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Forum Index > Bug Reporting > Let's Play a (Genetic Test Kit) Game
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Author Thread Post
Draculina
Level 75
Vanquisher of Undead
Joined: 12/18/2016
Threads: 6
Posts: 942
Posted: 5/30/2023 at 12:34 PM Post #31
Eggs/Pets received as prizes from the Contest Leaderboards are not automatically tested:
https://www.sylestia.com/view/pets/?petid=7756742
https://www.sylestia.com/view/pets/?petid=7756772 *Lil edit, I don't remember testing this one, but I may have by accident, though when I first received it, it wasn't tested*
Edited By Draculina on 5/30/2023 at 3:22 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 6/14/2023 at 10:49 AM Post #32
- If a Player owns an [Exceptional Genetic Test Kit], any new Pet created for them should now be automatically Genetically Tested. Note: This only works on newly created Pets. If you receive a Pet from another Player, the Pet will have to be manually Genetically Tested. This is intentional.


If anyone runs into Pets that still are not automatically tested from this point on, please post here and let me know.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 161
Posts: 2,227
Posted: 6/26/2023 at 2:31 PM Post #33
Pets automatically harvested at the end of the fest were not automatically genetically tested.

Example: https://www.sylestia.com/view/pets/?petid=7800851
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 6/27/2023 at 6:42 AM Post #34
Link: https://www.sylestia.com/forums/?thread=105744&page=4#33
Author: UntitledPrince
Time Posted: 6/26/2023 at 2:31 PM
Pets automatically harvested at the end of the fest were not automatically genetically tested.

Example: https://www.sylestia.com/view/pets/?petid=7800851


Ah. I forgot to add the snippet of code that I need to add when I create pets for other players. I will try to remember that for next Festival.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 161
Posts: 2,227
Posted: 6/27/2023 at 3:11 PM Post #35
No worries! I wasn't sure if it was a script built into the game or just something you did manually, so thought I'd point it out (:
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 6/27/2023 at 3:25 PM Post #36
Link: https://www.sylestia.com/forums/?thread=105744&page=4#35
Author: UntitledPrince
Time Posted: 6/27/2023 at 3:11 PM
No worries! I wasn't sure if it was a script built into the game or just something you did manually, so thought I'd point it out (:


Yea. So my code fix was just the general purpose on-site fix. Any pet naturally created should be good to go. But the system isn't built for an admin creating other people's pets. Naturally, a person only gets pets from something they do - you can't do anything to create a pet for someone else. So the code isn't built for that.

However, I can create pets for someone else through admin things lol. The code isn't built for that. So in order to make that work, I have a little snippet that just fills in the blanks as needed. I just forget about that and didn't copy/paste it over when doing the auto-harvest.
Edited By Krinadon on 6/27/2023 at 3:29 PM.
UntitledPrince
Level 75
Master Sylestiologist
Joined: 9/23/2021
Threads: 161
Posts: 2,227
Posted: 6/27/2023 at 3:40 PM Post #37
Ahhh yeah that makes sense. Always cool to hear more about how the back end works haha
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