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Katty
Level 75
Shadow of the Moon
Joined: 4/16/2018
Threads: 228
Posts: 4,345
Posted: 8/23/2025 at 10:53 PM
Post #11
Hey I have just finished boards and have used a good amount of tools cause beach is addicting. so i have a few questions
Majestic Tools
-[Majestic Sculpture Mold] / [Fabled Sculpting Mold] / [Mystery Sculpting Mold]
-[Premium Clam] / [Regular Clam]
-[Philter of Expedient Learning]
-[Philter of Trait Disruption]
-[Perfume of Themed Attraction]
-[Greater Genetic Mutator]
-[Greater Pet Dye]
^ I have used 30+ maj tools i feel at this point and I have seen Mold and clams and av items but no philters, perfs, ggms or dyes. This is from the festival post from this year. Have these been removed from the pool?
Wooden and Iron Tools
-[Fabled Sculpting Mold] / [Mystery Sculpting Mold]
-[Premium Clam] / [Regular Clam]
-[Prismatic Philter]
-[Magical Pie]
-[Lesser Genetic Mutator]
-[Lesser Pet Dye]
^ Again have seen molds and clams but not the other stuff
I think you may have copy/pasted from previous years and just havent updated the post to reflect the pool. I know you wouldnt intentionally mislead the players but if this information is incorrect.. that is what is happening :)
Isri
Level 75
Sun Seeker
Joined: 4/7/2022
Threads: 18
Posts: 642
Posted: 8/23/2025 at 10:59 PM
Post #12
Yeah I was just asking Krin about this, but if it's in the overview that they should be there then I'm even more confused.
Honestly I have gotten so many properties today I have gone from excited that I could complete the task and get that scotty dog if I wanted it to frustrated because my inventory is clogged with items that are rapidly losing value compared to previous years.
I know for me the treasure hunt with it's mix of fest and prismas/dyes/mutators was a highlight of the fest cycle but if it's just going to be sculpture supplies and properties and some avi items it's not going to hold much appeal after this week prolly :/
Katty
Level 75
Shadow of the Moon
Joined: 4/16/2018
Threads: 228
Posts: 4,345
Posted: 8/23/2025 at 11:03 PM
Post #13
Yep agreed. I need Prismas and with all the tools i have it would def be nice if they were back in the pool. I have 42 prismas and atm my maxing projects eat 24 prismas per gen so i have enough atm to cover me for 2 more gens. I wish i could say that i will just buy dias and get them next sale but i dont have the rl money to cover my rent i dont see me buying dias
Crystalwat3rs
Level 75
Assistant to the Sculptor
Joined: 7/14/2018
Threads: 18
Posts: 199
Posted: 8/24/2025 at 2:46 AM
Post #14
I agree with Katty I have not sighted any of these :
Majestic Tools (I Have used more than 30 )
-[Philter of Expedient Learning]
-[Philter of Trait Disruption]
-[Perfume of Themed Attraction]
-[Greater Genetic Mutator]
-[Greater Pet Dye]
Wooden and Iron Tools ( I have used more than 100)
-[Prismatic Philter]
-[Magical Pie]
-[Lesser Genetic Mutator]
-[Lesser Pet Dye]
Hey I have just finished boards and have used a good amount of tools cause beach is addicting. so i have a few questions
Majestic Tools
-[Majestic Sculpture Mold] / [Fabled Sculpting Mold] / [Mystery Sculpting Mold]
-[Premium Clam] / [Regular Clam]
-[Philter of Expedient Learning]
-[Philter of Trait Disruption]
-[Perfume of Themed Attraction]
-[Greater Genetic Mutator]
-[Greater Pet Dye]
^ I have used 30+ maj tools i feel at this point and I have seen Mold and clams and av items but no philters, perfs, ggms or dyes. This is from the festival post from this year. Have these been removed from the pool?
Wooden and Iron Tools
-[Fabled Sculpting Mold] / [Mystery Sculpting Mold]
-[Premium Clam] / [Regular Clam]
-[Prismatic Philter]
-[Magical Pie]
-[Lesser Genetic Mutator]
-[Lesser Pet Dye]
^ Again have seen molds and clams but not the other stuff
I think you may have copy/pasted from previous years and just havent updated the post to reflect the pool. I know you wouldnt intentionally mislead the players but if this information is incorrect.. that is what is happening :)
I'm sorry. Yea, that was just copy/pasted from previous years. I re-calibrated a lot of the drop rewards from the Beach Treasure Seeking feature this year and removed the Diamond Shop ones. There are a lot more exclusive Avatar Items available this year plus the addition of the Themed Pet. I also increased frequency of some of the other high-end rewards relative to the low-end.
I have now removed the Diamond Shop items from the Overview.
When I have time, either later today or tomorrow, I'll go through and make sure it actually is fully synced up with what's available for each tool.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,205
Posts: 15,193
Posted: 8/25/2025 at 6:17 PM
Post #16
We have now had a few days of Solar Eclipse Events occurring in Esior's Cove. Thanks to our brave initial testers, I have made quite a lot of changes to not only try and balance the event better, but to also make it more rewarding. The following is a summation of everything the Solar Eclipse Event offers:
Stage 1
During Stage 1 of the event, players are meant to turn in Sun Shards to Lady Nyrian, who is located just east of the entrance before you reach the beach - the grassy area. Players can collect Sun Shards by defeating Named, defeating Nightfall Bandits, and collecting Flotsam and Wooden Crates floating in the water.
For each Sun Shard that an individual player turns in, they will increase their personal Attraction Bonus as well as progress the Stage 1 requirements. Once the required amount of Sun Shards are turned in by the community to Lady Nyrian, the event will enter a 15 minute preparation stage.
Stage 2
After the 15 minutes of preparation, the event will increment to Stage 2. Stage 2 will last for 15 minutes. During Stage 2, the community will have to coordinate and divide themselves amongst three different areas of Esior's Cove: the Beach, the Woods, and the Caves. If a player is battling in one of these three active areas, they will encounter Sun Cultists. Non-Themed Pet Sylesti and Nightfall Bandits are disabled in these three areas while they are active. So if you are encountering regular Sylesti or Nightfall Bandits, you are not contributing to these areas.
For each Sun Cultist defeated in an active area, players will increase their personal Attraction Bonus and progress the Stage 2 requirements. The goal is for each of the three areas to reach 100% cleared. If this happens, the entire community receives a significant boost to Solar Eclipse Themed Pet Encounters in Stage 3. If the community fails to achieve this, they will instead receive a small boost relative to the total progress.
Sun Cultists have a high chance of dropping Sun Shards as well as a regular loot table. So Stage 2 is an excellent way for players to work on their personal Attraction Bonus.
Additionally, regular zone Themed Pets will have an increased chance of spawning in an active area. If all three areas are at 100% cleared, the entire zone will receive this increased boost. This boost scales all the way up to doubling (at Tier 5 Difficulty) the base encounter rate. All Zone Difficulty Tiers receive this boost.
Twice during Stage 2, the Sun Cultists will make a push towards one of the three areas. This will reduce the progress on the targeted areas by 25%. The community is expected to strategize and coordinate around these occurrences.
Once the 15 minutes has passed, the event will enter a 5 minute preparation stage before Stage 3 begins. During this time, if all three areas are at 100% cleared, the zone-wide Themed Pet encounter boost will continue until Stage 3 begins.
Stage 3
Stage 3 is the final stage and comes with a 20 minute duration. After the 20 minutes, the event will immediately end and return to Stage 1.
During Stage 3, the entire zone (with exception to the water), will be under a Solar Eclipse effect. All encounters during this time will either be Sun Cultists, a Solar Flare (Tier 2+), a Sun Seeker Champion (Tier 3+), or a Solar Eclipse Themed Pet.
Additionally, during Stage 3, all enemies will be enhanced with a Solar Surge buff. Solar Surge increases the damage, critical hit chance, and accuracy of enemies. It also increases the Health of Solar Eclipse Themed Pets, but makes it so that they cannot run away from battle. The Solar Surge buff increases in power with every passing minute of Stage 3. This means that the less time remaining in Stage 3, the harder the enemies become. However, as the time increases, the chances of encountering a Solar Flare, Sun Seeker Champion, and Solar Eclipse Themed Pet increases.
If a player has a [Perfume of Themed Attraction] active during Stage 3, it will not consume any charges unless you encounter a Solar Eclipse Themed Pet. This is a bonus for players enduring the challenge of the Solar Eclipse to help reduce the potential frustration of "dud" perfumes.
The Attraction Bonus that players have accumulated is also used to enhance the chances of encountering a Solar Eclipse Themed Pet. This bonus has a significant effect on encountering a Solar Eclipse Themed Pet. Once one is encountered, the Attraction Bonus will reset to 0.
Defeating Solar Flares gives players the chance of obtaining the following rewards:
Solar Eclipse Avatar Held Item
[Salvaged Mold (Majestic)]
[Salvaged Mold (Fabled)]
[Salvaged Mold (Regular)]
[Premium Clam]
[Regular Clam]
Individual Sculpting Supplies
[Bundled Sand Sculpting Agent]
[Sand Sculpting Agent]
[Sun Tokens]
Sun Shards
Defeating Sun Seeker Champions gives players the following guaranteed rewards:
Title: Sun Seeker (Tier 5 Difficulty only)
[Sylestiopoly Property]
[Mystery Sculpting Mold]
[Regular Clam]
[Iron Beach Shovels]
[Iron Fishing Poles]
[Bundled Sand Sculpting Agents]
[Sun Tokens]
Sun Shards
Other Notes
I have further reduced the difficulty of Sun Cultists in Stage 3 of the event. Additionally, I have adjusted the amount of enemies encountered by each Tier so that, on average, each Tier faces less enemies per battle - with exception to Tier 5, which is still always 3 enemies.
A lot of changes were made since the last Solar Eclipse Event ran, but not all of them. So I encourage players to give the event another go if they were frustrated from their initial attempts.
That said, there is nothing wrong at all with lowering your Zone Difficulty Tier for the Solar Eclipse Event, or even just for certain parts of it. There are still plenty of rewards to be obtained even all the way on Tier 1. You can still encounter Solar Eclipse Themed Pets in Stage 3. You can still benefit from the boosted encounter chance during Stage 2. On Tier 2 and higher, you can encounter Solar Flares. On Tier 3 and higher, you can encounter the Sun Seeker Champion.
Also, on Stage 3, I have made it so that [Perfumes of Themed Attraction] will only consume a charge when encountering Solar Eclipse Themed Pets. Sun Cultists, Sun Flares, and Sun Seeker Champions will not reduce the charges, even though you are still benefiting from the perfume being active. This is just a bonus exclusive to Stage 3 of the event. After Stage 3 ends, your perfume will continue the rest of its charges as normal.
I will continue to monitor and balance the event as time goes on to make sure it's fun, fair, and rewarding. Thank you for your patience and understanding!
Muthulhu
Level 75
Sizzling Storyteller
Joined: 5/10/2023
Threads: 4
Posts: 92
Posted: 8/26/2025 at 7:09 AM
Post #17
Unknown Quote
"If all three areas are at 100% cleared, the entire zone will receive this increased boost. This boost scales all the way up to doubling (at Tier 5 Difficulty) the base encounter rate. All Zone Difficulty Tiers receive this boost."
Just got to reading this, this bit confuzled my brain but I think I understand it as:
The entire zone receives a boost to the base encounter rate, that boost scales upwards for all zone tiers, to where in by tier 5 it's doubled.
Right?
P.S.I don't know if it's because of lack of coffee/ it's the morning for me now, but the end of that sentence really threw my brain into buffering, trying to compute @ ~ @'' for some reason.
[quote=If all three areas are at 100% cleared, the entire zone will receive this increased boost. This boost scales all the way up to doubling (at Tier 5 Difficulty) the base encounter rate. All Zone Difficulty Tiers receive this boost.]
Just got to reading this, this bit confuzled my brain but I think I understand it as:
The entire zone receives a boost to the base encounter rate, that boost scales upwards for all zone tiers, to where in by tier 5 it's doubled.
Right?
P.S.I don't know if it's because of lack of coffee/ it's the morning for me now, but the end of that sentence really threw my brain into buffering, trying to compute @ ~ @'' for some reason.
Yep. That's correct. Every Zone Difficulty Tier receives the boost. But the higher the tier, the better the boost. The max for the boost is double the base rate at Tier 5.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,205
Posts: 15,193
Posted: 8/26/2025 at 1:58 PM
Post #19
Due to some feedback on the Beach Treasure Seeking feature, I have reworked the rewards a bit. Mainly, I brought back the Diamond Shop Items for Majestic Tools and reduced the frequency of Sylestiopoly Properties (making other prizes more likely). I also rewrote the list on the Overview so that it is fully accurate with the actual rewards.
Majestic Tools 3-Visible Ocean Glow Kelpari
2-Visible Ocean Glow Kelpari
Sylestiopoly Property
Exclusive Bohemian Set Avatar Item (Re-Colorable, Elegance, Cosmic)
Exclusive Elven Summer Set Avatar Item (Re-Colorable, Beach Day, Legendary Helds)
Philter of Trait Disruption (Themed)
Philter of Expedient Learning
Perfume of Themed Attraction
Greater Genetic Mutator
Greater Pet Dye
Magical Pie
Prismatic Philter
Majestic Sculpting Mold
Fabled Sculpting Mold
Premium Clam
Quick Drying Agent
Sculpting Supplies
Sculpting Agents