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Forum Index > Suggestion Box > Sweet Scent
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Author Thread Post
Amirell
Level 60
The Kind-Hearted
Joined: 2/1/2013
Threads: 101
Posts: 1,285
Posted: 11/1/2013 at 9:53 AM Post #1
Granted I'm impatient and I'm used to the old encounter system :P But perhaps a good idea would be to introduce an item that works similar to how Sweet Scent works in pokemon!

Pretty much Sweet Scent is an Ability that attracts a monster to attack whenever it's used! It would just save some time for people who are really eager to catch alot of things :)
Ghostfingers
Level 60
The Hallowed
Joined: 5/4/2013
Threads: 4
Posts: 81
Posted: 11/2/2013 at 5:55 PM Post #2
If we can also have a repellent option for when you just wanna get somewhere quickly, I'm so down with this, haha! :)
Amirell
Level 60
The Kind-Hearted
Joined: 2/1/2013
Threads: 101
Posts: 1,285
Posted: 11/2/2013 at 10:09 PM Post #3
Agreed :D
Lunesca
Level 61
The Kind-Hearted
Joined: 4/19/2013
Threads: 24
Posts: 202
Posted: 11/3/2013 at 2:21 AM Post #4
I like. There's been times (Like the festivals) where i have a horrid time finding any pets and could use a "Sweet Scent" option.

And then there's been others (Like during missions) where I get so bombarded by wild sylesties that I just give up trying to complete the missions and stick to the other aspects of the game.

Though the only way to keep this from getting out of hand is to set them up as potions and have to buy them for a good amount of gold, similar to trap prices, or have them in the scale shop for 100s each for small potions and 500s for the medium potions and 1000s for the larger potions.

Small potions covering 25 steps
Medium potions covering 75 steps
Large potions covering 150 steps

just as an example of making it worth putting into the game without it being over used.
Amirell
Level 60
The Kind-Hearted
Joined: 2/1/2013
Threads: 101
Posts: 1,285
Posted: 11/4/2013 at 2:03 AM Post #5
Double agree Luna :D!
Cerberus
Level 75
Trickster
Joined: 7/12/2013
Threads: 168
Posts: 2,874
Posted: 11/7/2013 at 5:10 PM Post #6
Link: https://www.sylestia.com/forums/?thread=7508&page=1#2
Author: Ghostfingers
Time Posted: 11/2/2013 at 5:55 PM
If we can also have a repellent option for when you just wanna get somewhere quickly, I'm so down with this, haha! :)


YESS
Edibbs
Level 60
The Tender
Joined: 8/23/2013
Threads: 85
Posts: 1,939
Posted: 11/7/2013 at 5:16 PM Post #7
^This SO.MUCH!!

I like both ideas and fully support them! :)
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 11/7/2013 at 6:22 PM Post #8
This has been suggested a few times, if you're interested in seeing one of the thread and here's fai's response

Link: https://www.sylestia.com/forums/?thread=4310&page=1#2
Author: Faiona
Time Posted: 7/4/2013 at 7:25 PM
We've already planned on things like that for the crafting system, and having things like 'attractors' ...so a Sylvorpa Attractor where you'll have a higher chance encountering Sylvorpa.


If I recall, repels are also planned for in the future.
Amirell
Level 60
The Kind-Hearted
Joined: 2/1/2013
Threads: 101
Posts: 1,285
Posted: 11/7/2013 at 9:08 PM Post #9
Ohhh I didnt do much sifting through the forums sorry :(
Ash
Level 70
The Hallowed
Joined: 2/16/2013
Threads: 44
Posts: 1,505
Posted: 11/7/2013 at 11:05 PM Post #10
Aha no worries man, it was several pages back so not like it was getting posted right after another thread, it's totally understandable. I was just linking the thread so that people could see it's been approved yay
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