Forum Index > Suggestion Box > Additional Combat Abilities
Page 1
Author
Thread Post
Aphelion
Level 75
Serene Storyteller
Joined: 5/14/2016
Threads: 119
Posts: 9,888
Posted: 2/28/2022 at 11:32 AM
Post #1
So far, we have things like:
- Direct damage (magical/physical/pure)
- Multitarget direct damage
- Self-heal direct damage
- DoT
- Self-heal DoT
- Stat buffs (+stackable)
- Extra damage debuffs on enemies
- Self-heal DoT
- Crit immunity
- Taunting
- Shield/Temp HP (+healing)
- Mana generation
- Healing
- Revival (questionable?)
Which is cool and all, but I feel it would make for more varied combat if we had abilities like being able to stun our enemies, remove debuffs on allies (even just one, not the whole team), or remove buffs on enemies. Of course, for balance there can then be effects that can't be dispelled. There could also be abilities that hinge on sacrifice, like burning a certain percentage of HP to deal more damage, or buffing yourself but also buffing the enemy, or dealing damage to all enemies at the cost of debuffing yourself. Being able to siphon mana like the myconid mystics do would also be fun.
Some other ideas:
- Amount of damage/healing proportional to a stat score
- More damage dealt with less HP (like decimate, but for the pet)
- Revive all fallen allies at the cost of yourself
- Confusion (like in pokemon)
- Decrease damage taken by allies but take a part of that damage yourself
With more abilities we could even see skill trees being introduced, so pets of the same element can have different skills, opening up new ways of strategising against enemies and potentially more discussion over builds.
Any other suggestions/ideas are welcome!
Confirm Action
Are you sure you wish to delete this post?
Confirm Action
Are you sure you wish to restore this post?
Confirm Action
Are you sure you wish to report this post?
Go to Top
This Page loaded in 0.006 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities