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Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 7/22/2018 at 4:08 PM
Post #1
~ Heroes of Today ~
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 7/22/2018 at 4:08 PM
Post #2
Rules
1. We pick your Noble Phantasm and Weapon so leave blank.
2. Don't be a mary sue and destroy our trust.. you can do this:
Narrator: You enter a field, hundreds of colourful plants were scattered a round, a few already picked
Roleplayer: They picked a plant
But please don't do this:
Narrator: You enter a field, hundreds of colourful plants were scattered a round, a few already picked
Roleplayer: They found a blue plant with purple swirls and ate it, giving them magical flying super strengths so they could blow up all their enemies :D
3. Fights will be judged by the narrator. Go all out of your moves but final say will be mine. You can't dodge an extremely good attack.
4. Class repeat is allowed.
5. Swearing itself is not allowed, but words like "dang/ screw it" are allowed.
6. Stay realistic. Lets not do the impossible, please c: Also no very childish characters. We're bored of extreme immaturity.
7. Bold/ quote & ping everytime unless you want to feel our Wraith
8. You can die c:
9. Don't chase something if you're asleep or chained or something tbh. You can't move.
10. Narrators word is final >:(
11. Don't control narrators or others characters that aren't your own. Thank you.
12. More rules will be added when we find necessary.
13. Just because you're here now, doesn't mean we can't deny you or kick you later on.
14. A hero is like Arthur of the Round Table or a hero from Greek Myths, kings and queen, gods and goddesses . They're legendary, mythical, fairy tale, or famous historical character.
(characters from anime, books etc could eventually be accepted but ask for our approval first)
15. Alignment is one of the following: Chaotic good, Lawful good, Lawful Neutral, True Neutral, Neutral Evil, Neutral Good, Chaotic evil, Lawful evil, Chaotic Insane, Lawful Insane
15a. If your character is watching a fight - will they take a side? If good, they will try to stop the fight. If Neutral, they will take neither. If evil, they will encourage the fight.
15b. If posed in a situation, will you character follow the rules and be Lawful, or be Chaotic and follow his whims independently? If somewhere in between, they are Neutral.
Edited By Enyo on 7/27/2018 at 11:19 AM.
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 7/22/2018 at 4:09 PM
Post #3
Sign Up Form
IGN
Characters name
Characters hero name before they died
Characters Image
Gender
Personality
Class
Heroes Wish
Weapon
Noble Phantasm
Alignment
Edited By Enyo on 7/23/2018 at 10:28 AM.
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 7/22/2018 at 4:09 PM
Post #4
(reserved)
Enyo
Level 70
Nature Walker
Joined: 1/19/2016
Threads: 14
Posts: 1,713
Posted: 7/22/2018 at 4:09 PM
Post #5
(reserved)
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/22/2018 at 4:10 PM
Post #6
Do not need to have personalities of these guys !
Assassin
They are stealthy and skillful in attacking, tending to prefer long-range. They are surprisingly friendly. Their preferred weapons are usually light such as knives, daggers, nunchucks, shurikens but they can use katanas as well.
They have the skill Presence Concealment which is the skill to hide themselves as a servant.
Archer
They are often arrogant and stuck up. They can shoot bows, guns or other weapons at opponants at long range and tend to have excellent eye sight.
They have the skill Independent Action which allows them to survive in the world even after their master is dead.
Caster
They tend to keep to themselves and are proud of their work. They tend not to use weapons more than magic, but they may use a weapon such as a staff.
They have the skill Territory Creation which allows them to create an area suited to their magic type.
Lancer
Quiet and sly, they like picking fights and are egotistical about this. They use lances and deal close-range damage. They won't follow the path of committing suicide in this rpg so don't worry!
They have the skill Magic Resistance which allows them to take less damage when attacked with magic.
Saber
They tend to be friendly and king hearted, giving up their lives, wishes and dreams. They use different types of swords, but usually one normal-sized sword and rarely duel.
They have the skill of Battle Continuation which allows them to continue fighting on a battle field with mortal wounds.
Rider
They tend to be very friendly and outgoing, joking around a lot. They usually fight with animals, not weapons but tend to wield spears, nunchucks or various other weapons anyway.
They have the skill Riding which allows them to ride anything.
Shielder
They tend to be quiet and shy with a lot of determination. They use shields and tend not to attack with anything that isn't their shield, reflecting or right-out attacking.
They have the skill Item Construction which allows them to create certain items with magical energy.
Beserker
They are sometimes crazed and disillusion, hard to control but very caring and loyal. They carry heavy weapons such as a broadsword, axe or mace, doing a lot of damage but having low defence.
They have the skill Mad Enhancement which raises strength but lowers mental capacities.
Ruler
They tend to be serious and enjoy playing games. They use a range of weapons like rider and can do long or short range attacks.
They have the skill Retaining Order which allows them to counter a masters order.
Edited By IvyCat on 7/27/2018 at 10:56 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/22/2018 at 4:10 PM
Post #7
Strength
Bodily might in terms of power
A - 200 damage
B - 160 damage
C - 120 damage
D - 80 damage
E - 40 damage
F - 20 damage
Endurance
How much damage one can withstand
A - 1800
B - 1600
C - 1400
D - 1200
E - 1000
F - 800
Agility
Quickness and speed of reaction
A - Very fast
B - Fast
C - Normal
D - Reasonable
E - Slow
F - Very slow
Magical Energy
How much energy you need to deal attacks
A - 40
B - 80
C - 120
D - 160
E - 200
F - 240
Luck
The quality of one's luck
A - Very lucky
B - Lucky
C - Normal
D - Reasonable
E - Not lucky
F - Unluckiest thing alive
Noble Phantasm
The strength of the magic one owns
A - 300 damage
B - 250 damage
C - 200 damage
D - 150 damage
E - 100 damage
F - 50 damage
Edited By IvyCat on 7/26/2018 at 10:23 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/22/2018 at 4:10 PM
Post #8
Your eyes hurt and your back ached, you felt something small and ticklish crawling across your wrist, it felt like it had legs and was quickly moving along, some sort of insect. You could barely remember what happened. A spirit had stood in front of you, they were faded and little twinkly stars had shone around them. You remember then offering you their hand.
A soft voice had echoed through your mind: "Come now, will you make a pact with and be reborn as a Heroic Spirit?" yes. That was what happened. As you openned your eyes, the world was blurry. There seemed to be distinct shapes you couldn't make out yet, but where there. You felt a rush of adrenaline as you got up, getting ready to start your adventure.
What happens in your story next?
Edited By IvyCat on 7/27/2018 at 10:54 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/22/2018 at 4:10 PM
Post #9
Reserve~
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 7/22/2018 at 4:10 PM
Post #10
Reserve~
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