- So as you guys now, we used to have monthly customizable avatar items. I also know that right now funds are a bit too low for that, but a lot of us old-timers MISS LIKE CRAZY the customizable ones that we could do. (Custom shadowstalkers, anyone? I still use mine. Looooove.)
So instead of monthly, as that would likely take too many funds right now with the other upgrades, why not seasonal? Maybe that could be in the budget. Not season-based, but the same sort of fun random stuff of the old monthlies.
- Fighting difficulty. I know I and a few others have some frustration with the new difficulty. Me, with my level 25 team with mythic gear, can fight so much better than a level 70 team. The difference is almost crazy. It causes some... what's the word. Issues when in the fest zone and doing contests. It's also frustrating due to the level of the difference. I can wipe out three enemies - 3 hits. I feel accomplished, happy, and excited. When I go into the fest zone with my level 60 pets and it takes 5 hits to take down one enemy, I don't feel accomplished at all. I don't really want to do it. Now, obviously, there will be some variation. Level 25 with all mythic gear VS Level 60 with normal gear. Mythic gear is better, and it's like fighting level 30 vs 25. That's the POINT of mythic gear. To be that beautiful and wonderful. I simply believe the jump is a tad bit too much because even when I use just normal legendary gear, I'm still killing enemies in 2-3 hits per. My main suggestion with this would be to lower the difficulty of the higher enemies so it matches up how it is at lower levels (25 vs 25 in normal gear being killed 2-3 hits, okay now 60 vs 60 in normal gear being killed in 2-3 hits per enemy instead of 5). Right now, even with the incentive of extra items, I'm wanting to use my arena team. It's much more effective. More fun to play with because man, I feel accomplished.
- Lastly, the grinding. This may just be me as an older player, but I've noticed some things lately - you either have a lot of spare time, or a lot of money (IRL). Otherwise, you're not going to get what you want. I've noticed this as an issue for me, but I'm still working on how to fix it without it being pretty much handouts. This part is more noting the issue, and saying that I'm still trying to brainstorm ideas on how to do it. I swear, I'll come back to this once I have more of an idea. I don't think contests should be removed, but I think something else could be added for the people who don't have a lot of money to spare, or hours of time to spare. Obviously, you'll still need to put effort into it - otherwise there's no point. Maybe puzzles? Hmmm. Complex, resetable puzzles that can be done once or twice daily, like dungeons, that give extra items. The quicker you solve them (have like 10 different puzzles), the better quality items, including things like the premium pouches. It would have to be a decent collection of puzzles, though, to presentt real challenge so people can't just auto-get something nice. Even the slider puzzle, and the other puzzle in one of the dungeons takes time even if you know the formula on how to do it. |