will be stronger because of what I just explained before, but normals can be as strong as long as they train their instinct (without fully surrendering themselves in it) and their physical prowess constantly! Normals take time to grow physically stronger, but will be lethal once they're capable of utilizing both factor, they had both brains and brawns!
But no worries about your characters, that's why I did specify that it may also be born talent, people born with vampire and werewolf blood in them can actually be not feral, let's just say their the Einstein of the vampires, that immediately could control their instinct but still very strong. Now that's a genius! XD
Also, they can be a descendant of a long powerful clan of vampires or werewolves that's known to be able to control their monster side, thus they are trusted by the hunters or people around them, it's like differentiating lineage of trained dogs and wolves. People trust dogs, but wolves? Not so much.
Quote From:
Originally Posted: 3/13/2026 at 10:26:01am
As for vampires I have it all worked out man~ I am obsessing so hard over my potential vampire clan it's not even funny. Can I have lackies, my lackies are funny? and minor
Having thralls is common for vampires I think, I don't think it's a bad idea! OUO
Edited By on 5/5/2013 at 10:58 PM.
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