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Forum Index > Suggestion Box > a few ideas...
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Author Thread Post
Defunct81762
Level 60
Joined: 7/7/2013
Threads: 13
Posts: 576
Posted: 7/11/2013 at 8:04 PM Post #1
1. perhaps a 'power attack' option for a basic attack, cutting accuracy by 1/3 or 1/2 but if it hits it deals quite a bit more damage and critical chance could be increased.
2. making stat and proficiency points limited on the possible number of resets either adding a limit to the number of times players can reset each category (maybe to something like 6 total or 2-3 each?) or a 'level limit' where the Sylesti reaches a certain level (about 30-50) and then cannot re-specialize further, otherwise you could have a sylesti that is agile and strong with a proficiency in earth and the next moment you have an extremely intelligent and agile Sylesti with a proficiency in air
3. a PvP mode so that players can duel (someone can work out the details I hope)
4. please have the light proficiency (or add a new proficiency) revolve around healing without damage. Since dark is mostly about stealing life to heal the sylesti attacking; shouldn't light be more about healing without damage infliction? The only one power for light that I've seen is restoration, and that is for level 200 pets... and even then it takes 15 turns to cool down so I was thinking maybe you could replace beam or fairy light with a lower grade healing spell that only had like a 3 turn cool down and healed about 25-50% magical damage, just something like that maybe?
note: #1 and 2: I don't know if some form of these exist, (my highest pet level is 31) so please tell me if these features exist already. And feel free to post any good ideas here if you have them.
Edited By on 7/11/2013 at 8:07 PM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 8/3/2013 at 5:04 AM Post #2
Thank you for the suggestions.

We are planning on completely overhauling statistics, abilities, proficiencies, level up points, and items in the near future. We will make dozens of improvements across the board. I can't really be more specific at this time though.

And we do plan on adding PvP down the road.
Edited By on 8/3/2013 at 5:05 AM.
 
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