An Idea might be to add a give up/ run away button for in your battle.
Sometimes you can end up in a battle you didn't ask for.
Example: You enter an event and help protect the elves against those spiders. You look how many spiders still need to be beaten before the big boss shows up and it says 45/50 you click on battle and then there is the boss....
But above you it said the boss was not there yet so you thought it was save to enter the fight.
In a case like this it would be nice to have a run or give up button so your pets don't end up dying because you can't win against powerfull ones like that yet.
With a give up or run button your pets wont end up dying for no good reason. Of course if you click this butten you won't get any experience points or prizes. You could make this button only appear with bosses like that queen spider or just make one that can be used everywhere. But it would be nice to have an option out for those bosses in particular.
Sheechwan
Level 75
Majestic Green Thumb
Joined: 12/19/2012
Threads: 160
Posts: 3,419
Posted: 2/11/2013 at 2:28 PM
Post #2
I think that would be great, but the User would have to
"lose" something, maybe a bit of money or a bit of the
Health or the pet(never enough to kill them of course)
or it'll make it too easy~ owo
(Even if I prefer to fight until I fall, even if it's looking like
lost in advance, sometime you can have luck or just lots
of Criticals~ XD)
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 2/11/2013 at 3:58 PM
Post #3
That seems fair. Losing something. It is still better than having your party all knocked out on the floor.
Sheechwan
Level 75
Majestic Green Thumb
Joined: 12/19/2012
Threads: 160
Posts: 3,419
Posted: 2/11/2013 at 6:04 PM
Post #4
*nods* Yes because they can recover some HP
slowly at no cost, but when dead, at least as it
is now, you GOT to use draughts or the Healer~ owo
Even if I don't die enough often to freak out on
the Healer, nor I'm going to miss Draughts any
time soon, I do think for newest users or just
those who are already a bit grinding on the
money, that the healer become a bit more costy
more you got Health~ XD
Chidori
Level 60
Stocking Stuffer
Joined: 1/21/2013
Threads: 109
Posts: 2,169
Posted: 2/12/2013 at 11:29 AM
Post #5
I agree completely. O.O You don't know how many visits to the healers I have to do....
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 2/21/2013 at 9:24 AM
Post #6
I was thinking the same thing. Maybe you could surrender by giving the enemies a certain amount of gold, or run away and all your mp and are reduced to 1 hp. I think it should be an option that's only available at the very start of the battle though, or make it a "Run away in 3 turns", otherwise people would just use it to run away right before the final blow.
Kaosu
Level 72
Trickster
Joined: 1/7/2013
Threads: 37
Posts: 510
Posted: 2/21/2013 at 12:13 PM
Post #7
I support the idea of a run away but loose health type thing, but I'm not so sure about it begin restricted to the first few turns. I understand that most battles you enter into and are like "welp I'm screwed", but there are some battles that you enter into thinking you can do it, and get them down to 3/4 health or something before it all goes bad.
BlackKitty
Level 31
Joined: 1/31/2013
Threads: 4
Posts: 18
Posted: 2/21/2013 at 12:50 PM
Post #8
I like the idea of a 'Run away' button, but I don't think it should take away health.
Look at it this way. We battle to get Experience (and occasionally random items). If we leave a battle before killing all the opposition, we don't gain any Experience points and there's no chance of getting a random item (this goes double for things like bosses since they usually drop items). That seems like a fair exchange.
We get to leave battle without a massive healer's fee, in exchange there is no Experience gained and no random items.
Shadowphyr
Level 60
Joined: 12/20/2012
Threads: 44
Posts: 674
Posted: 2/22/2013 at 11:49 AM
Post #9
Rather than losing health, I would suggest a loss of gold. Plenty of games do it, and it would seem fair. Doesn't have to be a huge amount, either, something like double to triple digit losses depending on the difficulty of the fight, region level, and comparative party level.
Of course, boss fights should be exempt from this option.
Draco
Level 60
The Hallowed
Joined: 12/17/2012
Threads: 60
Posts: 1,783
Posted: 2/22/2013 at 4:05 PM
Post #10
I personally think there shouldn't be a gold/health/etc. penalty, but Escaping should count as a loss to a user's record.
Edited By on 2/22/2013 at 4:05 PM.
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