Forum Index > Suggestion Box > Rewards For Releasing Sylesti
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Weewoo
Level 70
The Kind-Hearted
Joined: 12/25/2017
Threads: 149
Posts: 5,563
Posted: 2/9/2020 at 7:58 PM
Post #1
I don't have much energy or time so I'll put this as simply as possible.
Sylestia is a game that encourages breeding, this of course led to over-breeding and dishwater pets. It was inevitable but it's still annoying. It ruins the sylestian economy and the price you can get for sylesti with great traits and colors.
The selling of pets at low prices makes most other things that are priced reasonably seem too expensive and people don't want to buy them. Its like going to a dollar store and finding an item that is very poorly made. You then go to a normal store that also has that item but it's much better made and therefore costs more. You don't buy it because it seems to expensive.
So! What if Krin implemented a rewards system for releasing sylesti. It doesn't have to be gold, that would be easy money, I know people are a fan of scales so you could get a certain amount of those for each tier. Maybe new avatar items could be added for very high tiers and regular essences for middle tiers.
People aren't very driven to release their sylesti and you know what that means? That means there are 5,597 sylesti priced from 1g-1000g that are probably all dishwater and need to be released. If someone were to release them all that would cost them close or over 500k
I personally spend up to 500g a day releasing sylesti to try and help. I even tried to make it fun and made a thread of my favorites that I've released and how many sylesti I have released. I don't spend at least 30 minutes a day releasing sylesti just because.
Edited By Weewoo on 2/12/2020 at 3:33 PM.
Imorphemi
Level 75
High Warlord
Joined: 3/1/2018
Threads: 153
Posts: 1,224
Posted: 2/11/2020 at 8:30 AM
Post #2
There technically is already a reward for releasing Sylesties, but I do agree that it could be extended a little more to make it feel...better i guess. I really think its just the idea of releasing sounds bad to newer players because its like giving up on a pet and kicking it out of the house and all that ehhhhehmmmm...So thats why they don't do it. In Flight Rising they phrased it a little more bearable, didn't they? Like exalting or something like that? Now serving something something something i dont remember. If that was given a change maybe something would happen.
Weewoo
Level 70
The Kind-Hearted
Joined: 12/25/2017
Threads: 149
Posts: 5,563
Posted: 2/11/2020 at 2:04 PM
Post #3
Exactly, I exalt all my hatchlings in FR for the gol
Xavion
Level 75
The Perfectionist
Joined: 10/15/2013
Threads: 460
Posts: 5,886
Posted: 2/11/2020 at 3:01 PM
Post #4
Two things to note.
1) Refering to this "I think scales would be best because you get scales for breeding sylesti, why not get them for releasing them as well?" from above... You don't get scales for breeding. I believe it was 10 advancement points for every pet bred but I'm well over the cap so mine no longer go up and I can't confirm. Pretty sure it was 10AP, but definitely not scales else I would have no trouble getting them.
Currently the only way to get scales is nurtures. .-.
2) I like this idea, and I've been suggesting it on literally every pet economy discussion I've seen over the past couple of years in some form or fashion - either release to the wild for scales, or sell to NPC for scales. Still hasn't happened, but I will always support it.
I will note a potential problem that could come of this, though. The main possible backlash is people going out to mass-buy the cheap pets for the sole sake of releasing them for scales. There's already been plenty of players that whine when someone buys a pet from them to release it - happens the most often during the contests that involve releasing pets, and it does stir up some needless drama. Apparently some people actually want to sell their pets for nothing. I don't get it, personally, but I actually like healthy economies. >.>
Aside from that, strictly in numbers I don't think this would change anything regarding the value of scale-bought items. 1 pet dye = 1000 scales, so if it's 1 scale per pet released we're talking 1000 pets released for a single pet dye. Even if it's boosted to 10 scales per release, that's 100 pets.
"Buying" pets to release them for scales wouldn't be profitable unless there's an endless supply of pets for sale at 100g and below (for 1 scale per release meaning you have to buy and release 1000 pets) or 1000g and below (for 10 scales per release meaning you have to buy and release 100 pets.)
*Numbers based on pet dyes usually being ~100k, which puts 1 scale at ~100 gold value.
Additionally, breeding pets just to release them for scales would be an extremely tedious multi-step process which, with the nurturing grounds being so greatly improved, would also be a waste of efforts. I don't think anyone would "abuse" such a system if release-for-scales was implemented; it'd be a lot more efficient to just nurture pets.
I would give one exception to the releasing thing, and that would be for pets that are automatically released from the hatchery when they turn adult. It's the only potential exploit I see for it. Manual releases = scales; auto releases = nothing.
Jemadar
Level 74
Grand Protector
Joined: 5/2/2019
Threads: 25
Posts: 689
Posted: 2/11/2020 at 3:35 PM
Post #5
I have often thought that releasing need some more incentive to release. the chances to obtain a LG egg aren't enough, especially since they aren't guaranteed to be themed and you need so many pets to be released in order to have the chance to obtain it.
While I wouldn't mind scales, I don't think, if Xavion is correct (and not doubting just saying it) in the math, that adding just a scale incentive would really do much for the pets being sold for cheap. Since you would have to have pets under a specific amount in order for it to be profitable (or at least not doing it at a loss), then most players simply wouldn't do it.
I feel that a better way to go would be more along the lines of a tiered reward system, where once you reach a tier, you are eligible to randomly obtain an item (or potentially eggling) from that tier's pool of rewards. There would be multiple tiers, and you could theoretically be eligible for multiple tiers at the same time (and thus get multiple rewards for releasing one pet)
There would be lower end tiers, that don't need as many pets released in order to reach them, that would give out lower end rewards, while the top tiers would give out good rewards.
(ie, though these wouldn't necessarily be the items used, say that you release 50 pets and you are eligible to obtain a reward from a pool that contains a philter of amnesia and lesser pet dye. Release 1000 pets, and you are eligible for a greater pet dye or Greater Genetic Mutator).
It also wouldn't be a flat 'release 50 pets and get X' it would be 'release 50 pets and you are eligible for X. You may have to release up to 100 pets before you obtain X'. It would be along the lines of the pyromaniacs, where the longer you went without an encounter of them, the more likely you were to encounter them.
Numbers and rewards could also be adjusted on the fly, so to speak, to make sure that things don't become unbalanced, and as time goes on, more items (or pets) could be added into the pool to 'thin' out the rewards.
An alternative to this would be to make it dependent on the pet released. IE, if the goal is to make themed and purebreds more valuable than they are (which is mostly what I see complaints about. I see people complain about 'dishwater' pets, but most people I have seen don't actually WANT non-themed pets, so I see no reason really that those need to have their prices elevated a great deal) then there could be a mechanic where releasing themed pets (of any theme or species) would make you eligible for better rewards than just releasing non-themed pets.
As for the issue with releasing period, I look upon it the same as exalting on FR: Once you sell a pet, you have no control over it, and thus if you don't want your pet released, don't sell it for cheap (or sell through the forums)
Weewoo
Level 70
The Kind-Hearted
Joined: 12/25/2017
Threads: 149
Posts: 5,563
Posted: 2/12/2020 at 3:36 PM
Post #6
I think I might've mentioned it was late when I wrote this, if not then it was. I confuse nurturing and breeding and applying points and scales. Oops, my bad.
But I agree with the auto release and manual release point. As for the people who throw fits about their pets being released, they don't technically have any rights to them once they're sold so I dont know why they bother arguing when I think Krin stated that somewhere on the pet sales forum page >.<
Vin
Level 70
The Kind-Hearted
Joined: 3/14/2014
Threads: 18
Posts: 352
Posted: 2/21/2020 at 1:20 PM
Post #7
support. flightrising is annoying because of the slow breeding times which is why I'm active on sylestia more. but the one thing it does right is make it more valuable to release a thing than just keep it 'because'. if there is no value to not-having a pet, and potential benefit to having it - why wouldn't people mass breed? like even if you sell rare offsprings for 10g and only to people who will release them on principle or for lost grove, that's still more benefit to having the pet than to releasing it yourself.
then the pets people keep would be the ones the actually care about or have value as well as putting a floor on the value of pets. just like adding a sell price to avatar items helped the item economy do the same thing with pets.
Sookiejane
Level 70
The Tender
Joined: 1/20/2020
Threads: 5
Posts: 50
Posted: 2/25/2020 at 1:07 PM
Post #8
Short response, but I totally agree with having some nice incentive for releasing.
I don't think folks should think of the term "release" as being a negative thing. Sanctuaries who rehabilitate animals do so with the goal of releasing them back into the wild. And it's a positive thing!
I'm new here, but would love to see something implemented to help combat dishwater pets that no one particularly wants filling their stables, but feel to bad to get rid of. :\ I have bred a few bare-bones Sylesti and who would want them? xD
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/9/2020 at 10:18 AM
Post #9
Yes I think you hit the problem on the head. Many people have problems releasing pet because of guilt feelings. Especialy if your new, and the first bunch of pets you come across have meaning to you so you want to look for owners who will treasure them. The knowledge that real life pets released in the wild usualy die plays a huge part in this.
What could help is if Sylestia creates this atmosphere where releasing is not a cruelty, but a kindness. Like you release a sylestie you get a comment like : ''insert name'' looks around the beautifull forrest in wonder. she turns back to you, giving you a final friendly nuzzla as thanks for all you did, and happely runs off to experience the free world.''
Like it could be written better. But give the impression released pets are GRATEFULL for being released. And that released sylestied do not die once released, they thrive.
You could maybe even get cute random updates in your mailbox once in a while or something like ((insert name became the leader of a group of lupora.) or (insert name made friends with a bulbori and they are now traveling the world together) Or whatever sappy random stuff can be on occasion send your way.
But even withoud the mails, you could just get a real positive message when you release a pet, so you feel GOOD doing it. Instead of guilty.
Most players here are real life animal lovers, and they project how they love real animals on their sylesties. Which is nothing wrong with and should be taken into consideration. Making people feel good and safe about releasing pets could help a lot I think.
How exactly they could do this could be further discussed/brainstormed over of course.
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 3/9/2020 at 10:29 AM
Post #10
While I personaly couldn't care less stuff gets sold cheaper I do agree on how we have way way to many pets for sale (and breeding).
And I agree how creating a more rewarding experience for releasing them would be a very good first step.
I think awarding scales is a good idea. (But maybe with a max on how many scales you can earn a day this way to avoid mass breeding just for the sake of scales)
On top of that, I also think adding a positive ''personal'' message as you release a sylestie could do wonders.
Most people playing Sylestia are animal lovers. They therefore project the fact that real life tame pets released into the wild die and/or suffer.
Sylestia should make it clear that released Sylesties are not the same as real animals. That Sylesties released in the wild not only not die and do not suffer, but thrive and become super happy playing, exploring, adventuring all the world has to offer.
Like a message when you release a sylestie that says '' insert name gives you a gratefull look as she gives your palm a last lick in thanks for all you've done for her, and then runs off into the world, excited to see whats in store for her'' or something like that.
Make it feel like parents who let their kids go free into the world to make their own paths. Sylesties are happy in the wild. Release them if your not giving them plenty of attention, as they will thank you for it.
So a concious easing message, and a small reward on top of that like scales.
And in return to avoid feeling guilty if you buy back a pet from the wild for those 50 diamonds the pet could say it had a very fun adventure and learned a lot, but if you need him/her by your side he/she will always be there for you for as long as you need them.
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