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Forum Index > Find Roleplayers > The Fall | Original Role Play Sign Up
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Author Thread Post
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/20/2021 at 8:04 PM Post #1
Open!


The world wept on the sixth day of the twelfth lunar cycle as Verma, the chief deity of her pantheon, fell into a deep slumber. With her fall, chaos and death came with it as she held the portal to Teneregni (Dark Realm) shut. Before the other six could shut it, some of the Great Dark seeped in, contaminating the land around the rift. Waters have blackened, plants and animals have twisted into misconfigured husks, barely any surviving. The surviving deities have used most of their power to restore the seel, leaving them weakened to the point they can't protect the mortals from the amalgamations that have entered the world.
Manava, the deity of prophets and chronicles, sent out a prophecy searching for seven champions, from the seven kingdoms, each representing a god.

As a pool of despair leaves a scar on the land, send for seven champions for seven gods to vanquish the coming evil.
One will come with healing for the land, from the centermost kingdom, for Verma.
Two will rise from blood and dust with a fight in their veins, for Kanesh.
Three would hail from the city of tomes, with their knowledge will come visions, for Manava.
Four will live in a land of opportunity, alive with creativity, for Canador.
Five is from a world far north, one with mortality, for Mortax.
Six would travel from the marshy tropics, coming with new life with every storm, for Hamil.
Seven will be found in a land of peace, with them will be tranquility to the chaos, for Seisha.


The Map of Vergoth


Verma = Spectral
Kenesh = Sorenth
Manava = Sceena
Canador = Bellston
Mortax = North Point
Hamil = Wreath
Seisha = MariBreigh
Edited By Uncannyclownery on 9/24/2021 at 8:53 AM.
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/20/2021 at 8:19 PM Post #2
Rules:

> I am encouraging you to have fun with your characters! (Just make sure they aren't a mary sue)
> Original characters only, please!
> Species other than humans are allowed! (Teiflings, Elves, Halflings, etc)
> The character limit is one character per person.
> There will be some strife aloud. Just don't make it into a giant scene without my permission.
> Romance is allowed, but please, keep it sanitary.
> Please use semi-literate grammar.
> I will control major plot points; if you have suggestions, feel free to say.
> Two sentences+ per reply, please!
> Respect the other players, I don't need any issues.
> Please don't clone other people's characters, it's more fun to have a variety of them!
> If you want to reserve a spot, You have 24 hours to fill it out and post it.
> Characters must also fit the aesthetics or I will retain the right to decline their form. (The world's technology is based around the late eighteen hundreds, so trains and modern weapons are in the setting.)
> The roleplay password is Grist.
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/20/2021 at 8:32 PM Post #3
Champions
For Verma: Shayni
For Kanesh: Craft "Crafty" Olm | Male | Uncannyclownery
For Manava:
For Canador: Ray of Dawn's Clearing "Ray" | Demi-Girl | Fennimage666
For Mortax: Aiden Claymont | Demiboy | ToxinNotFound
For Hamil:
For Seisha:

Ping List

Uncannyclownery,
Edited By Uncannyclownery on 9/23/2021 at 1:35 PM.
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/20/2021 at 8:37 PM Post #4
Form:

Appearance:

Name:

Nickname(s):

Age: (Must be above Seventeen years old.)

Gender:

Pronouns:

Sexuality:

Species:

Patron Deity:

Gift from Deity: (Can be anything as long as it fits with their Patron)

Equipment:

Personality:

Likes:

Dislikes:

Strengths:

Weaknesses:

Backstory:

Love Interest:

Family: (Yes, they need one)

Theme: (Theme is a song that you think fits the character.)

Voice Claim:

Other:
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/20/2021 at 10:53 PM Post #5
Appearance:
Craft stands at 5' 6" with a rather dense/stalky frame. He has brown, freckled skin from years in the South Western Vergoth Dunes, his face is square with a cleft chin and dark, thick eyebrows. He has rusty brown hair, cut into a fluffy wolf-cut, the longer hair busheled into a small ponytail. Craft has deep green eyes, squinted from the bright desert. His ears are long and pointed, one of which is torn. There is a small nick on his chin and a healing scar on his arm. He wears three golden earrings on one ear and two on the other, signifying his close friendships.
A representation of his usual dress + a breastplate:



Name:
Craft Olm

Nickname:
Crafty (By his family)

Age:
Nineteen (About to turn Twenty)

Gender:
Male

Pronouns:
He/Him

Sexuality:
Asexual, Biromantic

Species:
He's really just a mutt, but there's definitely Human and Elf in there.

Patron Deity:
Kanesh

Gift from Deity:
He can absorb damage and turn it into energy. (He still gets hurt, it just also gives him a boost.)

Equipment:
> He as a satchel of canned food.
> Sand-Goggles.
> Rifle (For long-distance issues.)
> A bedroll.
> One other change of clothes.
> A knife.

Personality:
Craft is a hardy person, used to the nomadic lifestyle, so he's conditioned not to get attached to most things. He's extremely loving and loyal to what he does have, though. Craft is not one to step away from a fight, even if it's bigger than him. He's extremely hard-headed, and a man of his word, he will not rest until he can fulfill a promise. Craft is also an optimist and tries to keep his eyes on the light of a situation, as not to get stuck on something and become a weak link. Craft does like to keep from being vulnerable around strangers, keeping wary until he can safely determine that they aren't a threat. Craft is also the king of satire, often heckling and teasing others; he usually won't go far enough to be considered outright rude, but it's his nature from being in a massive family.

Likes:
+ Dry warmth/ feeling the sun on his back.
+ Wide open spaces.
+ Dried Meat.
+ Spicy food.
+ Being around some sort of familial group at all times.

Dislikes:
- Staying in one spot for too long.
- Dense forests. (Basically, too many trees will freak him out.)
- Big cities.
- Bland food.
- Sudden movement near him.

Strengths:
+ Craft is an excellent tracker/navigator due to being born into a small group of nomads.
+ He has an excellent aim.
+ He's able to detach himself from things easily.
+ He's used to oppressing heat, and can quite actually thrive in it.
+ Craft's body has adapted to storing energy, so he can go a little while, longer than most, without food.

Weaknesses:
- He's extremely claustrophobic.
- Craft can occasionally underestimate others.
- Forgets to take care of himself from time to time.
- He can barely handle the cold/overtly moist climates.
- He's not too good by himself, as he's used to being in a large group.

Backstory:
Craft was born to a large, nomadic family of soon to be fifteen on the far western end of the Vergothian Desert. For most of the year, his family was his only company. Occasionally, they would pass through outposts to auction off life stalk/other products made from/by the animals. It was always exciting to visit these places, he even had friends who lived there, and they often caught up with each other during his visits. (He's always wanted to introduce all of his friends to each other. Though, even when they pass by Sorenth, they rarely went in. Though, one day, when they set up camp nearby the "Great City of Gold", Craft snuck away to see it for himself. At first, he found it to be a new, exciting experience, and then he got lost in a dingier part of it. He found himself getting claustrophobic, thinking that the city walls were going to close in on him. Then the worse part happened, he was found vulnerable, so he got mugged. He lost a chunk of his ear, got nicked on the face and chest, as well as losing his coin pouch. Ever since then he's been terrified of the city.

Love Interest:
None, open!

Family:
Grandmother, Noella Olm, 76
Grandfather, Ernest Olm, 74
(Mom's side) Grandmother, Agatha Suncrawler, 68
Mother, Lucilla Olm, 48
Father, Haggis Olm, 50
Older sister, Mina Olm, 25
Older brother, Mac Olm, 25
Younger sibling, Summer Olm, 17
Youngest sister, Victoria Olm, 15
Aunt, Marianne Olm, 51
Uncle, Sandy Olm, 49
Cousin (f), Cecelia Olm, 21
Cousin (m), Jackal Olm, 18
Family friend, Jane Mortette, 46
Family friend's wife, Annabell Mortette, 47

Theme:
Vulture Culture by Fangclub
Mother Nature's Son by The Beatles

Voice Claim:
2D from Gorillaz

Other:
N/A





NPCS:

Appearance:
Unlike your average Aasimar, Angelica isn't just a gorgeous human with wings. Instead, her body is covered in eyes, most of which can be considered tattoos. She stands at 6 feet and has a dainty form.
Preferred clothing:
Angelica needs glasses, her pair is golden rimmed with a beaded chain hanging from them to keep them with her. She often only wears her night robes due to her rarely ever leaving her library.

Outdoor wear:


Name:
Angelica Argus

Nickname:
Anne or Annie

Age:
Twenty-four

Gender:
Female

Pronouns:
She/her

Sexuality:
Pansexual

Species:
Aasimar

Patron Deity:
Manava

Gift from Deity:
Future sight;
She is able to get glimpses into the future by touching an object, she has yet to be able to control what she sees.

Equipment:
> A book bag.
> Pen and ink.
> Journals and books.
> Several changes of clothing.
> Bedroll.
>Binoculars.

Personality:
Anne has always been an empathetic and gentle child, always trying to steer clear from confrontation. She doesn't have low self-esteem either, set on her opinion on herself as final. Angelica also values wisdom/knowledge deeply, as she herself is always found with her nose stuck in a book. She loves to debate, finding deep conversations on the way others think fascinating. She doesn't have a lot of "people skills", so she can often find herself becoming embarrassing or accidentally disturbing others.

Likes:
+ Books, anything that has to do with knowledge, actually.
+ Meeting new people, specifically those from different races/cities.
+ Sleeping in.
+ Routine.
+ People/things that can challenge her.
+ Fantasy novels and Astrology.

Dislikes:
- Boring people/things.
- Not having anything to jot notes down on.
- Corruption.
- Math. (It's her least favorite subject.)
- Scratchy clothing.

Strengths:
+ She's highly intelligent and able to easily psychoanalyze anyone by watching them.
+ Anne has done extensive research on almost every subject, specifically Astronomy and gardening.
+ She has very high self-esteem.
+ Constantly jutting down notes.
+ Her aristocratic title.

Weaknesses:
- She has almost no idea how to survive on her own.
- Her people skills are terrible.
- She's terrified of her visions.
- Creepy crawlies terrify her.
- Kind of an air-head, for being so smart.

Backstory:
Angelica was born into a noble family of librarians. She was raised to love literature, turns out she ended up loving Sceena's vast libraries more than the rest of her kin, eventually getting one of her own. It of course isn't as massive as the Promanade of Humanities. Angelica spends all of her time amongst the vast stacks of books and scrolls, always reading. Her parents rarely see her, but they are proud of her endless love for knowledge.
In her city, knowledge keepers are seen as nobles, even if they aren't scholars themselves, they are highly regarded for their extensive knowledge. Growing up in this position has given her many high expectations, especially due to her father being a head librarian and a council member for the city's king. Angelica has always been forced out of her shell to go to extensive parties and meet suitors, but the poshness of them was unnerving. She has never excepted any of them, thinking her only love was the books in her library. This is concerning for her parents, even if they are proud; they want her to experience life, and not through the eyes of the characters or authors of her tombs.

Love Interest:
None, open.

Family:
Mother, Vermillion Argus, 46
Father, Enoch Argus, 47
Handmaid (A mother figure in her own right), Muriel Daxxon, 58

Theme:
The Moss by Cosmo Sheldrake

Voice Claim:
Rebbecca Sugar

Other:
N/A

--------------------------------------------------------------------------------------------------

Appearance:
A tall (6'7), blue-skinned man with large, dark eyes. He has webbed hands and feet, along with frills on the sides of his head. Green freckles cover his body and shimmer in the light. Luminescent markings can be found on his face, arms, and sides. He also has a thick, finned tail with the same markings. There is a prominent amount of scruff on his face that matches the same dark blue hair on his head. His hair is cropped short, to avoid getting snagged on things.
Preferred clothing:


Name:
Raphael Afton

Nickname:
None

Age:
Twenty-eight

Gender:
Male

Pronouns:
He/Him

Sexuality:
Homosexual

Species:
Water Genasi

Patron Deity:
Hamil

Gift from Deity:
He can't control storms, but he's a healer and can heal with water. (Think Katara from ATLA)

Equipment:
>Walking stick/staff
> A bag of medicine and potions.
> Canteen.
> Bed roll.

Personality:


Likes:


Dislikes:


Strengths:


Weaknesses:


Backstory:


Love Interest:


Family:


Theme:


Voice Claim:


Other:


--------------------------------------------------------------------------------------------------

Appearance:


Name:


Nickname:


Age:


Gender:


Pronouns:


Sexuality:


Species:


Patron Deity:


Gift from Deity:


Equipment:


Personality:


Likes:


Dislikes:


Strengths:


Weaknesses:


Backstory:


Love Interest:


Family:


Theme:


Voice Claim:


Other:
Edited By Uncannyclownery on 10/8/2021 at 3:56 PM.
FennTheFeral
Level 75
Trickster
Joined: 8/19/2019
Threads: 67
Posts: 2,684
Posted: 9/21/2021 at 7:54 AM Post #6
Appearance:
6'6" Tabaxi, long grey-tan fur with black striping, green eyes. They have a long a lean body, but they look rather stocky due to the extra fur. An upside-down dear shaped head with a shorter snout and longer thick whiskers. Wears a green and black striped vest with many pockets, a white collared shirt underneath, tan light-weight leggings with leather pants over top, and green goggles.
(Will add a picture later if this is accepted)

Name:
Ray of Dawn's Clearing

Nickname(s):
Ray

Age:
25

Gender:
Genderfluid, Girl and Non-Binary

Pronouns:
She/them

Sexuality:
Ace, though straight romantically

Species:
Tabaxi

Patron Deity:
Canador

Gift from Deity:
A set of tools that allow modifications to be made to machinery, without fail. This only insures the changes will be successful, within certain boundaries, and has no effect on how long such a process would take.

Equipment:
Leather armor, eye goggles, a small hand pistol, a knife, grist, a couple of pouches for spare parts used for repairs, bullets, and food, a water canteen, and the tool set

Personality:
Quiet, reserved, quick to annoy but hard to anger, comes off as cold but is actually socially inadept, loyal to her principals, means well.

Likes:
Machinery, tinkering with things, creative thinking, sunrise and sunset, exploring, learning about history and ancient technologies

Dislikes:
Wilderness, trekking through messy areas like swamps, tyrants and those who try to control others lives, erasing of history, problems they don't have a formula or pattern they can use to fix

Strengths:
Masterful technician, creative thinker, open mind, self-sufficient

Weaknesses:
Socially inadept, stubborn, somewhat inconsiderate of others

Backstory:
At a young age, Ray was living with her tribe in the forests between North Point and Bellston. They don't remember much from this time in their life, but they wants to find their family and learn more about them. All they know is that something bad happened, and they were told to run until they found somewhere safe, and to look for a clearing deep in the woods, bigger than any other, and follow the light's direction. Upon first finding this clearing, she met up with a group of dwarves travelling from the Mountains to the North to trade with one of the local cities. Thinking these were the guides she was supposed to, she tagged along the the traders, learning a bit of metal working and business, until they arrived at the city they were travelling.

After arriving in the place she would later learn was called 'Bellston', they found themself becoming a spectacle in the town, and took the chance to use this to their advantage. They managed to pick up some basic skills that they used to get odd jobs they could do in trade for food and shelter. One particular craftsman took an interest at her, being so curious about craft at such a young age, and took her in as an apprentice. This man was known in the town for picking up young children who show promise in craft, and taking them in to teach. This group, became like a new pack to Ray, who for many years, found happiness in this life. Hard work and dedication to the craft, aiding by her curiosity of the seemingly endless knowledge and history surrounding technology, rewarded her with the skills that caught the eye of many. However, she was quickly running out of new things to learn, and her once burning passion was dwindling out, tinkering went from being a hobby to being a job. At first, she didn't know how to remedy this, until someone from distant lands came into her teacher's shop, telling tales to the other customers who asked.

Finding a new interest in learning about the history of the land, she began to get the idea in her head that she could go travelling the world, offering her services in payment for stories about the history of the continent... and then the sixth day of the twelfth cycle happened. She's left the workshop to go heed her calling, and the rest will be determined.

Love Interest:
N/a for now

Family:
Their lost tribe, the other engineers they had been living with before they were called upon

Theme:
N/a

Voice Claim:
Amy Sedaris, specifically in the role of Yellow Zircon from Steven Universe

Other:
Hope a steam punk aesthetic is alright with you.
A Password
Edited By FennTheFeral on 9/22/2021 at 9:10 PM.
Shayni
Level 64
Trickster
Joined: 6/2/2017
Threads: 164
Posts: 13,771
Posted: 9/22/2021 at 3:54 PM Post #7
Would I be able to reserve the Champion of Verma? I shall get to work on the form!
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/22/2021 at 4:31 PM Post #8
Of course!
Uncannyclownery
Level 28
Joined: 3/17/2021
Threads: 17
Posts: 222
Posted: 9/22/2021 at 8:56 PM Post #9
You need to reread the rules please, and then you're all set!
(You need to put a password in other)
Edited By Uncannyclownery on 9/22/2021 at 8:57 PM.
FennTheFeral
Level 75
Trickster
Joined: 8/19/2019
Threads: 67
Posts: 2,684
Posted: 9/22/2021 at 9:09 PM Post #10
Aight, updated
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