So I found Meadow dancer, Water dancer and Fur fly, is this correct?
Not the first thing I notice is equipment levels, Meadow Dancer has all lvl 25s, which is way too low. It is suggested one use equipments no lower than ten levels beneath the pet's level.
Next thing I noticed was you have a water and an earth pet, these are both tanking elements and don't deal out as much damage as say a fire or wind. Nothing wrong with that but just keep in mind that it will slow down your fights. Make sure you put Fur fly in the 3rd slot so she's targeted last since she is the most squishy.
You have put everyone's proficiency points into health and this is far from optimal. I would only put health on whoever is in the first slot (probably Meadow Dancer). Fur Fly needs intelligence so she can heal for more.
Equipment, Fur Fly needs Illusionist or Evoker. At the moment a lot of her gear boosts strength which she doesn't use at all, Evoker will up her damage more than illusionist and thus her heals so it is probably better.
Unless you change their elements Meadow and Water need Assassin gear. This ups their agility since they are tanks and their strength since that is their attack type. |
As Amaya pointed out, both Earth and Water are primarily Tanking elements
Name: meadow dancer
Level: 57
Element: Earth
Prof.: 2HP
Relic: Evoker, epic, lv25
Armor: Evoker, legendary, lv25
Acc.:Myrmidon, leg., lv25
Acc.: Str/Agi, myth, lv25
> 2HP is okay for a tank, though you could also go 2Agi, 1HP/1Agi, or 1Str/1Agi
> at level 60 you definitely want at least one Agi prof.
> You have two Evoker equips (which are Int/Dex) on an Earth pet. Even if you were using the pet as an attacker for whatever reason, you'd want to go with Myrmidon (Str/Dex)
> Equip levels are very low compared to the pet level
> As an Earth Tank, you want Assassin gear (Str/Agi)
> We're going with this pet as the Tank of the three because Earth abilities inflict Taunted, making opponents focus their attacks on the pet who inflicted it.
Name: fur fly
Level: 58
Element: Light
Prof.: 2HP
Relic: Assassin, rare, lv25
Armor: Assassin, epic, lv35
Acc.: Str/Agi, myth, lv25
Acc.: Illusionist, epic, lv40
> As a light healer, you don't want 2HP. 2Int is better for the higher damage, which gets better team heals.
> At level 60, either 3Int or 2Int/1Dex
> Assassin Gear is a No on Light pets. Assassin gear is (Str/Agi), and should go to Earth or Water Tanks.
> Light Healers want Evoker (Int/Dex) gear, with maybe one or two Illusionist (Int/Agi) if they need a bit more speed to get off the heals before opponents move.
>Really, these are more the kinds of equips you want on Meadow Dancer, except the Illusionist.
Name: water dancer
Level: 58
Element: water
Prof.: 2HP
Relic: Evoker, epic, lv25
Armor: Disciple, epic, lv35
Acc.: Dex/Agi, rare, lv35
Acc.: Str/Int, rare, lv25
> Not really an attacker element (That's Fire and Air elements)
> You'll want either 2Str or maybe 1Str/1Dex, but probably 2Str, as this isn't a Fire or Air pet, so no opponent debuffs that require Crits to inflict.
> level 60, you'll want probably either 3Str or 2str/1Dex.
> Probably need to replace all this equipment.
> As a water attacker, you want Myrmidon (Str/Dex) equips
> you have a lot of Old equipment- from before the prof. overhaul, after which equips were updated so all Str relics gave Phys damage, all Int relics gave Magic damage, and generally better stats. You can pick them as equips rarity Uncommon through legendary where both boosted stats have the same amount. (Also Crusader and Warden equips, which I don't think you can obtain anymore?) |