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Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 5/22/2013 at 11:12 AM
Post #161
Quote From:
Originally Posted: 3/13/2026 at 5:48:17am
You don't have to make an antagonist if you don't want to. Four is the maximum, not the minimum. And I figured the masks and capes would be part of the uniform we wore while hunting-- Like how superheroes wear brightly-colored, ridiculous-looking costumes so no one recognizes them in normal gear. I mean, if a bank robber shoves popsicle sticks up his nose, all the witnesses will latch onto that, and remember nothing else about him.
XDDDDD Alright, I thought capes and masks were optional in the beginning. Then I won't make any bad guys since I have no inspiration yet. But maybe once I got a spark of creativity, I will.
Oh, do the symbols should always look like a brooch? I mean, like something attachable. Or it can be tattoos? o:
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/22/2013 at 2:55 PM
Post #162
Okay well just a heads up you are going to run into a bunch of random people, if I haven't introed them remember they exists you will be able to use them as plot catalysts.
My emblem is a little pin. It's a simple metal shield with a harpoon gun and a cleaver that crosses at the center. The cleaver has black blood running down it, also just to be ironic it has a pair of angel wings as well. If I can get to Photoshop I will make it for you.
I don't see why you HAVE to have a brooch.
He (my main) may have it as a tattoo as well I don't see why. He probably has another different emblem on his back. He wears his pin anytime he goes hunting because he just doesn't care whether the creature knows if he's good at hunting them or not. Point is(to him) he's here to kill them and that's how it's going to go. If they get cocky and decided he is easy prey then it's their funeral not his. If they are overcautious and avoid him well you can't win playing defense.
Edited By on 5/22/2013 at 3:48 PM.
Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/23/2013 at 11:37 AM
Post #163
Tattoos, pins, embroidery... However you guys want to wear them. Be as creative as you like.
So crimson and gold for vampire hunters, silver and black for 'angel' hunters... What else?
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/29/2013 at 8:49 AM
Post #164
Anyone here?
Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/29/2013 at 11:09 AM
Post #165
*shrugs* Wanna help me sweep up the cobwebs? *hands Rag a broom*
EraNime
Level 69
Warden of Umbra
Joined: 2/5/2013
Threads: 104
Posts: 1,888
Posted: 5/30/2013 at 11:57 AM
Post #166
Lol sorry I have been busy.
I am just waiting to start because my character won't be wearing a symbol.
Maybe the best is to figure out who plays who and then lets just start playing. We can leave the other parts open for other people to join. And if we need a big bad of a certain specie that we don't have player for yet we will just play one temporarely if that is ok.
And we should also start on that creature book. Ruina made up a nice name for it right? Sorry I forget a few things and need to freshen up my memorie.
Alenaria
Level 58
Joined: 12/19/2012
Threads: 18
Posts: 730
Posted: 5/30/2013 at 3:53 PM
Post #167
That's a good idea, Amber. I think we should get the Bestiary set up before we start, though, just so we can make sure we're all on the same page on the monsters.
Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 5/31/2013 at 8:22 AM
Post #168
Sorry, I was neglecting the whole RP thread too, my best friend has started RPing with me again, so I've been busy playing with her recently.
I still have no idea what the symbols for other hunters are, dark green and brown for fae hunters maybe? As for the bestiary, who is going to maintain it?
Ragnaroc
Level 70
Frosty Hands
Joined: 1/14/2013
Threads: 43
Posts: 962
Posted: 5/31/2013 at 8:37 AM
Post #169
Okay so we just randomly fill in the big bads and make the bestiary then start?
Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 5/31/2013 at 8:39 AM
Post #170
Quote From:
Originally Posted: 3/13/2026 at 5:48:17am
Okay so we just randomly fill in the big bads and make the bestiary then start?
I think for the time being, that could work. We can revamp the bestiary again if there is new players or new monsters.
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