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Forum Index > Games, Contests, and Giveaways > The Game Master's Distraction
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Author Thread Post
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/25/2018 at 5:24 PM Post #311
Kujou- Turn 11
You ask your questions and the man answers you after some consideration.
The book is said to have been made by the Game Master before he went insane. He created it so that other players could see the status of the others. It was supposed to be a gift. I believe you can see what other travelers are doing right now by pressing their name twice quickly. The traveler who game me it said that it works much like smart phone, whatever that is. You can keep the book I have no use for it.
What do you do?
1) Ask to see a player of your choosing's path
2) Go out the door
3) Leave the way you came
4) Take a nap
5) Ask to see a different type of book of your choosing
Snini9
Level 60
The Kind-Hearted
Joined: 3/21/2017
Threads: 21
Posts: 2,196
Posted: 4/25/2018 at 5:27 PM Post #312
o yeah I forgot that i signed up! silly me!
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/25/2018 at 5:29 PM Post #313
Dracornpotato- Turn 11
You pick her up and run inside. When you get inside you set her down on the bed. Then you bolt and block the door and windows. You check the aeridini and see that she doesn't have any serious wounds except for several large bruises. She nuzzles you in thanks and you cover her with a warm blanket. All night long you hear the strange noises that the vorkids make and you don't sleep a wink. In the morning you can no longer hear the noises, what do you do?
1)Stay inside
2)Have breakfast
3)Check outside
4)Go explore
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/25/2018 at 5:35 PM Post #314
Minishrimp- Turn 21
You go back down to the left path and walk down it. The trees are very dense here and you have to duck under several branches that are growing closer to the ground. As you are walking you hear a deep beeping noise to your right. What do you do?
1)Follow the noise
2)Continue down the path
3)Go back the way you came
4)Rest for a while
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/25/2018 at 5:51 PM Post #315
Passionfox- Turn 9
You press the button concealed by a painted hand. The wall starts to shake and shudder. You back up and three doors are revealed in the wall. They each have a different shaped door knob. The first door knob is round, the second is square and the third is rectangular. The door also have identical gold door knockers on them. What do you do?
(Free choice)
Dracornpotato
Level 68
The Kind-Hearted
Joined: 3/11/2016
Threads: 39
Posts: 1,014
Posted: 4/25/2018 at 8:12 PM Post #316
Turn 11 - Check outside
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/26/2018 at 8:42 AM Post #317
Dracornpotato- Turn 12
You slowly open the door and peak your head out. There are twenty to thirty vorkids their that are standing in wait silently. You go back inside and slam the door shut and once again re-enforce the door. You turn around quickly and in doing so knock down a wooden mug. The mug hits the floor with a hollow thump. Curious you knock on the floor and find that it sound hollow. You search around and find a way to pull the floor panel up. Underneath you find a sword and a ladder that goes into a very large hole. You can hear rustling outside the door as if the vorkids are preparing for something. What do you do?
1)Go outside and fight
2)Wait for them to leave
3)Go down the hole
4)Take a nap and ignore them
5)Have breakfast and ignore them
Minishrimp
Level 74
Trickster
Joined: 5/13/2015
Threads: 12
Posts: 322
Posted: 4/26/2018 at 10:13 AM Post #318
Turn 21 - Continue down the path
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/26/2018 at 5:40 PM Post #319
Minishrimp- Turn 22
You walk down the path and your sylesties start to get nervous. Your puff hides under your Ny'vene and the Ny'vene starts to growl at the forest. Shadows dart back and forth in the corner of your eyes and all is completely silent. The wind brings ominous whispers to your ears and the air turns colder. What do you do?
1)Continue on
2)Freeze
3)Have a snack
4)Ask your sylesties what is going on
5)Turn around and get out of there
Minishrimp
Level 74
Trickster
Joined: 5/13/2015
Threads: 12
Posts: 322
Posted: 4/26/2018 at 5:51 PM Post #320
Turn 22 - Freeze
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