Guided Wings A guided collaboration of IvyCat & Osore though ancient legends
The moon shone down onto a nest, illuminating the stone floor around as the wind could be heard outside the cave systems. Two large dragons, their wings neatly folded in nuzzled the final egg into the large nest made out of woven hay. There was an eerie silence. A flicker of light, which no obvious source flashed through the cave, causing one to turn around and the spines on the end of it's back to rise.
There was another howl of the wind as the luminescent beams shone onto the ten dragon eggs of commandments.
The gems of the new era, an ancient generation.
A mono-toned voice sounded, echoing around the cave and rain began pelting down,
"When the rain falls down with it's final drop,
the screech of a hawk shall meet it's final breath,
be wary where you leave these foes to slumber,
as the day they wake will be the day of thunder"
Leaves scattered through the cave as pieces of abandoned debris lay abandoned on the ground. The cave room was still and an eerie presence seemed to haunt it, the remains of shattered eggs were left lying on the ground.
The dragons of the prophecy were stolen away and each egg lost in turn as the truth turned into a myth.
Now they have risen, taken each to a suitable home.
But where will your journey take you?
Edited By IvyCat on 8/13/2018 at 3:09 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 5/14/2018 at 1:56 PM
Post #2
Rules 1) No marysues/ gary sus/ being op, doing the impossible or anything along those lines .
2) Narrators words are law .
3) You must be a dragon .
4) Include an English stereotype in your form somewhere
5) Please either bold what the narrators wrote before and press the ping button or press the quote button and type the narrators name in the ping bar.
6) you do not control the roleplay. You can also ask for open options.
7) Your fears must not run along the lines of: Losing someone you love, being alone or needles. Have a playable fear, unless you want no allies forever..
Sign Ups Username
Characters name
Gender
Image
Personality
Fear
Type
Other
Edited By IvyCat on 5/22/2018 at 1:31 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 5/14/2018 at 1:56 PM
Post #3
Guides
"Open your wings and fly
Breath my child,
Your powers destroyed us.
Accept the future and past.
Accept your sins.
You shall be guided by us.
Your powers are weak
The past is no longer
Forget your sins
My child."
Kingoto
The Guide of Poison Dragons || Male
He is kind and caring, oriented around protection. He can switch between loyal and not in a matter of minutes and will more often than not join the winning side. Despite this, he does want whats best for a certain amount of pupils and is very friendly. he can also easily give up on those who chase after the impossible instead of encouraging them.
Antiqulla
The Guide of Water Dragons || Female
Verali
The Guide of Colour Dragons || Female
Unknown
The Guide of Electric Dragons || Male
Nauzori
The Guide of Memory Dragons || Male
Babrika
The Guide of Fire Dragons || Female
Edited By IvyCat on 7/18/2018 at 11:31 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 5/14/2018 at 1:56 PM
Post #4
Skills Offensive Level 1 - Can claw something
Level 2 - Can bite something
Level 3 - Can use their tail to whack things over
Level 4 - Can beat an easy opponent
Level 5 - Can use two attacks at once
Level 6 - Can plan battle moves
Level 7 - Can defeat a medium enemy
Level 8 - Can use more advanced moves
Level 9 - Can use wings, tail, claws and teeth at the same time to attack
Level 10 - Master at attacking
Protection Level 1 - Can use their wing against projectiles
Level 2 - Can use their tail against projectiles
Level 3 - Can use their wing against physical
Level 4 - Can use their tail against physical
Level 5 - Can dodge all basic attacks easily
Level 6 - Can defend against magic magic
Level 7 - Can send back the attacks
Level 8 - Can defend against multiple directions at once
Level 9 - Able to defend against stronger magic attacks
Level 10 - Master at defending
Magic Level 1 - Random uses of element
Level 2 - Can control one basic magic
Level 3 - Can control one medium magic
Level 4 - Can control one advanced magic
Level 5 - Can randomly use a second type
Level 6 - Medium of a second type
Level 7 - Can use two advanced types of magic
Level 8 - Can learn a third type of magic
Level 9 - Can use three types of magic perfectly
Level 10 - Master at the default three types and know basics of a second type
Flying Level 1 - Can lift themselves off the ground
Level 2 - Can fly for a short period of time
Level 3 - Can glide and land neatly
Level 4 - Able to fly for a few hours without tiring
Level 5 - Able to survive a crash landing with wounds
Level 6 - Can glide for a short time while resting
Level 7 - Able to survive a crash landing without wounds
Level 8 - Can fly through natural disasters
Level 9 - Can fly for just over a week
Level 10 - Master at flying through anything and doesn't tire
Carrying Level 1 - Can carry a light weight
Level 2 - Can carry something and do some defending
Level 3 - Can dodge slow attacks while carrying something
Level 4 - Can carry a medium weight
Level 5 - Can fly with a medium weight
Level 6 - Can dodge medium attacks carrying a weight
Level 7 - Can carry a heavy weight
Level 8 - Can fly for long distances carrying weights
Level 9 - Can fight while carrying things
Level 10 - Master at carrying stuff
Persuasion Level 1 - Can start a conversation
Level 2 - Can make someone feel an emotion
Level 3 - Can get someone to do something for them
Level 4 - Can tell someones main personality traits
Level 5 - Can calm a crying baby
Level 6 - Can waver most things over
Level 7 - Can detect lies
Level 8 - Can persuade loyal things to differ
Level 9 - Can brain wash someone
Level 10 - Master at persuasion
Herbology Level 1 - Can recognise basic herbs
Level 2 - Can make a basic herbal remedy
Level 3 - Can smell basic poisons
Level 4 - Can deal with stomach aches
Level 5 - Knows intermediate herbs and remedies
Level 6 - Can fix a broken bone
Level 7 - Can deal with most poison
Level 8 - Knows advanced and rare herbs
Level 9 - Knows how to purify things
Level 10 - Master at healing
Hunting Level 1 - Can pounce
Level 2 - Can stalk without disturbing undergrowth
Level 3 - Can catch mice, shrews and rats
Level 4 - Can catch fish
Level 5 - Can catch medium sized prey
Level 6 - Can catch birds and fast creatures
Level 7 - Can catch big prey
Level 8 - Can catch mythical creatures
Level 9 - Can catch any size of prey
Level 10 - Master at hunting
Edited By IvyCat on 5/18/2018 at 1:24 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 5/14/2018 at 1:56 PM
Post #5
Types Earth Ground
Defensive type. It is the ability to manipulate the ground and dirt, including things inside of the dirt. Obstacles can be created this way and the ground can be split at higher levels.
Wood
This type is offensive. It involves the ability to cause trees to play in your favour, they can sprout in random places and their branches will do a lot of damage. They are also capable of hiding you.
Fauna
A healing type. You can cause these gentle plants to grow and flourish out of the soil. These plants can assist you in medical needs and even do the work for you without you needing to know what they need to grow. Plants automatically grow when you are beside blood.
Water
~ Taken ~
Waves
The watery of water spells and a healing type, the waves will not only keep your enemies at bay and create a defensive barrier but wash them over any wound and it will disappear. At higher levels, it can also be offensive.
Ice
This is an offensive type. You can manipulate and form ice, also freezing over water. You are able to resist the cold easier. Pure ice is very hard to master but can be done at higher levels, pure ice is close to impossible to break.
Salt
A support type. You can touch water to collect salt and this, if consumed, will give a buff of some sort. Salt can also be used to attack if necessary and makes it hard to swim or breathe underwater for those who are not your allies
Fire
~ Taken ~
Flames
The fire you can create with this type are offensive. At first, they can be hard to control. These flames can leave burns and fires, they are mainly very rapid and quick attacks. At higher levels it can suffocate things with smoke.
Heat
This is a support type, the heat makes fire attacks stronger and increases your defence. They can also give other buffs depending how long you use this spell. It can also be used to remove infections.
Sand
A second offensive attack, sand can be used to throw at people and can even bury them. The sand can be manipulated into quicksand and advanced levels can carve things out of wet sand.
Air Wind
From blowing things over to advanced levels being able to make tornadoes, wind is an offensive type. You can manipulate the sky to your advantage and make it hard for things to get near you while you attack them. Wind can cut through most things easily unless a shield is used.
Cloud
A support type, it can fill up an area with cloud that can only be seen through by allies of the creator and other air types. While inside this cloud,l it can give allies buffs. The strength of buffs and amount covered by cloud depends on the level of the creator.
Gravity
Another support type, gravity lets the user make others fly or objects move through them. This way they can make multiple things move in different directions at the same time. It can also move enemies away from the allies/ user.
Poison
~ Taken ~
Poison
A support type, poison type can create poison as a gas, solid or liquid which does different things, whether attack the enemy at a higher level or at basic level give buffs to allies and themselves. They can do extreme things if they think carefully, along with conceal from certain types.
State
A defensive type. This include turning things through the different states solid, liquid and gas. This can be used to make things trapped or to harm them at more advanced levels. It can not be used to any living thing, only something inanimate.
Drain
This is a healing type. You can drain health and life, or anything else you need, from others and give most of it to yourself or someone else, as you level up the more you gain from doing this.
Colour
~ Taken ~
Light
This is a healing type that can only be used when light is around. It can heal over wounds and remove poisons, infections and other harmful things. At more advanced levels, it can also be used as a focused attack.
Dark
This is a support type that can only be used when it is dark or there are shadows. It can be used to conceal things and create darkness around allies or the user which only a few can see through. When int he dark, it gives allies/ the user buffs.
Illusions
Creating fake things is a defensive type. At higher levels these illusions can actually do damage and block things. They can take the form of anything and also be used on something else. You can trap someone inside an illusion through fear, or change the areas look so it's more suited to the users type.
Electric
~ Taken ~
Static
This defensive type can stop things, causing them to be held in their position and be unable to move for a certain period of time as the static stops around them. It can also cause the opponent to have an irritation on their skin.
Sound
Another defensive type. Sound waves can be used to blow back opponents and keep them at a distance most of the time, it can also at higher levels cause issues in the ears and be an offensive attack in that respect.
Lightning
The ability to shoot lightning is offensive. You can control it from any angle and at higher levels compress it to be more powerful. It can be focused into an object with enough concentration.
Metal
~ Taken ~
Iron
An offensive type, iron can create spikes of this metal from nothing and barricades of it. It can also be make the turn the users body almost impenetrable for a certain period time at more advanced stages.
Magnet
The magnetic pull is a support type, it can bring things made of metal towards the user easily unless they're coated with a non-metal substance which makes it harder. The more advanced you get the more you can manipulate where the magnetic pull takes them or if it moves.
Creation
The user can make metal malleable so it is easily turned into a thing by using magic alone. This defensive type is useful as it can make almost anything out of metal and at higher levels, the things are quicker to make and harder to break.
Enchanted
~ Taken ~
Nullification
This defensive type allows the user to nullify things and get rid of their effect and at higher levels stop them immediately. It can be used to prevent most magics and projectiles along with other things if used creatively.
Blessing
A healing type. It can make any wound heal and remove negative things. it will make the receiver feel much lighter than they are and make them feel happier. It can also stop sickness and at higher levels give buffs.
Mirror
Another defensive type. It can be used to fire back attacks towards the opponent but also as a glamour onto the user to disguise them at high levels.
Memory
~ Taken ~
Dream Walking
The ability to walk in dreams is a support type. it can let you manipulate the dreams of others to make them nightmares at more advanced levels and give them buffs depending on how you make the dream more positive.
Remembrance
An offensive type, it is used to see into peoples memories and view them. You can make both you and the other people enter that memory so it is relived while you both are there. It can also make them suffer what was in that memory at a higher level.
Forgement
This second offensive type is the ability to remove someones memories and make new ones for them to harm or manipulate them. it will make them see the memories as you create them. At higher levels you can control what they do partially as well in them.
Edited By IvyCat on 7/14/2018 at 2:10 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 5/15/2018 at 2:38 PM
Post #6
Biomes Discovered
Vigy
Level 65
Trickster
Joined: 2/13/2017
Threads: 127
Posts: 10,863
Posted: 5/19/2018 at 11:45 PM
Post #7
Player 1
Edited By Vigy on 5/19/2018 at 11:48 PM.
Vigy
Level 65
Trickster
Joined: 2/13/2017
Threads: 127
Posts: 10,863
Posted: 5/19/2018 at 11:46 PM
Post #8
Player 2
Edited By Vigy on 5/19/2018 at 11:48 PM.
Vigy
Level 65
Trickster
Joined: 2/13/2017
Threads: 127
Posts: 10,863
Posted: 5/19/2018 at 11:46 PM
Post #9
Player 3
Edited By Vigy on 5/19/2018 at 11:48 PM.
Vigy
Level 65
Trickster
Joined: 2/13/2017
Threads: 127
Posts: 10,863
Posted: 5/19/2018 at 11:46 PM
Post #10
Player 4
Edited By Vigy on 5/19/2018 at 11:48 PM.
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