Forum Index > Bug Reporting > Error makes me lose potions!
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Nataku
Level 52
Joined: 3/17/2013
Threads: 15
Posts: 89
Posted: 5/26/2013 at 10:01 AM
Post #1
Okay it being annoying that we must wait a turn before being able to use potions again (because in battle you die before you can add health after reviving a pet!! (health potions should be always usable really) or have another pet die because you can't bring back the first one if it dies on the turn you need to wait after having it die as you're using health potions)
Every time this happens when I use a potion when I'm not supposed to.
I used a potion.
Took my turn and accidentally forgot I couldn't use the potions yet.
I use another potion and get the error that I can't.
And this is what happens then.
I have 11 potions in my inventory for example. I wanted to use one and get the error that I can't, but the stupid game does remove one potion like it was used!!! I lost A LOT of potions because of this.
You really need to go back and look at your system and make it so the system know the potion can't be used AND DOESN'T USE IT!!!!!
Seriously I've lost a lot of potions and 2 or 3 draught potions(the reviver ones I can't spell)...I don't want them back or anything, but this bug has to be fixed already because it's unfair of you to steal our potion when we can't use it just because we can't always remember mid battle if we used it the round before or not.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,407
Posted: 5/26/2013 at 7:18 PM
Post #2
@Nataku,
I'm not really sure I understand.
If you receive an Error saying you can't use a potion because it's still on cooldown, the turn doesn't even calculate. So it's impossible for the consumables to even be used.
I checked this to make sure and it's working fine for me. If I get the error saying that it's on cooldown, no consumable is used (because the turn doesn't calculate).
I also don't understand what you're trying to say in the first part...
When a pet is revived from a Revival Draught, they gain x% of their Health and are immune for the turn - they cannot be hit.
The reason there is a cooldown on consumable use is because being able to spam potions makes encounters trivial if you have a bunch of consumables to use.
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