Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 1,419 289
Sylestia Pet Data
Category Total Yesterday
Pets 8,873,371 742
Generated 716,785 154
Captured 1,259,398 171
Bred 6,897,050 417
Statistics updated daily at midnight
Forum Index > Q&A (Newbie Friendly) > RP Game Mechanics
Page 1  
Author Thread Post
Gingertail
Level 63
The Kind-Hearted
Joined: 4/29/2018
Threads: 30
Posts: 645
Posted: 10/12/2019 at 2:13 PM Post #1
I'm interested in starting a game in the RP Games section but I don't know how skills work. I've played several and most have you allot skill points to various traits but I'm not sure how best to use them to calculate the difficulty of actions and create dynamic characters.

Is anyone with experience or ideas willing too share what they've done?
Sakina
Level 75
Queen's Grace
Joined: 12/17/2012
Threads: 54
Posts: 2,481
Posted: 10/12/2019 at 5:13 PM Post #2
Oh man, what a loaded question. The answer is, there is no one single way to create skills in an RP. It's entirely up to you. The system you decide to use is going to heavily depend on whatever type of game/story you want to play/tell. On one hand, you could create complex characters with multiple skill traits a la D&D and other tabletop games. On the other, you could do something as simple as giving each character a single number to represent their strength. Or, I suppose, just create a roleplay without any skill points.
Gingertail
Level 63
The Kind-Hearted
Joined: 4/29/2018
Threads: 30
Posts: 645
Posted: 10/12/2019 at 6:19 PM Post #3
I wanted to run a warrior cats RP. So you're a cat and you have to hunt and fight and it doesn't need to be complicated but I need a way to figure out results. Any particular suggestions on how to work it?
Sakina
Level 75
Queen's Grace
Joined: 12/17/2012
Threads: 54
Posts: 2,481
Posted: 10/12/2019 at 6:35 PM Post #4
If you're insistent on making it quantitative, something simple like a single level might work. A level 5 cat can take down a level 5 and below rat or something like that. Personally, I think things are more interesting if battles are left mostly up to the players. If you're just running a small RP with few characters then there isn't much need for levels or skills of any sort. Let the players play their characters and interactions and decide the outcomes based on things like their creativity and how well they play their character.
Gingertail
Level 63
The Kind-Hearted
Joined: 4/29/2018
Threads: 30
Posts: 645
Posted: 10/12/2019 at 6:43 PM Post #5
I'll try that, thank you!
 
This Page loaded in 0.008 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2025 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.