Forgot Password?
Advanced Search
Join our Discord Follow our Facebook page Follow our Instagram page View Official Sylestia Merchandise
Active Players on Sylestia
Category Total Yesterday
Players 1,507 261
Sylestia Pet Data
Category Total Yesterday
Pets 9,113,923 709
Generated 742,414 66
Captured 1,280,409 178
Bred 7,090,952 465
Statistics updated daily at midnight
Join Today!
Forum Index > Roleplay Games > Decay (RPG)
Page 1 1, 2, 3... 14, 15, 16 Go to Page:
Author Thread Post
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:44 PM Post #1
(This is a zombie apocalypse RPG, this is my first RPG so things may get a little crazy...)

You wake like you do every day, in a small room with only a cot and a ratty bed cover. Today there was a slight drizzle of rain pattering on the singular window in your room. This was home, even if you did seem to share it with a few spiders and mice. As you sat up and stretched a knock came at the door and the familiar face of Anthony peered in. His stubble covered face offered you a warm smile. "Breakfast's ready, kiddo. Martha has some news for us all so it's mandatory this morning." With that he shut the door again leaving you to get ready.

Rules~
1.) As narrator I make up the story, my word is law.
2.) Only one character please, I myself didn't want to end up getting confused as to what character belongs to who.
3.) No controlling NPCs or what is happening around your character. This is an RPG, you only control your character and their actions based on what information I give.
4.) Character must have flaws, they all can't be teen age war veterans that know how to use any weapon they find.
5.) Quote or Bold the post in which you are replying to in your answer, it makes it easier to keep up with everything.

Spots Available: 1/3 (subject to change)

Sign Up Form-
Name:
Age & Gender:
Appearance:
Personality:
Group Class: (class list in second post)
Likes: 3+
Dislikes: 3+
Pet: (optional, choose from the pet list)
Fears:
Weapon of Choice: (only one to start with, choose from the list)
Skills: (Leave blank, based on class)
-Strength: 0
-Dexterity: 0
-Constitution: 0
-Intelligence: 0
-Wisdom: 0
-Charisma:0
Edited By Hawke on 7/23/2018 at 12:22 AM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:44 PM Post #2
Guide to stats-
~Strength (Body, Might, Brawn)
A measure of how physically strong a character is. Strength often controls the maximum weight the character can carry, melee attack and/or damage.

~Constitution (Stamina, Endurance, Vitality)
A measure of how sturdy a character is. Constitution often influences hit points, resistances for special types of damage (poisons, illness, heat etc.) and fatigue.

~Dexterity (Agility, Reflexes, Quickness)
A measure of how agile a character is. Dexterity controls attack and movement speed and accuracy, as well as evading an opponent's attack.

~Intelligence (Intellect, Mind, Knowledge)
A measure of a character's problem-solving ability. Intelligence often controls a character's ability to comprehend foreign languages or puzzles.

~Charisma (Presence, Charm, Social)
A measure of a character's social skills, and sometimes their physical appearance. Charisma generally influences prices while trading and NPC reactions. Under certain circumstances, this skill can negate combat actions between players and NPC enemies.

~Wisdom (Spirit, Wits, Psyche, Sense)
A measure of a character's common sense and/or spirituality. Wisdom often controls a character's ability communicate with entities, or discern other characters' motives or feelings.




Classes:

-Scout-
As the name suggests they explore the city to mark new locations, locations of supply drops, and where other camps are set up. They normally stay away from camp one to two weeks at a time, and can even serve as messengers between camps. Scouts can never get lost in the city.
-Strength: 1
-Dexterity: 2
-Constitution: 2
-Intelligence: 2
-Wisdom: 1
-Charisma:1
Special Skill- They can navigate in any weather, or terrain, and have amazing memories. Naturally agile.

*Fighter*
They normally form patrols, or work as guards. When a group goes out to collect supplies there is always at least one fighter with them. A Fighter is able to wield heavy weapons, and deals more damage.
-Strength: 4
-Dexterity: 0
-Constitution: 3
-Intelligence: 1
-Wisdom: 1
-Charisma:1
Special Skill- They are physically stronger than any other class, and tend to be much more intimidating than the other classes. Able to carry more in pack.

>Looters<
In charge of fetching supplies, normally with a sturdy vehicle. They can follow the scouts maps to a supply drop and collect the loot. They are strong and work very fast at solving problems such as road blocks.
-Strength: 3
-Dexterity: 1
-Constitution: 3
-Intelligence: 3
-Wisdom: 0
-Charisma:0
Special Skill- They are naturally smart and skilled in the art of solving problems. They get a temporary speed boost due to adrenaline rushes.

+Crafters+
Usually technicians or creative people. They spend most of their time inside fixing various problems from weapons to plumbing. This includes doctors, and communications. They can fix any problem if they put their mind to it.
Strength: 0
-Dexterity: 2
-Constitution: 2
-Intelligence: 4
-Wisdom: 2
-Charisma:0
Special Skill- They can fix anything they find that's broken, can comprehend instructions better, and tend to work better under pressure. They can also function better than the other classes with fewer hours sleep.
Edited By Hawke on 7/23/2018 at 5:39 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:45 PM Post #3
Pets-

Beginning class: (lvl 1 Wisdom)
~small dogs (all mixed breeds with no real way to tell what they are)
~turtles
~cats (all mix breeds)
~rabbits (once they are caught in a live trap and tamed)
~chickens
~sheep

Medium class: (lvl 2-4 Wisdom)
~medium dogs (all mixed breeds)
~opossums
~young raccoons (lvl 4 wisdom required)
~young pigs (lvl 4 strength required)
~goats
~horses (tamed)

Advanced Class: (lvl 5-7 Wisdom) (rare)
~large dogs (all mix breeds)
~foxes (lvl 7)
~skunks
~owls
~geese
~horses (wild)

Expert class: (lvl 8-10) (super rare)
~bear cubs
~wild pigs
~big cats
~hyenas
~elephants
Edited By Hawke on 7/22/2018 at 10:36 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:45 PM Post #4
Weapons:
Listed is what you can buy not all that you can find while out searching

Beginning class: (lvl 1 Strength)
~small kitchen knife (2 damage, weak, close combat, silenced)
~baseball bat (2 damage, durable, close combat, silenced)
~metal pipe (2 damage, durable, close combat, detectable sound (light))
~.9mm handgun (10 damage, mediocre, long range, detectable sound (loud))
~slingshot (2 damage, weak, long range, silenced)

Medium class: (lvl 2-4 Strength)
~machete (4 damage, weak, close combat, silenced)
~shovel (3 damage, weak, medium range, detectable sound (light))
~.45 colt revolver (15 damage, mediocre, long ranged, detectable sound (loud))
~TMP (machine gun) (7 damage, mediocre, medium range, detectable sound (loud))

Advanced class: (lvl 5-7 Strength)
~reenactment sword (6 damage, weak, close combat, silenced)
~cross bow (7 damage, sturdy, long range, silenced)
~shotgun (20 damage, sturdy, medium range, detectable sound (loud))
~sniper rifle (40 damage, sturdy, long range, detectable sound (super loud))

Expert class: (lvl 8-10 Strength)
~rock launcher (100 damage +fire, one use, long range, detectable sound (super loud))
~mines (75+ damage, one use, close range, detectable sound (loud))
Edited By Hawke on 7/23/2018 at 11:03 AM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:46 PM Post #5
Characters (NPC):

Survivors~

- Martha: leader of the Survivors| die hard, charitable, motherly| 28 years old

-Anthony: second in command, Scout| brotherly, loyal, caring| 23 years old

-Hailey: Looter| adrenaline junky, bubbly, boarded line insane| 20 years old

-Mark: Fighter| reserved, keeps to himself, grumpy| 39 years old

-Randa: Crafter| helpful, hard working, flirty| 30 years old

Other-
~Sammy: baby| happy, playful, content| ??

~??: Sammy's Father| ?? | ??

Characters (Players):
~ Tia: fighter| Spunky, honest, loyal| 18 years old
~ Kaden: Looter| smart, carefree, resourceful| 17 years old
~ Shimasu: Crafter| quiet, intelligent, pessimistic| 16 years old
Edited By Hawke on 7/24/2018 at 11:07 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:47 PM Post #6
Discovered Places:
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:48 PM Post #7
Map Markers:
Home (camp to the Survivors):

An abandoned hotel, surprisingly its still standing.

The Radiation Plant:

Off limits





Edited By Hawke on 7/22/2018 at 11:06 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:49 PM Post #8
Player 1: Grapejuice

Name: Tia

Age & Gender: 18 & Female

Appearance:


Personality: She's spunky and always says whats on her mind that can make her come off as rash, arrogant, or rude but she's just honest and can actually be very funny and outgoing once you get to know her. She is also extremely loyal.

Group Class: Fighter

Likes: Puns, people, thrills, acting

Dislikes: cowards, disloyalty, liers, being contradicted when she knows she's right.

Pet: Cat (Eros)

Fears: for all the talk that she loves thrills and hates cowards her worst fear is dying and the fear that that fear might overtake her morals, she's also afraid of drowning.

Weapon of Choice: Baseball bat

Skills:
-Strength: 3
-Dexterity: 0
-Constitution: 3
-Intelligence: 2
-Wisdom: 1
-Charisma:1

Inventory:
+small back pack (camo green, 15 carrying spots) (6/15)
+baseball bat
+bottle of water (refillable)
+can of food (one use)
+lighter (two uses)
+flashlight (five uses (long periods of time))
+map
Edited By Hawke on 7/23/2018 at 12:04 AM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:49 PM Post #9
Player 2: LivingInMyOwnReality

Name: Kayden

Age & Gender: 17 and Female

Appearance:


Personality:
She is very smart and somewhat lazy, she likes to smoke and is very carefree. She enjoys exploring and is very in shape, despite her skinny frame. She dislikes being in places surround by lots of people, as she starts to feel nervous. She prefers to be with one or two very close friends and with those people she will trust anything with them. She will always try to find shortcuts around doing things and is very resourceful. Adrenaline junky, and drug user.

Group Class: Looter

Likes: Smoking, skate boarding, listening to music

Dislikes: Crowded places, public talking, being controlled

Pet: dog (Zelix)

Fears: Being forgotten, being the last person alive, not having any friends

Weapon of Choice: baseball bat

Skills: (Leave blank, based on class)
-Strength: 3
-Dexterity: 0
-Constitution: 3
-Intelligence: 3
-Wisdom: 1
-Charisma:0

Inventory:
+small back pack (navy blue, 15 carrying spots) (6/15)
+baseball bat
+bottle of water (refillable)
+can of food (one use)
+lighter (two uses)
+flashlight (five uses (long periods of time))
+map


Edited By Hawke on 7/23/2018 at 12:49 PM.
Hawke
Level 73
The Kind-Hearted
Joined: 7/7/2013
Threads: 324
Posts: 16,550
Posted: 7/22/2018 at 9:50 PM Post #10
Player 3: Withseoul

Name: Shimasu

Age & Gender: 16 and male

Appearance:


Personality: Quiet, creative, imaginative, pessimist, he needs to be doing something with his hands, can fix almost anything, he won't normally talk to anyone he doesn't know, despite his personality he is hard to scare.Though he doesn't like people he likes being around them (dunno how that makes sense but its true)

Group Class: Crafter

Likes: Mostly silence, figuring things out, making things

Dislikes: not doing anything, people, deadlines

Pet:A turtle named Koi

Fears:Things won't work, he doesn't know anything, he is useless

Weapon of Choice: .9mm handgun

Skills:
-Strength: 0
-Dexterity: 2
-Constitution: 2
-Intelligence: 4
-Wisdom: 2
-Charisma:0

Inventory:
+small back pack (cardinal red, 15 carrying spots) (8/15)
+.9mm handgun
+10 extra round of ammo (one use each)
+two full ammo clips (reusable)
+bottle of water (refillable)
+can of food (one use)
+lighter (two uses)
+flashlight (five uses (long periods of time))
+map

Edited By Hawke on 7/23/2018 at 12:56 PM.
Go to Page:
1, 2, 3... 14, 15, 16
This Page loaded in 0.013 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
Join our Discord Follow our Facebook page Follow our Instagram page Visit Official Merchandise Shop
© Copyright 2011-2026 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.