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Forum Index > Suggestion Box > Male Sylesti Breeding Cooldown
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Author Thread Post
Keanai
Level 66
The Hallowed
Joined: 6/7/2014
Threads: 71
Posts: 1,815
Posted: 11/29/2014 at 12:36 AM Post #11
I propose instead of a time limit, but a number limit!

Like males can only breed 10 times a day. *shrugs* seems better than a timed cooldown imo.
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 115
Posts: 6,390
Posted: 11/29/2014 at 1:08 AM Post #12
Like what others have said, I would much rather there not be any kind of cooldowns at all, as it would really screw over current breeding plans. That said, if there are changes, it can be worked around, and it would be good to receive a few months warning in advance for such changes, so breeders would be well-prepared (like Flute said).

I would think it's best to wait till the hatchery limit and pet buying NPC is implemented to see if it helps curb the problems of over-breeding at the moment. and IF the problem is still quite bad, then this can be considered.

I would also prefer a limit on the number of times a male can breed per day, then a time cool-down after each breeding. It makes more sense to me. Since lots of males are known to breed multiple times with different females in a day, though they do not mate unlimitedly since there is a limit of how many females they have in their group. Whereas females on the other hand are not available for breeding for the period they are conceiving/nurturing their babies (thus the current female cool down makes sense).

So if there's going to be any restriction on male breeding, I would think it makes more sense to give them a limited number of times they can breed per day, than to give them a recovery period like females.

That said, the potential problem I see from this method (besides the coding of it), would be that players from different time zones may have problems breeding with popular pets. Since the counter would be reset everyday, players that are not able to come online till the later half of the day (game time) may find that the male they want to breed with has already been bred to its limit. So there is that disadvantage to players from other time zones that are only able to come online at a certain period of time.

Though of course, if the player really wants to breed with the male, they could potentially pm the owner to ask for private breeding. But it does make public breeding a lot more complicated to deal with.

Just my thoughts on this matter.
Diaveborn
Level 60
The Artistic
Joined: 5/16/2013
Threads: 43
Posts: 651
Posted: 11/29/2014 at 3:05 AM Post #13
Maybe a counter that is just 24 hours from the last bred time, instead of at the end of every day?
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 115
Posts: 6,390
Posted: 11/29/2014 at 9:42 AM Post #14
Hmm... I think the 24 hours after last bred time counter would make things more fair to players of different time zones, but it could also cause other problems.

I'm not sure if you meant that the time kicks in at the last bred time after the counter limit is reached, or just from the last breeding time regardless of whether the counter limit has been reached.

If it's when the counter limit is reached, for example, I don't put pets that I'm actively breeding for public breeding. If I'm breeding say 4 females to a male, and males are given a 10 breeding amount before recovery. that would mean i breed 4 babies the first round, wait 3/7 days for the females to recover to breed 4 more. but the next time i want to breed, I can only breed 2 females, then wait 24 hours for the male to recover to breed the last 2. Which would be a pain as I'm forced to split up my breeding, as compared to being able to breed at most 10 a day, but knowing every time I want to breed, I can breed that same amount.

The cool-down after last bred time regardless of whether the male reached the counter limit seems to be the least problematic one at the moment. Though of course, there is that chance that say (assuming males limit is 10 breedings) if I breed 4 females to a public male, and it happens that someone breeds one or two each time before the male reaches the 24 hour cool-down and resets the counter, there is the possibility by the time the females recover, the male has not reached its 24 hour cooldown, and thus cannot breed with all 4, forcing a split breeding. But it's a problem that could happen for public breeding with the other methods as well.



honestly, i still think the reset everyday would be the least confusing, and would make the most sense, if we're thinking of implementing this (partially) to make it more realistic.

Whichever kind of implementation though, it would be good to have a visible counter to see the recovery time left (like the females), and/or the number of available breedings left for the male (if the counter limit is implemented). And it would be good if these are made as options in the adv search as well.
Shadow
Level 60
Joined: 1/31/2013
Threads: 144
Posts: 1,178
Posted: 11/29/2014 at 10:17 AM Post #15
Breed as many pets as you like.

From the home page explaining the game.

Maybe that should be changed to 'And breed a limited number of pets if you like' if any of these suggestions are implemented.

Exactly who and what is this 'overpopulation' hurting? And what group of 'overpopulated' pets are you guys talking about and are bothered by and trying to curb? This sounds to me like trying to tell people how to play.


who aren't just breeding for the sake of breeding, or to have an endless supply of pets for sale.

What's your point? By the description above, posted by the admins, they have every right in the world to do just that.


-Pets will automatically be moved to Stables once they reach Adolescence.

If that's the case, I hope it's optional. If they're not for sale and not named and reach adolescence I want them to disappear not pop up in my stables, unwanted.
Edited By Shadow on 11/29/2014 at 10:31 AM.
Entropy
Level 60
Trickster
Joined: 1/15/2014
Threads: 27
Posts: 1,118
Posted: 11/29/2014 at 10:52 AM Post #16
In my opinion, everyone. The fact that at this point some 6 vis pets can sell for only 1k (something I checked and saw just now) is pretty ridiculous.

Inflation is a sign of a growing economy, and by and large prices we pay for just about everything except essences has either stayed the same or gone down that I can see. Philters show the issue of a market flooded very well, and the same thing happens to pets.

I'm not saying that people should be penalized and have fingers shaken at them, no one is doing anything wrong by breeding lots of pets. It's fun, pets are pretty. But the point is that we have too many pets.

We have tons of unwanted pets, and even with the huge number consistently getting released because no one wants to pay a couple hundred gold for them, people are still losing money breeding them. Less money, lots of pets. It's not great.

That's why they want to implement the hatchery fix and the pet buyer, to limit mass breeding and to give a small reward for getting rid of unwanted pets, to try and boost the value of other pets a bit.

If this doesn't pass, then I won't be fussed. I just believe it could be helpful as an extra patch if the market is still staying stagnant.

As for the last point, I'm pretty sure it's not optional. It's pretty much the same as them being moved automatically when they reach adulthood now, or that was the impression I got. It's to force people to be more conscientious I imagine.
Shadow
Level 60
Joined: 1/31/2013
Threads: 144
Posts: 1,178
Posted: 11/29/2014 at 11:21 AM Post #17
On every pet game I've played there's an issue with some about 'overpopulation', but not one of those sites set restrictions of any kind on how many pets people can breed. Not a single one. When a huge part of a game is breeding, people will breed. I'm against restrictions in any form. On other sites, if people name pets, they go in the stable. If they don't, they disappear within a few days. If they disappear here when they're unnamed or not for sale as adolescents, wouldn't that be better than restricting how people play and breed? Just because a 6 vis is for sale doesn't automatically make it worth a mint. I've seen some 6 vis pets I wouldn't give 1 gold for, let alone a grand. Again, just because it's a 6 vis doesn't make it automatically pretty or mean it automatically should be worth hundreds of thousands of gold. Maybe some think 6 vis pets should automatically be worth X number of gold, but I'm not one of them.

As for the last point, I'm pretty sure it's not optional.

Well, doesn't that just suck. I have my pets set to disappear, they don't pop up in my stables anymore, thank God, and that's how I like it. That's how it should remain, imo. The thought of having to go through my barns, releasing unwanted adolescents one by one by one, AGAIN, every other day isn't my idea of a good thing, it's my idea of a huge hassle.. I do NOT want to deal with that again.
Edited By Shadow on 11/29/2014 at 11:28 AM.
Entropy
Level 60
Trickster
Joined: 1/15/2014
Threads: 27
Posts: 1,118
Posted: 11/29/2014 at 11:42 AM Post #18
But it doesn't limit how many pets you can breed? Just how quickly you can breed them. And I don't see that as an issue because it would just cause people to slow down and pick what they really want to breed a bit more carefully.

Also, as someone who doesn't name most of my pets I'd be pretty bummed if I had to start going through my stables and naming all my pets before they reached adolescence or else lose them forever. But I think that's kind of an issue that goes both ways, couldn't rightly say who would have the worst of it.

I'm not saying anything is automatically worth anything, but if there are 6 different visible traits on a pet then yes it probably should go for more than pennies, because that's quite hard to achieve. I've also seen many pets, sometimes multiple vis ones, going for 100, 50, 10, and even 1g. Because no one will buy them otherwise.

I just believe that a lot of pets go for very, very cheap prices and it's because we already have so many of them that they end up this way. If we had less of an exponential growth of pets compared to the fairly steady flow of new users then I think we could start to see pet prices go on the upshoot, and have it so that more than just a few kinds of pets are highly valuable.

But I don't think that this is necessary it would just be nice. It seems like a lot of people who breed don't get back what they put in, and that's a little lame in my opinion.
Shadow
Level 60
Joined: 1/31/2013
Threads: 144
Posts: 1,178
Posted: 11/29/2014 at 12:00 PM Post #19
I have to get off of here now, but I just wanted to say real quick, Ent, that I just bought several 6 visibles. I paid 50k each for them about a week ago. Personally, I thought they were worth the price. The colors on them are lovely and the genes/mutations work well together and didn't look messy or too fussy. A pet is worth what someone is willing to pay, no more, no less. I pay a lot of attention to colors especially. Quite a few 6 visibles I've seen aren't all that when it comes to colors. Some tend to be drab and look messy. No matter what that pet shows, if it's dull and looks sloppy, people aren't going to pay a lot for it, no matter how much someone invested in it, sad to say. I'll gladly pay a nice sum for a 6 vis that's pretty.
Edited By Shadow on 11/29/2014 at 12:01 PM.
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 11/29/2014 at 3:38 PM Post #20
Speaking of, what's the reasoning behind the whole, adolescents move to stables right away, thing? I for one am not looking forward to that. I'm going to get really confused, really quick as to who I can breed and who I can't. I just bought a discounted stable [couldn't take the stress anymore, but I'm still in that freakout mode about running out of space and losing pets] so it should be fine, but I like having a separate area for adolescents. I mean, I can understand that it's called a hatchery and it should be for eggs and hatchlings, but I just like having that extra time to let pets for sale sit for a while. I like the separation of adults from adolescents. Again, I'm going to be very confused once that change is implemented. I've seen users with tabs of pets that weren't adults yet and I really don't want to have to do that. >.< I feel sorry for the users with 20+ pages in their hatchery.
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