Forum Index > Suggestion Box > Boss Battle Escape Clause
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Apple
Level 60
Joined: 1/11/2013
Threads: 12
Posts: 104
Posted: 1/13/2013 at 2:33 PM
Post #1
So I've been stuck on Talon for a while now. However, I've hit the point where the level cap is making grinding in other areas borderline torture. My party pets are at level 26, as well equipped as I can make them, and I never go in without at least seven standard elixirs, but I don't usually last more than ten turns. I train against the mobs whenever they come up, but that's a rather limited window for the hardcore grinding my team desperately needs.
Anyways, would there be any way to implement, well, an escape clause from a boss battle? I know that bosses by definition aren't really escape-able enemies, but it could have consequences attached to it. Or maybe there could be an option for you to start the dungeon over after losing against a boss (or where you're forced to do so)? Overall something that will let you leave (or lose) a boss battle and then go back to grinding in the same area as the boss, rather than just being forced into that futile battle over and over and over and over and over again? Maybe not with more advanced dungeons that we'll be able to explore in the future.
EDIT: Later posts brought up the idea of implementing this with regular battles instead of bosses, with the probability of success based on the agility stat, frequency of fleeing, random chance, etc.
Edited By 1112 on 1/14/2013 at 3:30 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,403
Posted: 1/13/2013 at 2:40 PM
Post #2
@Apple,
The dungeon is pretty much set up how it's supposed to be. We don't expect new players to be able to defeat the last bosses (or even the third boss) on the first time through.
However, since we only have 1 region available atm, that means everyone runs into a dead end.
As we get more Regions available, this problem should thin out except for the last region available. But the dungeon is a place with harder mobs, better drops, better random events, and more experience. It isn't meant to be 24/7 grindable. It's set up to be kinda a daily challenge.
So unfortunately, due to our new-ness, you're kinda stuck doing Missions, grinding for Gold, or leveling up new pets.
But we are planning on releasing Umbra Forest this week. So the wait won't be much longer!
Edited By on 1/13/2013 at 2:41 PM.
Apple
Level 60
Joined: 1/11/2013
Threads: 12
Posts: 104
Posted: 1/13/2013 at 2:45 PM
Post #3
Thanks for getting back to me so quickly!
And I see your point. Not going to deny how relieved I am to hear that Umbra Forest is almost ready, though! x3
Rosedawn
Level 60
Joined: 12/17/2012
Threads: 68
Posts: 332
Posted: 1/13/2013 at 2:50 PM
Post #4
Apple I would send your pets on missions to help level them and watch out for those random events that happen with the bandits and the mushrooms and such. They scale to your party's level and always give great xp. Its a nice way to level when they are available.
Apple
Level 60
Joined: 1/11/2013
Threads: 12
Posts: 104
Posted: 1/13/2013 at 3:06 PM
Post #5
Been doing that, Rosedawn, it's just slow going and I'm an impatient Apple. Although I haven't been sending my main party pets out on missions, so I probably should start doing that... thanks!
Kaosu
Level 72
Trickster
Joined: 1/7/2013
Threads: 37
Posts: 510
Posted: 1/13/2013 at 4:27 PM
Post #6
An escape from bosses might not be acceptable, but maybe an escape from normal battles? I know I find myself grinding sometimes, and then randomly I will be hit with three 3 star bandits or whatever and they thrash me. This does only happen with my secondary party, but being able to escape from battle when you /know/ you cannot win might be a something to implement. A fee to escape, or a concession works, but reviving and replenishing a party gets expensive over time, and the cheaper method of going to the plaza only works every 30 mins, which leaves me 30 mins to kill.
Ragnarok
Level 60
Joined: 12/24/2012
Threads: 2
Posts: 30
Posted: 1/13/2013 at 5:00 PM
Post #7
Quote From:
Originally Posted: 3/15/2026 at 3:14:09am
An escape from bosses might not be acceptable, but maybe an escape from normal battles? I know I find myself grinding sometimes, and then randomly I will be hit with three 3 star bandits or whatever and they thrash me. This does only happen with my secondary party, but being able to escape from battle when you /know/ you cannot win might be a something to implement. A fee to escape, or a concession works, but reviving and replenishing a party gets expensive over time, and the cheaper method of going to the plaza only works every 30 mins, which leaves me 30 mins to kill.
Perhaps the escape command could have a probability of succeeding/failing ? Like in most of the RPGs I play, if you use the Escape command, you always had a chance of it failing.
Perhaps the probability of failing could increase based on the frequency of using that command?
Or maybe the Agility stat might help the probability?
But in any case, Yes. An escape command in a boss battle sort of takes away the challenge in my opinion. Perhaps it's me...but I like the thrill of entering a boss battle realizing that I practically crossed the Rubicon (meaning that you can't turn back.) XD
Apple
Level 60
Joined: 1/11/2013
Threads: 12
Posts: 104
Posted: 1/14/2013 at 3:25 AM
Post #8
Quote From:
Originally Posted: 3/15/2026 at 3:14:09am
Or maybe the Agility stat might help the probability?
...
But in any case, Yes. An escape command in a boss battle sort of takes away the challenge in my opinion. Perhaps it's me...but I like the thrill of entering a boss battle realizing that I practically crossed the Rubicon (meaning that you can't turn back.) XD
The Talon fight seems more like the Styx than the Rubicon, but I guess that's what a boss battle should be like... /sheepish
I really like the idea of the agility stat helping you run away from normal battles, though! *goes to edit the first post a bit*
Edited By 1112 on 1/14/2013 at 3:30 AM.
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