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Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/14/2016 at 8:51 PM
Post #11
Demonica decides to venture into the ruins. At first she only sees the cru,bling stone walls and hollow broken shells of old buildings but as she proceeds deeper more of the structure is standing. She continues for a while until finally the full glory of the ruins are before her.Within the ruins she sees many different things, and curiously there is the sound of water flowing nearby.
Listening intently for any signs of life she debates her next move:
a. Continue listening to make sure there is nothing that will attack you
b. Follow the sounds of water
c. Open the door to the ruins and proceed down a darkened stairway
d. scope the area for any traps since the area is unknown to you
Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/14/2016 at 9:04 PM
Post #12
Deciding to speak with the people Stryder starts to ask where she is and what the lay out of the land around her is like. The townspeople seem split, some start to convey hostile body language towards the obvious foreigner others display curiosity. Still the crowd starts to disperse hearing a relatively normal conversation. When it looked like her questions would go unanswered an old warrior hobbles forward.
"You are in Neel, border town of Nu'Sun and last barrier to the burning sands. The closest settlement is quite far. There's Qu'ali a town over the mountains in the north, or Dornma, a place your more likely to be stabbed than anything. It's closer, but ye'd have ta go into the desert and make it past the Shrieking rocks.A course you could try and eek out a livin 'ere. If thievin is your style best to find some of the more talented cutpurses. There's also mercenary work. Could make a good livin, if you manage not to die."
Options:
a. Set out for the desert
b.Head towards the mountain
c. Join a thieves guild
d. Try to be hired as a mercenary
e. Ask more questions( please specify if you choose this since this is your character)
Edited By Skywright on 11/14/2016 at 9:13 PM.
Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/14/2016 at 9:06 PM
Post #13
Alright, do you want her to be known as a certain name (ie refered to as your name or Seranad or something else) any abilities you want her to start off with ( besides physical related abilities like flying)?
Jade07
Level 51
The Artistic
Joined: 3/3/2016
Threads: 219
Posts: 4,191
Posted: 11/14/2016 at 9:12 PM
Post #14
yes seranad and she dose like fireball is there a ability like that ho and she can't swim the flames on her wings burn out and then she can't fly
Fernwhisper
Level 60
Trickster
Joined: 6/11/2016
Threads: 25
Posts: 1,841
Posted: 11/14/2016 at 9:19 PM
Post #15
I'll head toward the mountains.
Luna85echo
Level 34
Joined: 3/15/2016
Threads: 23
Posts: 629
Posted: 11/14/2016 at 9:59 PM
Post #16
(Please know, Demonica is a dragon in the adventure.)
Scope the area for traps first.
(Also, can Demonica have the ability to raise and speak to the dead?)
Edited By Luna85echo on 11/14/2016 at 10:03 PM.
Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/15/2016 at 6:25 AM
Post #17
Fire swirled a a large rush. Moving in different ways it finally and violently surged inwards and exploded with extreme force. The concussive blast silenced the surrounding area. A slender neck emerged from the fire first. Limply, the barely smoldering body flopped down onto the ground. Slowly opening her eyes Seranad looked around, her fires growing in strength. Around her were cold stone walls, before her a stone structure. Looking carefully she realized with dread that the structure before her was a tomb-she was in a mausoleum.
Options:
a. Panic, your trapped in a place for the dead!
b. Inspect the tomb, you never know you might find something useful
c. Look around for a way out
d. Take time to calm down, you don't want to make a decision out of panic and your fire is still behaving erratically.
Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/15/2016 at 6:34 AM
Post #18
Demonica was suspicious of the area and knew better than to proceed without caution. Looking around her keen eyes were able to detect things that stood out of place. Cautiously she moved and was able to set off a snare trap with her tail and have it harmlessly fold up. Her wings were able to swipe at trip cord traps and her speed served her well when pitfall traps and traps that shot out sharp implements were activated and subsequently avoided. Happy with the progress made Demonica continued moving around the ruins. Instead of going inside she noticed ruins on many of the surrounding pillars.
a. Read the runes and figure out what it says
b. Don't read them,such things are unimportant and you rather do something else
c. Ignore them in favor of trying to find food
d. Fly above the ruins to see the layout of them and where you should go next
(I know she is a dragon, the options were created with that in mind, and yes there will be things that prove dangerous and willing to attack dragons, the ruins are large-think dwarven halls or something. And yes that ability is perfectly okay)
Skywright
Level 75
Trickster
Joined: 8/25/2016
Threads: 8
Posts: 986
Posted: 11/15/2016 at 6:44 AM
Post #19
Thinking through her options Stryder decided to take a chance and head towards the mountains. Mentally going over her situation she realized that while she had appeared in this strange land she still had her possessions and her weapons, discretely she cataloged them making sure that none happened to be "misplaced". Satisfied she headed North. She traveled and watched and the sandy landscape was left behind for rocky ground and rather sad looking underbrush. She had yet to reach the mountain, or to see its shadow in the distance. Trees slowly started to appear and so did easier to spot signs of life. Relaxing a little at the sound of birdsong Stryder made sure not to lose her vigilance. she felt the ground rumble and heard a plethora of unfamiliar sounds.
a. Start moving faster and get out of the area
b. Move slower you want to be able to react to any threat that appears
c. Look for the source of the quaking ground, you believe in your abilities to survive the encounter
d. Try to isolate one of the sounds and follow that
Edited By Skywright on 11/15/2016 at 6:46 AM.
Fernwhisper
Level 60
Trickster
Joined: 6/11/2016
Threads: 25
Posts: 1,841
Posted: 11/15/2016 at 6:54 AM
Post #20
You don't get to be where I am by running from danger, I'll look for the source of the quaking.
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