Forum Index > Suggestion Box > Slightly Increased Wheel Pet Rates
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Author
Thread Post
Accreditspeculation
Level 60
The Tender
Joined: 2/25/2014
Threads: 48
Posts: 236
Posted: 1/13/2015 at 7:35 PM
Post #1
You know it'd be nice.To have ever so slightly higher wheel pet rates.It doesn't even need to be drastic!It can be a little addition.The reason I suggest this is because I know a user who had 80+ tickets,some of them the lucky tickets.All the user recieved was a tiny jack pot and a lot of consolation prizes for hanging onto all of them until the end.I find it absolutely ridiculous that she held onto those tickets for so long and got nothing out of it.It would have been more profitable to sell them at that rate!
Kyokai
Level 60
The Majestic
Joined: 8/24/2014
Threads: 53
Posts: 1,571
Posted: 1/15/2015 at 11:19 PM
Post #2
The rates are really weird, to me. (and I know we'll never know but I'm so curious of the breakdown of the numbers *comes from a WoWhead world with loot percentages*)
Fall fest, I won 3 wheel pets with like 200+ spins. Then, in a prize I got from a contest, I won another. And with another ticket from a contest, I won another.
I know the Harvest Day festival had higher chances but... I bought 9 tickets and got 3 wheel pets. Then, excited, I bought 80 more and got zip.
Winter festival, I spun the wheel a -lot-. An obscene amount. Every once in a while I'd get a wheel pet but, again, I got a ticket from a contest and, well, wheel pet.
But in all of this. I have never won the jackpot. Even if it were low.
And as far as I can tell, I really don't see a difference with the regular and lucky tickets. I've gotten a 3-vis off a regular ticket, and I've gotten 2-vis with the lucky ticket.
So yeah, most of those tickets would have been better to have sold. But there's always that chance that it would have been a wheel pet and.. I just can't let that go lol....
Edit: Oh yeah, so I meant to say maybe it is truly a luck RNG thing and sometimes we just get unlucky. And that all it takes is 1 ticket.
Edited By Kyokai on 1/15/2015 at 11:23 PM.
Fresh
Level 73
Trickster
Joined: 1/30/2014
Threads: 70
Posts: 1,709
Posted: 1/16/2015 at 2:42 PM
Post #3
I disagree. I understand that wheel pets are sought after and wanted by a lot of people.. but increasing the rates of getting one, even just a little, is just going to make them less special and less rare. If someone is willing to drop tons of RL money on tickets then they need to recognize it's a gamble.. if you're not willing to lose than don't take that chance.
Flute
Level 70
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 1/16/2015 at 3:42 PM
Post #4
"Edit: Oh yeah, so I meant to say maybe it is truly a luck RNG thing and sometimes we just get unlucky. And that all it takes is 1 ticket." - Kyokai
Agreeing with the statement above, which is why I don't really complain about wheel rates.
I use the gachapon argument for things like this all the time.
In Asian MMORPGs, they have things called gachapons, which are basically items that you buy (usually for cash/real life currency) that you open for a prize.
Usually, the rates are like...from a player's perspective, 90-99% bad/normal prizes, 1% rare/good/wanted/expensive prizes.
Wheel works the same way. The most wanted/rarest things have the lowest chance to get them. RNG is fickle like that, and I figure it always will be for things that rely on chance.
In my experience, I have spun many times and got no worthwhile prizes, and spun many times and got wheel pets spotted throughout. It really is random.
Whether someone gets 10 wheel pets, or someone gets jackpot, or if someone gets idk something great 10 times in a row doesn't justify if every other person gets at least one, no matter how much they spend. :(
If they had 100-sided dice and only 1 side gets you the wheel pet, then it's only chance that some people roll that side, most roll that side, or no one rolls that side at all.
So yeah. :( If only we can all be luckier, right? (But like Fresh said, it would kinda diminish the price of stuff.)
Sphinxfire21
Level 60
The Hallowed
Joined: 5/16/2014
Threads: 8
Posts: 126
Posted: 1/25/2015 at 9:59 PM
Post #5
My thing is, yeah buying lucky tickets is no more special than using normal tickets (in my case, even less special than normal tickets). Since real money is spent on these, its more upsetting. I've also noticed it goes on a first come first serve bases (maybe?) so playing later in a festival is borderline pointless. If I were to make a suggestion, instead of increasing the amount of pets available, set a 'limit' for each day to give everyone a chance. Although, I have no idea how people get 200+ tickets. Wow. I'm not sure how the current system is set up, but I feel it is strange how some people end up with 3 + pets and others none. . .
Lostwords13
Level 75
Vanquisher of Undead
Joined: 6/16/2013
Threads: 113
Posts: 2,098
Posted: 1/25/2015 at 11:18 PM
Post #6
@ Sphinxfire21
Being one of those people that tend to end up with 200+ tickets per fest, I can say that I would completely, totally disagree with a limit. I spend way more rl money on the wheel than i would care to add up. In my experience, sometimes I tend to get more pets at the end of fests than the beginning, but honestly, it is purely luck and probability. NOT first come first served. Setting a limit of any kind would NOT allow everyone a chance: it would make it harder for ANYONE to get a pet.
Last fest, i ended with something around 7 or 8 wheel pets. Not because I got there first, but because I spent tons of rl money, of my choice, and spun it a million times to get them.
Kind of an example, is that when I buy tickets, i usually buy about 30 or so at a time. In that 30, sometimes I get nothing. But i have also had sets of 30 that turned up 2 pets. Its just probability and RNG. If I spun one ticket one day in the morning, another at the end of the fest in the evening, each one has the same chance of getting a pet. Even if 200 players before me spun the wheel and got pets, even if i am the first to touch it. The probability is the same, and there is no set amount of how many pets are available.
As for "I don't know how people get 200+ tickets." I work 8 hours a day 5 days a week (and sometimes overtime), and tend to spend way too much money on diamonds. Each ticket I get is hard earned, and imo, if any type of limit was set, I would not waste my money on the tickets the way I do now. I don't like limits like that, and would not support something like a limit. No matter how pretty the pets.
In regards to the topic of the thread itself:
As for my opinion on raising the rates, in the past I have been a hard believer of raise the rates. But honestly, I feel like each fest, the admin take careful note of everything during the fests so they can improve next fest. If rates of wheel pets were too high, they would be undervalued, and not worth the tickets used to get them. I honestly feel like the admin know what they are doing, and if the rates need to be raised, they will to be raised. If they need to be lowered, they will to be lowered. The admin know what is best for the site, and each fest, I know they make sure to adjust it as needed, and I know they look at things at the end of the fest to plan for any adjustments that would be needed in future ones.
Think of it this way: if every ticket produced a pet, would they be special anymore?
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 115
Posts: 6,390
Posted: 1/26/2015 at 4:14 AM
Post #7
Sphinxfire21, I'll say it's probably not right to say lucky tickets are less special than normal tickets. They may not be as "lucky" as we wish them to be, but they are quite definitely better.
For one, the lucky tickets remove the low end prizes. There are no lesser philters and all. So the overall quality of the prizes you're receiving has already been increased. (Whether you feel it's worth paying the extra to remove low end prizes is dependant on the user)
Secondly, the chances of winning a wheel pet is increased. Note: chances. So it's still a matter or luck. it's just a higher chance.
Based on my own spins the last 2 fest where i took note of what I won, I had a wheel pet within my first 10 spins for lucky tickets one fest, but had to spin 50 times the next fest to win one.
Using normal tickets, I had to spin over 100 times to get a pet for one fest, but the next fest I got a pet within 30 spins.
Does that mean that getting a pet within 30 spins for normal ticket, but needing 50 spins for lucky ticket means lucky tickets are not as good? =/
It's still down to your own luck. Not everyone can roll a 6 on the die when they want to. Biased die or not.
And I spin all my tickets at the end of the fest, so it's definitely not first come first serve. =P
Ultimately, it's still a matter of chance, so it's up to you to decide if paying more for a lucky ticket is worth the extra chances it gives. It's a gamble.
If there is a "fixed pattern" where it is "guaranteed" to get a pet, say, every 100 tickets, sure, it may be "fairer", but I feel it'll take the fun out of the game. And the market for tickets might decrease since people know the exact amount they need to get a pet, and possibly won't spin so much; and possibly wheel pets won't feel as valuable, since it's a "guaranteed" win, instead of feeling like winning the lottery each time (at least it feels that way to me). and if this is the case, we might as well have it that we buy the pets from the system instead of bothering with the wheel. xP
Regarding suggestions: I'll definitely say no to limits. Limits for this case would be very restrictive.
I'm pretty sure the limit is not on the number of pets given out per day, so I'm assuming the limit's on the number of spins each person can spin in a day. And if so, it would be hard for people who do not have the time to come online each day (or people with emergencies that prevent them from coming online), and if they end up having too much tickets that overshoots the daily limit at the end of the fest, it would not be fair to them as well. This would also drive down the market for ticket sales for users who do not wish to spin the wheel but instead choose to sell them, as well as diamond ticket sales.
with regards to increasing the rates, I agree with Lostwords13. I trust the admins to review each festival, and make decisions to increase/decrease rates as they deem best for the site and future fests. =)
Sphinxfire21
Level 60
The Hallowed
Joined: 5/16/2014
Threads: 8
Posts: 126
Posted: 1/26/2015 at 7:49 AM
Post #8
Oh my, I was really tired when I wrote that. I meant that, I know that admin sets almost a pretty specific number on how many PETS get won during festivals, to keep it a rare commodity, right? I meant maybe a limit on pets per day, NOT spins per day. I am not sure. I understand there is no way to make people happy, I am at that point in my life that I can't afford to buy tickets, and it's not because I am not working hard, so sometimes I get that, grr life isn't fair, but I do KNOW better ;P I just spend a LOT of my time here, but there is still a LOT I don't know. I just try to get ideas out there, and maybe it will be hit or miss if it a good idea or bad idea.
Sphinxfire21
Level 60
The Hallowed
Joined: 5/16/2014
Threads: 8
Posts: 126
Posted: 1/26/2015 at 7:52 AM
Post #9
Oh, and sometimes I wonder if they are increasing pets to match the increase in players (probably should base more on active players?) Because if the community is growing, then if the number of pets stay the same, they may become a little too rare? I'm not sure, feel free to correct me. =)
(and there have been times I feel I may have gotten the low end items while using lucky tickets, it has been a while though, so I can't quote what specifically)
Edited By Sphinxfire21 on 1/26/2015 at 7:56 AM.
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 115
Posts: 6,390
Posted: 1/26/2015 at 8:39 AM
Post #10
as far as I know, the admins don't set a specific number on the number of wheel pets that can be won per fest. Just the chances rate of a pet being spun. So some pets may be won more than others. If there are more spins that fest, there may be more pets; if there are less spins that fest, there may be less pets.
I could be wrong (we'll need an admin to confirm)
But I really believe there is no fixed number. Else that would be very unfair, since that would mean people who spin later may not get any wheel pets no matter how many times they spin, if the quota has been reached already. Which, based on my tendency to only spin at the end of pets and still win some, I'll say there's probably no fixed number.
The problem with having a fixed number of pets being won per day would mean that people who can be online at midnight (game time) stand a higher chance of winning pets than those who can't. which would be really unfair. This could potentially cause other problems such as lag, since a lot of players would be on at one period of time. (and lag has already been an issue multiple times when more players come online for specific events during the previous festivals)
So ultimately, I still think the current system works best. Since in its own way, randomness is fair.
The world is cruel, and the only morality in a cruel world is chance.
Unbiased. Unprejudiced. Fair.-The Dark Knight
Everyone faces the same chances of winning, battle the same odds.
So I think it still boils down to whether rates should be increased or not.
The last I heard, the admins do take into account the number of players on the site, the number of wheel spins in the fest, when adjusting the rates of wheel pets. Based on what I've seen so far in how they run multiple aspects of the site, I believe they put a lot of consideration into their decisions, taking into account users' opinions as much as they can, and making decisions they deem is best for the site. Which is why I trust their judgement. =)
That said, on a personal note, I hope I don't offend you or anything. There's nothing wrong with suggesting ideas, since I believe most of us do it in the interest to help improve this site. I just tend to analyse things, and think of possible issues (which is why I don't often suggest things xP )
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