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Category Total Yesterday
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Forum Index > Q&A (Newbie Friendly) > Help with Capture a Sylesti Quest
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Author Thread Post
Hyouki
Level 61
Trickster
Joined: 7/7/2014
Threads: 14
Posts: 145
Posted: 7/9/2014 at 2:56 AM Post #21
i am glad it is not just me having issues with capturing wild Sylesti, after the main capture of the sleeping sylesti. But this game is in beta so issues will happen. just a shame so many good looking sylesti get fainted before capture :(
Creativeusername
Level 29
Joined: 7/14/2014
Threads: 0
Posts: 13
Posted: 7/16/2014 at 9:22 PM Post #22
I have caught the sleeping sylesti, and I caught a sylesti' regularly with a trap net, it says I completed the quest. However, I am stuck in a part of the game and I keep fainting, so I need more party slots. But every time I go to the huntsman person, they tell me I need to complete the 'capturing a sylesti' quest from the billboard; which I've already completed! I really need a reply soon or I might become frustrated and just breakdown and probably not play anymore! I don't want that to happen considering this is a really cool game!

Please reply soon!
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,683
Posted: 7/16/2014 at 9:42 PM Post #23
Make sure you open the bag you received in your Inventory for completing the quest.
Creativeusername
Level 29
Joined: 7/14/2014
Threads: 0
Posts: 13
Posted: 7/16/2014 at 10:55 PM Post #24
Thank you!
Terralobo4
Level 60
The Tender
Joined: 11/18/2014
Threads: 11
Posts: 796
Posted: 11/19/2014 at 12:31 AM Post #25
So, you lower their health, but don't knock them out, and the lower their health the higher chance of you capturing it?

Cool! It's just like Pokemon! ^_^
Flute
Level 70
Enchanted Explorer
Joined: 1/12/2013
Threads: 340
Posts: 12,946
Posted: 11/19/2014 at 1:40 AM Post #26
essentially yeah

but the difference between pokemon and this game (sylestia) is that there's a fleeing mechanic.
basically, all pets have a random chance of fleeing (unlike pokemon, unless you're against a legendary). Most users get really sad when they see pets they really want, throw a trap (or 5), then they flee aha.

not just that, but the rate of how much easier it is to catch a pet with decreased health is really minimal.
i found it negligible to get their health down to 1%, and they'd still take 3-10 traps, and there's still the chance they flee. (when they flee, it's the worst aha, many players can probably attest to it)

anyways, just a pro tip, you should throw your traps at any pet you wanna capture at the first turn. it hardly makes a difference whether you damage them or not (it's a really small difference). I've gotten more captures or flees based on the 1st turn when I didn't even hurt them, and it's better than dragging along a battle aha.
PhoenixTalon
Level 60
The Majestic
Joined: 10/22/2015
Threads: 12
Posts: 348
Posted: 10/27/2015 at 5:53 AM Post #27
Link: https://www.sylestia.com/forums/?thread=800&page=1#9
Author: Krinadon
Time Posted: 7/25/2013 at 2:53 PM
@Lestatdelioncourt,

You can still command pets while using an item. It isn't one or the other.


No, you must command the pet, and that might kill the creature you are trying to capture. I'd really like it if you could just pass...
Wonderfulwander
Level 75
The Dreamer
Joined: 4/1/2014
Threads: 110
Posts: 5,841
Posted: 10/28/2015 at 3:32 AM Post #28
You can "pass" an action by choosing to block with your pets, so they won't atack while you try to capture.
PhoenixTalon
Level 60
The Majestic
Joined: 10/22/2015
Threads: 12
Posts: 348
Posted: 10/28/2015 at 5:07 AM Post #29
Yeah, but not all pets have the block action...
Imperium
Level 75
Guardian
Joined: 8/21/2013
Threads: 386
Posts: 5,307
Posted: 10/28/2015 at 5:12 AM Post #30
Sure they do. :O
The block option is at the end of the bar. :)
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