Forum Index > Suggestion Box > List of Frequently Rejected Ideas
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Entropy
Level 60
Trickster
Joined: 1/15/2014
Threads: 27
Posts: 1,118
Posted: 2/2/2015 at 12:31 PM
Post #1
I know we have a locked stickied topic that shows ideas they plan to implement at some point, I was thinking perhaps so we could avoid constantly seeing the same ideas pop up and have them be rejected, perhaps we could also have a stickied topic where the admins explain why they're saying no to some of the common suggestions.
I just feel like that would avoid a bit of the repetitive topics you see popping up, like philters/mutators that remove/change/make visible traits, a banking system, new poses for the avatar, etc.
Just a random little thought that popped into my head looking at some of the suggestion topics. I don't know if this would be seen as discouraging or not, maybe it could have a better name than what I suggested, haha.
Thoughts? Do you think this would be useful?
Litwick
Level 60
Trickster
Joined: 2/28/2014
Threads: 7
Posts: 98
Posted: 2/2/2015 at 6:52 PM
Post #2
Support, I remember some other places having a topic similar to this. A list like this would be very nice to have since there's no way to search for topics to check if they've been done before.
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 2/2/2015 at 9:22 PM
Post #3
Support. I've been on here since the beginning and I've seen suggestions pop up repeatedly over the years.
AaronAmpora
Level 65
The Hallowed
Joined: 12/26/2013
Threads: 148
Posts: 7,378
Posted: 2/3/2015 at 12:03 PM
Post #4
I agree.
Tnsketch
Level 60
Nature Walker
Joined: 12/31/2014
Threads: 13
Posts: 97
Posted: 2/4/2015 at 1:32 AM
Post #5
I suport! That way people would spend less time thinking up ideas that are not going to happen and more time on ideas that will make sylestia great!
Zelly
Level 65
The Hallowed
Joined: 4/6/2013
Threads: 55
Posts: 959
Posted: 2/6/2015 at 12:00 AM
Post #6
Support since it would save time for someone having to come along and link to old examples. Tbh it could easily be fan base updated as there are already helpful users who come along and link back on old examples of why it's been rejected before, but it needs Sticky status. That way if the admin don't want to basically say *never* the community could still post link examples to where the idea has been admin-commented on before as unlikely.
Zzzzz
Level 60
Master Egg Hunter
Joined: 4/14/2014
Threads: 93
Posts: 2,190
Posted: 2/7/2015 at 2:07 PM
Post #7
Good idea. ^^
Edited By Zzzzz on 2/7/2015 at 2:07 PM.
Fresh
Level 73
Trickster
Joined: 1/30/2014
Threads: 70
Posts: 1,709
Posted: 2/15/2015 at 11:57 PM
Post #8
Yes!
SheVampire
Level 73
Sylestiologist
Joined: 8/4/2014
Threads: 275
Posts: 2,369
Posted: 3/3/2015 at 1:10 PM
Post #9
Well, what are some frequently requested ideas that are not going to happen, then?
Yumi123
Level 60
The Kind-Hearted
Joined: 12/19/2012
Threads: 26
Posts: 967
Posted: 3/3/2015 at 1:33 PM
Post #10
All suggestions that lead the game to that point where the game plays itself, for one. I've seen many people suggest philters that make carried traits visible and switch one gene or mutation in a slot for another. Also, auto things in the maps. Like, auto attack, auto walk, things like that. There's a thin line between making the site easier and more user-friendly, and making the site self-playing and community interaction unnecessary. [For example, a bit ago someone suggested allowing players to go into a person's stable and breed the other person's pets together, where they would pay the price of both breeding fees combined. I was against it because I don't want people just taking that kind of control, and while I'm totally fine with breeding my own pets together and selling the egg at request, I still want to be asked. User interaction is a big part of Sylestia.]
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