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| Forum Index > Bug Reporting > Tradables stacking with Non Tradeables |
| Page 1 |
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| Author |
Thread Post |
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| SkyRaven |
| Level 70 |
| Sylestiologist |
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| Joined: 7/13/2015 |
| Threads: 72 |
| Posts: 3,640 |
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| Posted: 12/15/2017 at 5:47 AM |
Post #1 |
So, I have bought an amnesia philter from the scale shop, and it stacked with the non-tradable amnesia's I received from the calendar.
(Splitting the stack into 4 separate individual stacks doesn't help either, all ended up non tradable.)
Pretty sure this isn't supposed to happen since none of my existing mutators and things stacked with the calendar items. |
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| Edited By SkyRaven on 12/15/2017 at 5:47 AM. |
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| Krinadon |
| Level 75 |
| Shadow of the Moon |
| Site Administrator |
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| Joined: 12/17/2012 |
| Threads: 1,242 |
| Posts: 15,411 |
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| Posted: 12/15/2017 at 9:19 AM |
Post #2 |
Thank you for letting me know.
It should be fixed and I went ahead and marked one of your Philters as tradeable. |
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| SkyRaven |
| Level 70 |
| Sylestiologist |
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| Joined: 7/13/2015 |
| Threads: 72 |
| Posts: 3,640 |
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| Posted: 12/15/2017 at 11:35 AM |
Post #3 |
| Thanks very much ^^ |
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| Elleshie |
| Level 75 |
| Sylestiologist |
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| Joined: 5/20/2013 |
| Threads: 47 |
| Posts: 1,224 |
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| Posted: 12/18/2017 at 1:42 PM |
Post #4 |
| This just happened to me too with a Lesser Genetic Mutator I won from Jinxie's Jamboree. |
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| Krinadon |
| Level 75 |
| Shadow of the Moon |
| Site Administrator |
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| Joined: 12/17/2012 |
| Threads: 1,242 |
| Posts: 15,411 |
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| Posted: 12/18/2017 at 10:42 PM |
Post #5 |
| Edit: Nevermind! |
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| Edited By Krinadon on 12/19/2017 at 12:33 AM. |
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| Zelly |
| Level 65 |
| The Hallowed |
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| Joined: 4/6/2013 |
| Threads: 55 |
| Posts: 959 |
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| Posted: 12/18/2017 at 11:51 PM |
Post #6 |
| I don't really think it is up to Elleshie to make untradeable and tradeable items go code themselves to not stack like that, Krin. ;) |
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| Krinadon |
| Level 75 |
| Shadow of the Moon |
| Site Administrator |
 |
| Joined: 12/17/2012 |
| Threads: 1,242 |
| Posts: 15,411 |
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| Posted: 12/19/2017 at 12:32 AM |
Post #7 |
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| Link: https://www.sylestia.com/forums/?thread=55235&page=1#6 |
| Author: Zelly |
| Time Posted: 12/18/2017 at 11:51 PM |
| I don't really think it is up to Elleshie to make untradeable and tradeable items go code themselves to not stack like that, Krin. ;) |
When you're managing too many issues and you confuse two of them.~
Thank you for pointing that out lol.
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| Krinadon |
| Level 75 |
| Shadow of the Moon |
| Site Administrator |
 |
| Joined: 12/17/2012 |
| Threads: 1,242 |
| Posts: 15,411 |
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| Posted: 12/19/2017 at 12:48 AM |
Post #8 |
Sorry.
I think it should be fixed? It probably broke something else... as that file hasn't been updated since August of 2013. -_-
It used such an old function for creating items I legit had no idea it even existed. Lol.
I guess just let me know if something is still broken and sorry for the confusion. |
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| Elleshie |
| Level 75 |
| Sylestiologist |
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| Joined: 5/20/2013 |
| Threads: 47 |
| Posts: 1,224 |
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| Posted: 12/19/2017 at 11:29 AM |
Post #9 |
It took me a while to get another mutator from the jamboree, but now I can confirm that it's fixed.
Thank you so much, Krinadon! :) |
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