Dragonnadder- Turn 12
You freeze and hear it come up to you and growl again. The hatchling whines and admonishes the growling sylesti. A series of noises path between them and finally the creature that was growling at you shows itself to you. He is an adult male griffin with impressive wings that are still raised threateningly. The nixi nudges him and he reluctantly lowers his wings. Where do you go?
1)Unsafe house
2)Bridge
3)Play in the water
Play in the water.
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 12:03 PM
Post #192
Yes you can play I will put you on the waiting list
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 3:04 PM
Post #193
Dracornpotato- Turn 4
You lay on the ground and the lunemara fly over you without paying any attention to you. After they have left you stand up and look around. Coming from the same direction that the lunemaras had is a gigantic blue skinned troll. He is carrying a huge wooden club and every time he takes a step the forest shakes a little. To your right is a hole that you would fit into. To your left is a huge tree that has a little nook that you could hide in. What do you do?
1)Go in to the hole
2)Go into the tree
3)Freeze
4)Run
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 3:15 PM
Post #194
Dragongem23- Turn 17
You decide to stay at the town. You tell the Mayor and his family of this news and they offer to let you stay for as long as you like. You go outside and explore the town. You talk to the residents and gather information about the curse. By mid-day you have learned ten things about the curse.
1. The curse only starts at night
2. If you are cursed it lasts for exactly seven days
3. People who don't wake up of their own accord get cursed
4. You can wake up and not be cursed as long as nothing woke you up
5. Sylesti waking a person up can trigger the curse
6. The sylesti seem immune to the curse
7. The curse exempts babies and mothers up to 6 months after the child's birth
8. Children don't get the curse often but when they do the effect is lessened
9. There is a cave that is rumored to be connected to the curse
10. There is an old building on the outskirts of town that is rumored to be connected to the curse
What do you do?
1)Ask people more questions
2)Check out the cave
3)Check out the old building
4)Go back to the mayor's house and ask about the cave and the old building
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 3:24 PM
Post #195
Corazzacolton- Turn 12
You find a container in your bag that can hold some water. You fill it with the water from the lake and start walking back to the mother. The hatchling runs ahead of you and stops every few feet to look back to make sure that you are following. The container doesn't have lid and you don't want to spill the water so you walk carefully back to the mother. She does not look good and the pool of blood beneath her has increased in size. Her heart beat and breathing are faint and her fur looks like it is losing color. You hurry over and gently shake her awake. She wakes up a little, enough to drink the water, and you offer the container of water to her. She slowly laps the water up and as she does you see the wounds on her leg and body heal rapidly. Her fur regains its color and her hatchling lighra jumps up and down and runs around making cheerful noises. After all the water is gone she stands up and you all get ready to explore. What do you do?
1) Go back to the water
2) Explore the forest more
3) Go back to the beach
4) Take a break and rest
Corazzacolton
Level 60
Candy Dispenser
Joined: 3/21/2018
Threads: 55
Posts: 1,287
Posted: 4/17/2018 at 3:25 PM
Post #196
I take a break and rest
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 3:35 PM
Post #197
Dracontamer- Turn 5
You grab both items and with your morkko run back inside the cave for cover. You and the morkko huddle up at the back to the cave and wait for the tremors to stop. After a while the ground stops shaking and you stand up to go look outside. As you stand up the ground shakes even harder than before and you fall over into your morkko. The entrance of the cave falls into itself and you are trapped inside the cave. A small sliver of light peaks through the top of the huge pile of rocks that are blocking the entrance. You stand up again and try to see if there is any way to squeeze around the rocks but there are no cracks to slip through. What do you do?
1) Try to dig your way out
2) Explore the cave
3) Despair of life
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 3:43 PM
Post #198
Corazzacolton- Turn 13
You take a break and rest. The hatchling runs around and plays with rocks and butterflies, while the mother watches him. You sit on a rock and rest for a while and gain your strength back.
Hello Corazzacolton. I hope you remember me.
You spin around and see the Game Master smiling down at you from a tree. He jumps down and smiles maliciously.
I have a riddle for you. The more you take, the more you leave behind. What am I?
Cumulonimbus
Level 75
Warden of Umbra
Joined: 2/3/2018
Threads: 54
Posts: 1,763
Posted: 4/17/2018 at 4:57 PM
Post #199
Minishrimp- Turn 13
You go and look out the window and see that there is a storm coming. The storm is huge and cumulonimbus clouds are rolling in and lightning strikes the buildings and the ground. The wind has blown papers and plants all around and the sky is darkening. On the office building next to the one your are in you see a shadow dart past a window. What do you do?
1)Check out the other door
2)Go to the other building
3)Check out the elevator
4)Watch the storm with popcorn
Minishrimp
Level 74
Trickster
Joined: 5/13/2015
Threads: 12
Posts: 322
Posted: 4/17/2018 at 4:59 PM
Post #200
Turn 13 - As much as watching the storm is tempting I'll go and check out the other door.
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