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Forum Index > Q&A (Newbie Friendly) > Needing help to kill Vorpar!!
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Author Thread Post
Blu33y3s
Level 63
The Tender
Joined: 3/24/2018
Threads: 1
Posts: 3
Posted: 5/22/2018 at 6:20 PM Post #1
Could someone please tell me, is there a secret way to killing Vorpar? I have fought him twice now and as soon as i get him to just below half way, he comes back with a vengance and wipes my party out!! Could someone Please Help!!!
MistressNyx
Level 75
High Priest
Joined: 1/19/2018
Threads: 121
Posts: 2,489
Posted: 5/22/2018 at 6:49 PM Post #2
I have the same problem...

VORPAR CANT YOU JUST GO AWAY?!
Amaya
Level 75
The Kind-Hearted
Joined: 12/18/2012
Threads: 67
Posts: 1,039
Posted: 5/23/2018 at 1:27 AM Post #3
Ok had a quick look at your pets and I may have noticed an issue. You do not have a pet that is good at taking hits (A tank). Also many of your pets have health proficiency points and not the points they need.

Tanking elements are Earth, Water and Shadow. These pets often have their proficiencies placed in health and agility. They should be in the 1st slot.

Glass cannon elements are meant to deal lots of damage you have two of these, Fire (magic/multi-target) and Wind (Physical/single-target). These pets should have their proficiency points in attack and dexterity. Dex is important because that is what triggers their secondary effects (on a crit). They should be in the 2nd or third slot.

Light pets are healers. If you place points in agility they could be a tank but they are not as good at it. Focus their points instead on attack for better heals.


Now your equips are also not ideal, Disciple is never really good. Tanking elements need their attack stat and agility (Assassin for Earth/water, Illusionist for Shadow). Glass cannons need Attack+Dex (Evoker for Fire, Myrmidon for Wind). Healers need a focus on their attacking stat, so Evoker is best but 1 or two Illusionist pieces is not bad.

Equipment levels and rarities look fine, but many are wrong, Myrmidon is useless for Pumba for example.
Scathreoite
Level 75
Hand of Destiny
Joined: 11/2/2014
Threads: 96
Posts: 4,408
Posted: 5/23/2018 at 1:46 AM Post #4
Vorpar is a Huge Pain and is incredibly tough. I've forgotten the fight mostly because we did it a while ago, but.

1. Make sure you have a stock of healing items.

2. You can check this post in the Sylestia Walkthrough if you need to know about what moves/strategy Vorpar uses.

3. Teams:
Blu33y3s

> First thing I note, you don't have a Tank pet to put in party slot 1, which would probably be useful for this fight.
A typical party setup is Tank (usually Water, Earth, or Shadow), Party Healer (Light), Attacker (Fire or Air), because it covers all the bases.
> All the gear the pets have for this fight, you probably want Legendary level 50 or 60 gear (lv60 epics, failing that), or Exotic or Vinethorn equipment that you buy off of the Broker from people with access to the Lost Grove.

Name: Pumba

Level: 60
Element: Light
Prof.: 2HP, 1Int
Relic: Myrmidon, legendary, lv45
Armor: Evoker, epic, lv50
Acc.: Disciple, epic, lv55
Acc.: Myrmidon, epic, lv55

> If you were running a Light Tank (not that common, but some people use them) you'd want to probably put the proficiency points into Attack and Agi and equip with Illusionist gear? I've never really full-on used a Light Tank (outside of swapping Edge of Atrocity, our Light Healer, with Vanguard Falchion, my Earth Tank, on some occasions during battle.)

> Light Healers, though, you want to put the proficiency points into the Int stat, and equip with primarily Evoker (Int/Dex) gear, with maybe one or two Illusionist (Int/Agi) if the pet really needed the speed boost to get off heals before opponent attacks.
> The relic and second accessory are an absolute No, Myrmidon equips are for Physical Attacker pets (Air element, mainly)
> Evoker would be fine if the pet was a Light Healer.
> Disciple is kind of an Eh sort of gear, and you're better off with other stuff.

Name: BuckBeak
Level: 59
Element: Air
Prof.: 2HP
Relic: Myrmidon, epic, lv45
Armor: Assassin, epic, lv50
Acc.: Disciple, epic, lv50
Acc.: Disciple, epic, lv55

> Raise to lv60
> Air pets are designed to be Glass Cannons, Attackers. Their profs should probably be, at level 60, 2Str/1Dex, as the primary Air attack only inflicts its debuff when the attack gets a Crit.
> Air Attackers want Myrmidon (Str/Dex) equipment
> Assassin gear is more for Physical Tanks (Water and Earth elements, primarily)
> Disciple, as we said, is Eh.

Name: Smog
Level: 60
Element: Fire
Prof.: 2HP, 1Int
Relic: Disciple, epic, lv50
Armor: Illusionist, epic, lv50
Acc.: Illusionist, epic, lv50
Acc.: Illusionist, epic, lv50

> As with BuckBeak's Air element, Fire pets are designed to be Glass Cannon Attackers. So you don't want to waste HP profs- go with Int and Dex again (Fire, like air, can only inflict its primary attack's debuff via critical hit)
> Illusionist equips are primarily for Magic Tanks (generally Shadow pets)
> Disciple is Eh as usual.
> Fire Attackers want Evoker (Int/Dex) gear


Arrowskysong


> We can comment on Azari and Farren, but at the moment your third party pet is Raith, who is level 16? Should we assume Amethyst is your third main party pet/Light healer?

Name: Farren
Level: 60
Element: Earth
Prof.: 2HP, 1Str
Relic: Warden, Exotic
Armor:Warden, Exotic
Acc.: Warden, Exotic
Acc.: Warden, Exotic

> The gear is fine (we ourself run our earth tank with a combo of Warden and Tidal Lord, but that's our personal preference)
> Maybe go with 1HP/2Agi or 2HP/1Agi? I think we ran ours as 1Str/2Agi at level 60? Again, personal preference, but you almost definitely want Agi prof in a Tank.

Name: Azari
Level: 60
Element: Fire
Prof.: 1HP, 2Int
Relic: Pyromancer, Exotic
Armor: Pyromancer, Exotic
Acc.: Pyromancer, Exotic
Acc.: Pyromancer, Exotic

> As we mentioned when breaking down Blu33y3s' team, Fire pets aren't really designed to take hits, so the prof points are better spent in either Int or Dex than in HP.
> Other than that, should be fine.


If Amethyst is your Light Healer, then

Name: Amethyst
Level: 60
Element: Light
Prof.: 2HP, 1Int
Relic: Lightbringer, Exotic
Armor: Lightbringer, Exotic
Acc.: Lightbringer, Exotic
Acc.: Lightbringer, Exotic

> Light Healers you should primarily equip with Pyromancer- they want the Dex more than Agi.
> Profs, again as mentioned in the breakdown of Blu33y3s' team, Light Healers want Int and maybe Dex.
Edited By Scathreoite on 5/23/2018 at 1:49 AM.
MistressNyx
Level 75
High Priest
Joined: 1/19/2018
Threads: 121
Posts: 2,489
Posted: 5/23/2018 at 9:08 AM Post #5
Oops, sorry, Amethyst is my healer, I was just training up Raith in case I ever needed a single-target attacker, for single battles like Vorpar. Thanks for your help (Again, you're awesome)!
Blu33y3s
Level 63
The Tender
Joined: 3/24/2018
Threads: 1
Posts: 3
Posted: 5/23/2018 at 9:47 AM Post #6
Thank-you so very much for all your help!! I will reconstruct my pets equipts and profs according to your advise and give Volar another go!! :) Best of luck to you as well Arrowskysong!!
Blu33y3s
Level 63
The Tender
Joined: 3/24/2018
Threads: 1
Posts: 3
Posted: 5/23/2018 at 12:30 PM Post #7
"YAY" I just beat Volar! Thank-you all again ever so much!!
 
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