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Forum Index > Roleplay Games > Kingdoms of Magic
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Author Thread Post
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 5:55 PM Post #1
Edited By DruidOfBees on 4/5/2019 at 2:19 PM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 5:55 PM Post #2
Lore

Every thousand years, a being called a 'Magi' will be born on each of the 8 continents. These are individuals with great power and unlimited amounts of spells and magic, as well as being completely ageless and very hard to kill.

It is prophesied that these Magi will choose a King to rule, though the definition is very vague, as the King can be any gender, and the birthplace of the Magi and Prince doesn't apply. Once chosen by a Magi, they will work together to have the king become a great ruler and protect their chosen country.

You have decided to become a King

RP Notes

Magi
Powerful, ageless beings of infinite magic and spells, will choose one person to be king, who will be called a prince until they are able to become ruler. If a prince dies, the Magi will find a new prince.
The traits looked for in princes vary from magi to magi, but its agreed among all of the that they need to be a strong leader who can lead others. Magi do not need spell books or wands for magic, though it is preferred among most of them.

Ancient Magi
The same as regular Magi, except from the previous generation. They will always be over 1,000 years old. They have the same powers as Magi, except they are typically stronger from more experience, and ancient Magi can no longer choose or guide kings

Dungeons
Strange structures that have started appearing a few decades ago. Anyone who clears one of these dungeons can claim legendary treasures and power, however, they are nearly impossible to get through and survive. Dungeons can only be cleared once, and have very mystical properties to them.

Spells
Strange words that can be spoken to cause something to happen, however, there's requirements to cast spells.
1-The runes of the spell must be on the caster's body (this includes clothing and items, most magicians use spellbooks)
2-A wand to cast spells with
3-Every mortal's body contains a rechargeable amount of magic. Magic items typically increase the amount of magic a person currently has. A certain amount of magic is required to cast a spell

Magic
Regular people have a limited amount of magic energy called Magicules which replenish over time. They are invisible to all untrained eyes, but to those who can see it, they can appear in all different shapes and forms, like orbs or butterflies or small birds

Magic Items
Some objects have special enchantments, allowing holder to use their enchantments to their strengths

Curses
Curses can be placed on people from powerful beings, like certain Dungeon creatures, ancient Magi, or particularly amazing magicians.

Djinns
The main reward for conquering a dungeon. There is one Djinn per dungeon, and the djinn will merge with an item on the conqueror (typically a weapon) and the user can harness the powers of the djinn through 'djinn equips' (a special transformation, uses up a lot of Magic) or just 'Djinn weapon equip' which only transforms the weapon
Edited By DruidOfBees on 1/31/2019 at 2:36 PM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 5:55 PM Post #3
Map



Continents

Adiragi
The largest continent.
Sinjoro: (Southern country) The current, first emperor, of the newly founded Sinjoro empire, Archontas Sinjoro is attempting to expand the reaches of his empire. There are several possible heirs to the empire, though most of them are being married off into alliances. The large landmass allows them easy access to a lot of resources. People from here are often strong willed, both as leaders and followers.
Ryk: (Conquered) (Southern Island) a secluded civilization, the mountains and forests make it very hard to navigate unless you're a native.
Perandori: (Conquered) (Northwest) A very peaceful country. Mostly used for labor and training for Sinjoro armies, as well as more land for the empire. A mostly religious place in origin.
Gizati: (Conquered) (Northeast) A large desert country, which is full of travelers and mining. It is a very good industrial/trade country.

Wyspy
Guarded by barrier islands, hard to navigate
Wyspy : a cluster of smaller items surrounding one larger island, where the capital lies. The outer barrier islands are rich with trade, and only experts can navigate the dangers of the inner islands. The islands all have their own local government while rules over by one monarch at the capital island with no heirs. People here are often great navigators and independent

Rahang
Often called the great jaws of land the jaws protect the inner island.
Coyala: (Middle island) The economy is mostly based around fishing, and a common tradition as a rite of passage into adulthood is to sail a one-person boat through the inner channel to the other side. There are currently 8 heirs to the throne, which may cause political disputes in the future
Bagairt: (Western jaw): The mountainous country is very focused on advancing technologies, and having strong defense for their country. There are no heirs to this country.
Celust: (Eastern jaw) Most country is wasteland, which leaves the large forested areas well inhabited. The people here are very good with medicine, and make a lot of advancements in medicines. There have two current heirs

Kuiv
A vast, arid landscape
Efitra: (West) The deserts are full of riches and is a thriving mining/trading country. There are three heirs to the country
Lonaka: (East) Similar to Efitra, the deserts are full of gemstones and minerals, however, the lush forests make farming easier, and it's a popular tourist spot. There are two heirs to the throne.

Kaulu
Very lush and green
Rimba: (East) the wild jungle makes good cover, and is very good at working on new medicines, and is respected for jungle architecture. There are 7 heirs to the country.
Berkisar:(Northwest) The diverse landscape allows for many types of jobs and a well rounded society. There are 2 heirs to the country.
Varirovala: (Southwest) The large agricultural landscape makes for good farming, and diverse plant populations that trade well. There are 4 heirs to the country

Mhara
Often called The mermaid's tail
Idan: (Northwest) a country dedicated to magic and the study of magic. No non-magicians are allowed into the city. Leadership is chosen by a magic device.
Jaivika: (Middle) A lot of traveling magicians come through here, but it's mostly farmland and is closely protected by Idan. There are 5 heirs.
Pakhana: (Southwest) A small country that has a good shipbuilding and lumber industry. There are 3 current heirs
Quyin: (Southeast) Similar to Pakhana, they have a very good lumber and shipbuilding industry, it is considered the smaller, more defended version of Pakhana. There is 1 heir.

Ahlukene
Ekavacana: The only country on its continent. It is well defended by the strong military, and has great trade due to it. There are 11 heirs to the country.

Kynsia
A brutal, volcanic land
Gemora: (Southwest) The volcanic land makes it a popular tourist country, and the economy is mostly based around tourism and selling homemode trinkets. It's popular for volcanic hotspring, volcanic glass good, and mountain hiking. There are 3 heirs
Chaka: Mostly for farming land, they have good trade with the countries around it in exchange for money and protection. There are 2 heirs.
Almasarie: A country famous for its military, and ritual combat with many gladiator stadiums. Many soldiers and mercenaries will come to train at the many Colosseums. There are 8 heirs
Edited By DruidOfBees on 2/3/2019 at 11:36 AM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 5:55 PM Post #4
Starting Locations


Pulau

Capital city of Wyspy

Kyawann

Capital city of Coyala

Jagala

Capital city of Rimba

Pustinja

The Capital city of Lonaka.

Nyasha

Capital city of Jaivika

Rico

Capital city of Ekavakana

Koa

Capital city of Almasarie
Edited By DruidOfBees on 1/26/2019 at 10:01 AM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:36 PM Post #5
Stats

Basic stats
Start with 20 points to distribute//5 points to distribute when leveling up

Combat stats
Start with 5 points to distribute//3 points to distribute when leveling up

Magic stats
Start with 0 points to distribute//gain points through study and practice


Perception (0/10)
How well you can see and observe

Strength (0/10)
How strong you are

Dexterity (0/10)
How well you can preform tasks

Agility (0/10)
How quickly you can move

Swimming (0/10)
How well you can swim
Land Navigation (0/10)
How well you know your way around on land

Sea Navigation (0/10)
How well you know your way through the sea
Sailing (0/10)
How well you know how to sail a ship

Intelligence (0/10)
How much you know
Wisdom (0/10)
How much you can apply what you know

Charisma (0/10)
How charming you speak
Medicine (0/10)
Your knowledge of the arts of healing

Deception (0/10)
How well you can deceive others
Stealth (0/10)
How well you can sneak around

History (0/10)
How well you know the past
Riding (0/10)
How well you can ride a creature

Taming (0/10)
How much animals will like you
Survival (0/10)
How well you can survive alone

Intimidation (0/10)
How well you can scare someone
Nature (0/10)
How well you know plant/wildlife

Insight (0/10)
Having good intuition

Weapons
(for combat)
Longsword (0/10)
Shortsword (0/10)
Broadsword (0/10)
Daggers (0/10)
Handaxe (0/10)
Greataxe (0/10)
Spear (0/10)
Bow (0/10)
Unarmed/Hand to Hand (0/10)
Trident (0/10)
Custom/Other (0/10)
(Please specify if using this)

Magic
(basic elemental casting)
Fire (0/10)
Water (0/10)
Earth (0/10)
Lightning (0/10)
Wind (0/10)
Ice (0/10)
Light (0/10)
Metal (0/10)
Edited By DruidOfBees on 3/1/2019 at 8:52 PM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:37 PM Post #6
Known Magi
As more Magi are discovered, they'll be placed here


Name
Weisen the Conquerer
Gender
Male
Appearance

Birthplace/Location
Sinjoro/Sinjoro
Chosen King
Undeclared, planning on choosing from the current heirs.
Other
Assists the Sinjoro empire with their battles, lending his power to help conquer the world


Name
Avare the Wanderer
Gender
Female
Appearance

Birthplace/Location
Wyspy/Last sighted in Celust
Chosen King
None
Other
She's known to wander the world
Edited By DruidOfBees on 1/26/2019 at 11:17 AM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:37 PM Post #7
Rules



-Do not control the story-
-Please be as literate as possible-
-Don't try to cheat or force events-
-You can die and get injured-
-No complaining if something happens to you-
-Narrator's word is law-
-Try to type more than a single line/sentence-
-Don't try to conquer a dungeon right away, they are meant to be a challenge (You will most likely die if you attempt one right away)-

Edited By DruidOfBees on 2/10/2019 at 11:50 AM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:40 PM Post #8
Forum
Remove anything in parenthesis




Name
Age (18-21)
Gender
Sexuality
Country
Background (status/class in society; noble, poor, royalty)
Starting location
Appearance

Stats

(20 points available)
Perception (0/10)
Strength (0/10)
Dexterity (0/10)
Agility (0/10)
Swimming (0/10)
Land Navigation (0/10)
Sea Navigation (0/10)
Sailing (0/10)
Intelligence (0/10)
Wisdom (0/10)
Charisma (0/10)
Medicine (0/10)
Deception (0/10)
Stealth (0/10)
History (0/10)
Riding (0/10)
Taming (0/10)
Survival (0/10)
Intimidation (0/10)
Nature (0/10)

(5 points available)
Longsword (0/10)
Shortsword (0/10)
Broadsword (0/10)
Daggers (0/10)
Handaxe (0/10)
Greataxe (0/10)
Spear (0/10)
Bow (0/10)
Unarmed/Hand to Hand (0/10)

Inventory
-(X) Coins- (based on background)
-(Weapon)-
-(Clothes)-

Edited By DruidOfBees on 1/27/2019 at 11:57 AM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:40 PM Post #9
Monsters/Creatures Currently discovered
Edited By DruidOfBees on 1/22/2019 at 7:00 PM.
Murph
Level 67
Joined: 6/7/2016
Threads: 287
Posts: 9,454
Posted: 1/22/2019 at 6:40 PM Post #10
Currency

1 Coin=$1/0.87 Euros
1 Gold=10 Coins
1 Gem=20 Coins
Edited By DruidOfBees on 2/2/2019 at 6:34 PM.
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