I have noticed a few things that I wish to bring the attention to.
[1] The money we obtain can go into the negatives. I went to buy something and I went about 500 [Currency] in debt. I did not mind that, however, I think that is something that ought to be fixed.
[2] The events that occur are unbalanced. When I went to the windmill I had egg-heavy events but while I was in Trollblight Cave I received chest and mushroom-heavy events. I think I would consider it a bug just for the fact that it also occurs with monsters and it eventually becomes predictable.
[3] After a battle I hit view, and when I was going through the battle report the pages piled under one another.
[4] In Jinxie's Jamboree after a slot had stopped the wheel would randomly spin one slot another time or two to change the outcome of the roll in which I would have obtained a nice roll from.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,242
Posts: 15,406
Posted: 12/28/2012 at 11:54 PM
Post #2
Quote From:
Originally Posted: 3/16/2026 at 9:38:01pm
I have noticed a few things that I wish to bring the attention to.
[1] The money we obtain can go into the negatives. I went to buy something and I went about 500 [Currency] in debt. I did not mind that, however, I think that is something that ought to be fixed.
[2] The events that occur are unbalanced. When I went to the windmill I had egg-heavy events but while I was in Trollblight Cave I received chest and mushroom-heavy events. I think I would consider it a bug just for the fact that it also occurs with monsters and it eventually becomes predictable.
[3] After a battle I hit view, and when I was going through the battle report the pages piled under one another.
[4] In Jinxie's Jamboree after a slot had stopped the wheel would randomly spin one slot another time or two to change the outcome of the roll in which I would have obtained a nice roll from.
@Astro
Thank you for posting. For #1, I thought I had fixed it, but it would seem I haven't. I will again take a look and see what's wrong.
For #2, Esior's Fields is 100% scripted. The rest of the zones are more random and become more 'complex' the higher level you go. This is mainly because we were able to be more creative with each additional zone.
For the second region (which will be released soon), events will become even more plentiful and complex. I imagine they will continue to do so as we continue to add content. But it's relatively time-consuming to revisit old zones and revamp them. At this point in time, we would rather spend the time working on new content. But as you go through the zones, you should notice that they become more complex and dynamic.
For #3, I believe I know what is causing the issue and will fix it when I get a chance. For now, hitting 'Previous' on the bottom of the two pages will fix it.
For #4, that is working as intended. It's supposed to add suspense to the spins
Please let me know if you have any other questions.
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