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Amanitan
Level 75
Trickster
Joined: 9/11/2020
Threads: 35
Posts: 1,059
Posted: 2/2/2021 at 10:15 AM
Post #1
NO ATTACKING YET
Credit to kittyauthor for starting this and she gave credit to- All credit to Breadb0t on FR. Where I got this stuff: https://www1.flightrising.com/forums/forga/2626891
Hello Everyone This is the new wall thread because I am taking over for Kittyauthor.
You have been pinged because you have participated previously in the other thread.
Open
You stand before a gigantic wall, wider than the horizon is far and taller than the clouds are high - indeed, infinitely large. Behind the wall lies the fabled Sylesies of Awesomely Awesome Awesomeness - whoever has one shall wield awesome, unspecified powers. Obviously, you and your friends want one, but there is only one way to get it...
YOU MUST DESTROY THE WALL
-----
THE PROCESS
The game is split into two phases; during the attack phase, you post how you attack the wall (try to keep it reasonable), and after about a day or when the thread drops to the second page of the forum, the standby phase begins, where I (or another person) calculate the results of your attacks.
ATTACKS
All damage numbers are the same for all attacks - given the same rolls, shooting a water gun at the wall does the same damage as firing a nuke at it (hence why you should try to keep attacks reasonable). The outcome of attacks is determined by d6 dice rolls.
For example, let's say that you attack the wall by punching it:
1 - BACKFIRE: Your attack deals no damage, and you lose 1 heart (more on that in a bit).
You punch the wall, but the only thing you end up breaking is your fingers.
2 - SCRATCH: Your attack deals a small amount of damage.
Your punch leaves a few scuff marks on the wall.
3 - HIT: Your attack deals a modest amount of damage.
Your punch chips off a few fragments of brick.
4 - GOOD: Your attack deals a decent amount of damage.
Your punch manages to crack a few bricks.
5 - GREAT: Your attack deals heavy damage.
You throw a respectable punch that dislodges a few bricks from the wall.
6: A special case! Roll another die:
1 - TOO MUCH: Your attack deals very heavy damage, but instantly kills you (don't worry, you can get revived)
Without warning, your entire body catapults towards the wall - the impact leaves you (and a significant portion of the wall)... let's say a bit broken.
2 to 4 - AWESOME: Your attack deals very heavy damage.
You slug a mighty punch that leaves a sizable hole in the wall.
5 or 6 - RAGE MODE: Your attack deals extreme damage - more importantly, you enter RAGE MODE! For 3 turns, you roll 2 dice for all attacks, and are immune to rolling 1s! If you manage to roll a pair of 6s, you unleash an UBER ATTACK, dealing ludicrous amounts of damage (and instantly killing you, ending rage mode)
With a scream, your fists explode into flame, and you unleash a barrage of terrifyingly powerful punches, reducing vast swathes of the wall to rubble.
DEATH & REVIVAL
Every player has 3 hearts; rolling a 1 causes you to lose a heart. Once you run out of hearts (or an attack goes horribly right), you die and become unable to attack. Luckily, death is cheap; dead players roll a die to determine whether they revive or not; if the roll is 4 or more, or you fail the death roll 3 times in a row, you return to life with all 3 hearts, and can attack again. Living players can also use their turn to assist dead players instead of attacking, automatically reviving them.
Prizes
At the end, everyone shall receive at least one purebred, with the following getting special prizes:
Most Hilarious (attack(s)): Gets a choice between a Grim Rose Near-Max-Stat or 3 Purebreds.
Most Damage (person): Excluding Themed 1 tab and Pyatt, may chose any themed from my first stable.
I need to think of more categories. I promise I will!
-----
GM List: @Quailking
Text Pixies:@Quialking, Aquadragon8. PM me to apply and to figure out what I mean!
Bops each time Attack Phase begins:
In short, hope for big rolls and try not to die. Now without further ado...
-----
Standby Phase
Wall HP: 58,744/100,000
Edited By Amanitan on 2/3/2021 at 12:09 AM.
Startingle
Level 65
The Perfectionist
Joined: 8/19/2020
Threads: 16
Posts: 345
Posted: 2/2/2021 at 1:35 PM
Post #2
So...we are in standby phase currently...right?
Amanitan
Level 75
Trickster
Joined: 9/11/2020
Threads: 35
Posts: 1,059
Posted: 2/2/2021 at 2:15 PM
Post #3
Yes, I am currently working things out with the text pixies and there are the attacks that were never gotten too from the last thread
Startingle
Level 65
The Perfectionist
Joined: 8/19/2020
Threads: 16
Posts: 345
Posted: 2/2/2021 at 2:18 PM
Post #4
Ah okay then :)
Alpinedragon
Level 31
Stocking Stuffer
Joined: 12/1/2020
Threads: 10
Posts: 92
Posted: 2/2/2021 at 11:58 PM
Post #5
Can I attack?
My Attack-
I would threaten the wall to move or else
The wall refuses so I continue to nag and complain to the wall and get all my sylesti's to moan and if that doesn't work- I would throw my Sylesti's favourite ball inside so they would attack
Amanitan
Level 75
Trickster
Joined: 9/11/2020
Threads: 35
Posts: 1,059
Posted: 2/3/2021 at 12:08 AM
Post #6
You cannot attack for we are currently in standby phase, I am waiting on getting some more things sorted out before the attack phase will start
Alpinedragon
Level 31
Stocking Stuffer
Joined: 12/1/2020
Threads: 10
Posts: 92
Posted: 2/3/2021 at 1:14 AM
Post #7
Oh Sorry :/
Aquadragon8
Level 18
Fancy Pants
Joined: 8/14/2020
Threads: 6
Posts: 132
Posted: 2/3/2021 at 7:24 AM
Post #8
What if there was a catergory for most epic attack? as in written not as in damage
Amanitan
Level 75
Trickster
Joined: 9/11/2020
Threads: 35
Posts: 1,059
Posted: 2/3/2021 at 10:31 AM
Post #9
Sadly that is not relevant at this point. that might be a category for a prize at the end but for now it is mostly focused on damage and respondig to the players attack
Aquadragon8
Level 18
Fancy Pants
Joined: 8/14/2020
Threads: 6
Posts: 132
Posted: 2/3/2021 at 11:27 AM
Post #10
yeah I know I was just suggesting it for the end
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