This is an enjoyable game, but it is tedious. I've found that on quests when you go to do them you end up having to fight many times over. The fighting is fun, but when you're doing it tons before you can get to the point to do something for your quest it gets tiring... So my suggestion is that you do something to make it where you don't end up fighting so much before you can get to something for the quest. I would give some idea as to how to fix it, but I don't know how what you get on the Exploration Window works, I have an idea of how but I'm not sure. Nevermind.
Edited By Fiddlerontheroof on 11/8/2013 at 1:57 PM.
Edibbs
Level 60
The Tender
Joined: 8/23/2013
Threads: 85
Posts: 1,939
Posted: 11/8/2013 at 1:38 PM
Post #2
There are already plans on implementing, both, a way to attract and repel enemies while exploring.
http://www.sylestia.com/forums/?thread=7508
http://www.sylestia.com/forums/?thread=4310
Fiddlerontheroof
Level 37
Joined: 11/6/2013
Threads: 1
Posts: 12
Posted: 11/8/2013 at 1:56 PM
Post #3
Oh, okay, I didn't know, sorry.
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 11/8/2013 at 2:42 PM
Post #4
Oh! I think you'd also be happy to know that something to make the game more interesting has already been implemented, but only at higher levels! Somewhere down the line the first areas released will also get the revamp, but for now they use that explore system you've gotten used to.
The new system is very pokemon-like. Your avatar travels around a grid, where you can investigate items and treasure chests that appear on your map, fight named bosses in whatever order you'd like, go directly to storyline spots and complete tasks (similar to quests) however you'd like. You also get random encounters with wild sylesti (and sometimes bandits).
It's way more engaging that the original "click the explore button" system! (the halloween zone uses this system too, but you can't really get a feel for doing quests there since there are none).
And like Edibbs said, there is still a lot of stuff planned that hasn't even been implemented! (aha can you tell I'm excited orz ).
Finally, there's no need to be sorry! The game is still in beta, so player input is very helpful!
Fiddlerontheroof
Level 37
Joined: 11/6/2013
Threads: 1
Posts: 12
Posted: 11/8/2013 at 2:56 PM
Post #5
Yeah, the new system is cool, I have played the Fall festival Esior's Fields thing, I did think it odd that the exploration was different then the other, I actually played the Fall festival one before I even knew how to get to the normal Esior's Fields.
Edibbs
Level 60
The Tender
Joined: 8/23/2013
Threads: 85
Posts: 1,939
Posted: 11/8/2013 at 4:02 PM
Post #6
Yes, like Ash said, there's no reason to be sorry. :) This forum was made for questions.
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