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Forum Index > Suggestion Box > Fossil Species
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Author Thread Post
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 12/3/2015 at 6:40 PM Post #1
So I heard that sometime, a sort of "crafting" feature is going to be added to sylestia. So what about fossils?

Every place has it's own history, and sylestia is very geographic. Couldn't there have been ancient sylesties that have died off, that are stronger and exotic?

Here is my idea:
-Four-Six fossil pieces, One spirit orb (random item name for a craft material), and Three mysterious tablets could be needed to create one of the "fossil species." (of course, this is just an example. I would expect it to be much harder to get an ancient sylesti)
-Maybe you could get fossil pieces by defeating bosses in the megazone
-Perhaps you could get spirit orbs by nurturing 1 million pets (or 500k)
-Maybe mysterious tablets can only be bought with diamonds

I am open to suggestions O.o Just thought I'd throw this out there. And my idea for the pet base? Flying fox bat XD no harm in mentioning, right?

With additional ideas:
-Fossil bones dug up in certain areas, dropped from bosses, and found on rare occasions in missions
-Rare mobs that drop ingredients
-Pets not tradable, breedable, or releasable
-Pets breedable but not tradeable (I still prefer the combining idea just because it would keep them very rare and valuable, but this might not be for everyone. Perhaps a special ingredient when creating the pet could be used to make it breedable, so the offspring would prove just as special. (Themed offspring tend to lack in value, this might be different with a fossil species if the actual breeding part took more effort)
-Combining pets into new eggs instead of breeding, keeping numbers low and traits high
-No diamonds needed, newbie friendly
-High trait carry over chance in combining, due to one chance per pair
-Elephants(furry, aquatic, macho), bats, kangaroo mouse, sea lion/walrus, platypus, monkey, primate, pumu, parasaurolophus, yeti/sasquatch, big ferocious vicious burly dragon with a default of four limbs, Wolf/stag hybrid, fox/squirrel hybrid
-Tradable ingredients, personal trait selecting through ingredients
-Only breedableat level 60 (no exp orbs)
-Collecting different pieces throughout different festivals and completing with a potion
-Combining different skeletons for different muts
Edited By on 3/15/2016 at 1:15 PM.
SparklingGanymede
Level 60
Mojo Master
Joined: 3/15/2015
Threads: 29
Posts: 552
Posted: 12/3/2015 at 9:50 PM Post #2
Support!

As much work as it would take to implement something like this, I think it sounds awesome! "Bringing back" an extinct Sylesti sounds like everything the Fabled species were probably meant to be. To me, Fableds feel more like "slightly less common" or seasonal Sylestis, but an actual ancient species that has to be generated using rare materials like the Windchaser Luffoxes would be mythical levels of awesome, especially if the materials were only found in a certain zone or during a certain limited (but repeatable) event.

I have to disagree with making any of the necessary materials only accessible with diamonds, though. Whenever an online game suddenly adds a feature that you automatically have to whip out the plastic for in order to complete, it feels like a real slap to the face. Avatar monthlies and the Wheel of Themed aren't a bother to me because you're literally just buying the items for the sake of having them, but if the only way to get even a common fossil Sylesti in the entire game was to "pay to win" at the end, there would be no point in gathering the other items. If you're going to have to buy diamonds anyway, why not go ahead and purchase enough for an essence and forgo the entire gameplay experience? I would agree with diamonds being an option to give contributing players an edge, though. I feel like the festival events as they are strike a good balance between the vital functions being free to play and there being a premium section where diamonds will give you more chances to win.

And my suggestion for a species, an elephant type maybe? The event could be reviving the fabled descendants of an ancient Sylesti god or something, and unlocking access to the crafting materials could be part of the zone progression, like how you have to complete the story quests in each zone before being able to do the daily quests/hourly tasks.
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 12/3/2015 at 11:52 PM Post #3
Hey your additions sound GREAT :D thanks for commenting. I think an elephant sounds really cool! Imagine the tusks a male could have, and all the cultural designs they could have as genes. With glowing gems strung from tusk to tusk... Sorry I am rambling again

And yeah, I agree on the diamonds thing, I was just trying to brainstorm ways Krin and Fai might benefit >.> perhaps there are certain levels of a fossil pet, and maybe the highest level requires some kind of diamond item? So there would still be some that are "rarer" than the rest?
Carrotbae
Level 67
Fancy Pants
Joined: 3/31/2015
Threads: 158
Posts: 1,921
Posted: 12/5/2015 at 3:11 AM Post #4
Maybe like the flower growing in spring fest. You can get the stuff, but a better chance with diamonds. Maybe have the normal one a 1vis and the diamond one a chance for a 2vis, add in a little bit of gamble.

*is goofball at 3 am* maybe have the elephant thingy ma-bobber be aquatic, fuzzy, or something to maybe spin off the species? *thinks of Tantar, is this water sanitary? It looks questionable to me.*. Yes I'm talking about an aquatic elephant. Oooooh and think of all the mutations for the ears. Like loppy ears.

The other species I would like to see is a cow monkey *will post image when on computer* I swear its the almost adorable thing ever. Maybe something lizard-ish would be cool.

My others ideas would be:
Kangaroo
Platypi
Primate


Sorry if I don't make sense, it's 3 am.
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 12/5/2015 at 11:02 AM Post #5
Hey that sounds awesome! I also think fun muts would be different shapes for tusks, and jewels for their foreheads. (referring the semi aquatic elephants) Or maybe even different kinds of trunks? Maybe some of them have chunks taken out of their tusks/ears from hard battles, or missing bones?

I like the diamond idea as well, but I would think from all that work each pet may need to be at LEAST 1v 1c, or a 2v. Then additional diamonds could add chances of another carry/visible... And like with the fish, perhaps we could trade our ingredients as well?

>.> If this does happen, I will be very excited
MsStarshine
Level 60
Joined: 10/9/2015
Threads: 0
Posts: 7
Posted: 12/5/2015 at 5:12 PM Post #6
This is a great idea!!! I'd love to see something like it implemented one day!
Greenmann
Level 60
The Tender
Joined: 11/3/2013
Threads: 36
Posts: 583
Posted: 12/12/2015 at 10:39 AM Post #7
If these are fossils, it would make sense to me to have an area where you have to dig up the pieces. You would need to find the shovels (maybe through drops battling in the new zone, or whatever) and find like the Zephyr pieces, just the right combination- skull, backbone, ribs, legs, wings, whatever. There could easily be more than one type, and each one cold have a different number of bones to collect, making some rarer than others.


I would also agree that making part of the ingredients diamond related is a mistake. You can make the drop rate for the different pieces rare enough to keep them rare without resorting to diamonds. That just makes these buyable by anyone with a card. I'd rather see the ingredients be difficult but obtainable.

Also, I would suggest to keep these pets from becoming a dime a dozen, these NOT be breedable (and possibly not tradeable). The only way to obtain one would be to get the pieces and create one. That way they would be truly exclusive and rare pets.
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 12/12/2015 at 12:20 PM Post #8
Those are all good ideas :) I like the not breedable and not tradeable additions too! That would make each fossil pet very unique to itself. But what if, instead of breeding, you could COMBINE. Since we are creating these pets, would it make sense to combine two pets with similar traits to create a new one?

Let me clarify, the two pets MUST be owned by the same person, and be different genders. When they are combined, it is just like breeding, but both of the parents are "fused" into one egg that has a chance to have more traits? The numbers of the species would stay low, but the pets could still have a chance to get prettier and prettier, if that makes any sense?
Greenmann
Level 60
The Tender
Joined: 11/3/2013
Threads: 36
Posts: 583
Posted: 12/12/2015 at 1:46 PM Post #9
Oh, I like that idea... so instead of breeding to up the traits, you would have to combine two fossil pets. I like that! Course, it would suck if you combined two green stars and got no traits at all back, lol... I would hope that the chance of a trait being carried over to the combined pet was greater than it is for breeding, since you only have one chance for things to carry over, but other than that, I think that's a great idea!

Hmm, maybe instead of the traits being 2 genes to show, there are only one gene in each slot, and if you have it it shows? That way when you combine the pets, you just need to find ones that have genes in different slots to get more showing. Might simplify coding on these too.
Edited By Greenmann on 12/12/2015 at 1:47 PM.
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 12/12/2015 at 3:40 PM Post #10
Yeah I think that would seem fairer :) Then everyone could enjoy higher vis fossil pets without there being an overabundance of them. Also, I think it would be wise to make them unable to be released. I honestly don't think anybody would, but accidents happen :o

And here is another thing, which I am not sure about.
We would be crafting these pets out of ingredients. So instead of the pets being tradable, the ingredients /could/. And maybe for instance, you had all the bones for a certain species of fossil pet..
Then there are extra pieces that are completely optional. Say these are for traits, and you can use a maximum of 3 per pet.

So you could pick your own traits when crafting, but visibility and carry is limited. For example, if I used one feather and two speckled stones on my fossil pet, I would have a speckled trait visible and a wing mut carried. Or if I used two feathers and one speckled stone on my fossil pet, I would have a speckled gene carried and a wing mut showing. This way you wouldn't go through all the work of making the pet and then get traits you disliked.

The trait items could be tradable in case two players favored each other's traits and wanted to swap. Then they wouldn't feel the need to trade the actual /pets/, because they would already have their desired shows and carries, if that makes sense?
Edited By Watercolors on 12/12/2015 at 3:41 PM.
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