Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 2,378 347
Sylestia Pet Data
Category Total Yesterday
Pets 8,249,188 796
Generated 656,304 9
Captured 1,190,741 49
Bred 6,402,048 738
Statistics updated daily at midnight
Forum Index > Player Guides > About those Missions!
Page 1 1, 2 Go to Page:
Author Thread Post
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/14/2013 at 10:19 PM Post #1
I've decided to put this somewhere, it is not
fully accurate in my mind, but can always
serve for new players that are wondering
how high must be a certain stat for doing a
Mission and cross fingers the pet doesn't
fail when doing a harder Mission.

Naturally, if a pet's lvl up points and Profiency
Point are ALL put in one stat, that pet will
simply naturally excel in Mission asking for
the said Stat.

Let's say that all pets have Base stat(at level
0) of 100HP and 20 everywhere else or
around it, to make the calculs simple.

We must know pets gain +20HP and +1 in
each stats at each level up.
Also, at each level up, they gain 4 lvl up
point, in my Formula, I made it "simple"
and rounded it to 5, calculating the natural
gain and counting as if you put ALL lvl up
points in ONE stat.

I'm not going to start with the HP Formula
and keep it for after, this Formula affect all
Stats except Health.

20 + 5*Lvl + ProfStat = Stat needed

ProfStat :
The bonus gained in stat thanks to Profiency
points.

Profiency points are gained each 5 level up,
depending at what level is your pet, it's going
to have more or less of a certain Stat bonus
thanks to Profiency, of course only if you
spent ALL points in ONE stat and normally,
the same as the lvl up points, to enhance
greatly the chance of success into Mission
asking for that stat in particular.

Profiency Table :
(To your left is the level where the pet gain
one Prof point more to spend into ProfStat
boost)
05 : 5
10 : 15
15 : 30
20 : 50
25 : 75
30 : 110
35 : 155
40 : 210
45 : 275
50 : 350

So, let's say you are going to send your pet
into a level 25 Mission :
First, your pet MUST be at least of the same
level or above.
Now, we must calculate with our Formula :

20 + 5*25 + 75

Since 5*25 must be "resolved" first before
proceeding, let's calculate it and "fix" our
equation :

20 + 125 + 75 = 220

So a pet going into a level 25 Mission would
approximatly need 220 into the asked Stat or
more for getting Success.


Now time for the Health Formula and Table :
Naturally, pets gain 20HP each level up, plus,
each lvl up point spent give +20HP, so if you
spent all your points in HP, each level up, it'll
gain +100HP
Like I said before, let's think all pets have a base of
100HP when at level 0.

Health Formula :
100 + 100*lvl + ProfStat(HP) = Health needed

Health Profiency Table :
05 : 100
10 : 300
15 : 600
20 : 1000
25 : 1500
30 : 2200
35 : 3100
40 : 4200
45 : 5500
50 : 7000

Let's take back our level 25 Mission back, but let's
say it was a Health Mission, instead of anything else.

Our Formula :
100 + 100*25 + 1500
We calculate 100*25 first of course :
100 + 2500 + 1500 = 4100

So our pet would need to have 4100HP or more to
do well into a level 25 Mission.

All calculs are approximative and may vary if the Missions
stats requirement change again, this is just a base to
have a small idea of where to range the need of a
certain stat.
Also, they do NOT include the Stats needed with the right
Equipements as well...


Thanks for reading, hope it'll be useful to you all!~ <3
(And to me too, I've been lazy since a while to do this~ XP)
Your Hopeless Dreamer,
Sheechwan
Edited By 161 on 3/9/2013 at 4:23 PM.
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/14/2013 at 10:20 PM Post #2

This is finally done, if I have any Grammar errors,
please tell me, it's late here, I'm a bit tired too and
English isn't my Native tongue, even if it always
surprise lots of people when I tell them... o.e"
So don't be shy telling me, if you dont' want to
post, just mail to me and I'll fix it eventually~ ;3
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,687
Posted: 2/14/2013 at 10:25 PM Post #3
Moved to our new spiffy Player Guides Forum.
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/14/2013 at 10:32 PM Post #4

Woot! I'm kind of the first Thread in here~
Hopefully, this will help out players in their
Missions, as much new ones than old ones~
Ruinia
Level 60
Joined: 12/19/2012
Threads: 22
Posts: 1,316
Posted: 2/14/2013 at 10:33 PM Post #5
Thanks Shee! And Krin for moving this guide! XD
So new (and older XD) players can now at least predict how well their pet will do at the missions!
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/14/2013 at 10:45 PM Post #6

I'm just hoping it's somewhat enough close to
the stats needed~ P=
Just enough for people to know if they'll pet
will maybe have hard time(when close to the
number they get or under) or will just own it
(far over the number got)~ XD
Fern
Level 60
The Kind-Hearted
Joined: 1/8/2013
Threads: 5
Posts: 151
Posted: 2/15/2013 at 10:10 AM Post #7
If you like I can set up a blind test for your figures when my pets move from my hatchery to stable.
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/15/2013 at 10:16 AM Post #8
Quote From:
Originally Posted: 4/30/2024 at 10:00:48pm

If you like I can set up a blind test for your figures when my pets move from my hatchery to stable.


@Fern,
What do you mean?
You'll test if the stats it give out with the Formula
works with the pets you send in Missions?
If yes, this would be greatly loved, you can post your
Results in this Thread and I shall add them at the end
of my Post or will use my second post for that~ :3
Fern
Level 60
The Kind-Hearted
Joined: 1/8/2013
Threads: 5
Posts: 151
Posted: 2/15/2013 at 10:20 AM Post #9
Yes, I'd take some of my new low level pets from my hatchery (one for each stat) and train them up through missions. I'd log at which point missions stopped becoming failures and instead the successes and great successes and compare it to the calculated stat figure from the equation.
Sheechwan
Level 60
Candy Dispenser
Joined: 12/19/2012
Threads: 150
Posts: 3,217
Posted: 2/15/2013 at 10:32 AM Post #10

Thanks you so much!~ <3
It'll be great help into helping each and
everyone to have a clearer idea of where
your pets are becoming strong enough to
stop failing and where they still can miss
or do normal success~ <3
Go to Page:
1, 2
This Page loaded in 0.011 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.