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Forum Index > Bug Reporting > High stats glitch when leveling
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Author Thread Post
GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,654
Posted: 11/20/2014 at 7:54 PM Post #1
So, I have been working on High Stats Reindeer Griffs for some months now. Just before fest I had a few Griffs pretty close to the 100 mark and decided to use Experience Orbs to level them up to 60 for use in the fest. But when I used them, they seemed weaker than the team I had been using. They were using the same mythical armor as their counterparts...and their proficiency points and level ups were all distributed the same.

From there I went back and compared them to my original team, turns out the percentages for Physical Mitigation,Magical Mitigation, Critical Hit Chance, Accuracy Bonus, Avoidance Chance and Quickness Rating were quite a bit lower. I experimented resetting level ups and proficiency points, and the percentages went down (which is to be expected). Now, since I am working on a project, I had kept track of the pets starting Health, Strength, Intelligence, Dexterity and Agility... but not their Physical/Magical Damage or the percentages. These are the three:
http://www.sylestia.com/view/pets/?petid=1016181 Captain Frosty
http://www.sylestia.com/view/pets/?petid=1004274 Cocoa Runes
http://www.sylestia.com/view/pets/?petid=1016211 Noelle Winter
I have their initial base stats if you want them.

Anyways, I went back and made a table with all the stats and percentages of my current Griffs. I picked one that was close to the above pets base starting stats:
http://www.sylestia.com/view/pets/?petid=1033738 Captain Noel.
I then used an Experience Orb and level him up to 19. I should have taken a screen shot of Level 0... but I forgot. I did make a table though, tables of course don't copy/paste well >_<
So screen shot!


As you can see, the percentages dropped drastically after leveling up.... I really don't think that is the way this is suppose to work... and it sure will hurt my Griffs that I finally bred and philtered up to 100 stats. Help please!

On a totally different line of thought and problem.... my Quest count in my profile always starts the day at 19 and goes to 24 (if I complete the 5 quests) and resets back to 19 the next day.... totally different, I know, I just didn't want to bug you with 2 posts!
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,410
Posted: 11/20/2014 at 7:59 PM Post #2
The percentages are based on levels. So 100 str at lvl 1 is way more powerful than 100 str at level 20. So if the stats barely increase as the pet levels up, its percentages will drop.

As for the quest tracker, it's because of the daily quests. They're counted for the total when you complete them but once the day resets and they're deleted, it drops back down lol.
GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,654
Posted: 11/20/2014 at 8:10 PM Post #3
Ok, I am not sure I understand completely... I am not the brightest at math and such. Anyways, I will have to experiment with some other pets to understand this I think (I am very visual and have to see things to understand, hence charts and such! LOL!). I am just trying to understand if it was worth going for the high stats. Back to my charts...

Oh, I understand the quests now! Thanks for that as well!
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,410
Posted: 11/20/2014 at 8:17 PM Post #4
So here's an example (not using actual #'s or equations from the game):

Let's say Physical Mitigation (PM) is simply Strength / 100 as the base formula. At level 0, your pet has 40 strength. So its PM will be 40/100 = 40%.

Now let's say each level changes the equation to Strength / (100 + 10 * Level). So let's say you don't put any points into Strength and the pet is now Level 5. So its PM will be 45/150 = 30%. So it's decreased by 10%.

The percentages displayed though are only against an opponent of equal level. The actual equations are downgraded to your opponents level. So if your opponent was Level 0, the equation would be calculated as 45/100 = 45%.

I hope that helps clear it up a bit. Basically, if the formula increases by more points than your pet's stat does per level, then the percentage will decrease on the stat page.
GoldGryphon
Level 75
Guardian of the Realm
Joined: 1/28/2014
Threads: 76
Posts: 4,654
Posted: 11/20/2014 at 8:20 PM Post #5
Yes, thank-you I can see how it works now. I appreciate the example, I believe I am on the right path with things! Thanks so very much, Krin!
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,410
Posted: 11/20/2014 at 8:21 PM Post #6
No problem!
Nightbane
Level 75
Knight
Joined: 11/29/2013
Threads: 291
Posts: 12,025
Posted: 11/20/2014 at 10:35 PM Post #7
your math is really good
 
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