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Forum Index > News and Announcements > Barracks Tasks (The Lost Grove)
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Author Thread Post
Kalores
Level 70
The Dreamer
Joined: 8/11/2013
Threads: 89
Posts: 2,892
Posted: 3/29/2018 at 10:15 AM Post #21
I've noticed that the Daily Barracks Tasks did not reset at rollover last night.

I really enjoy doing these, so I look forward to the tasks I can do at the other stations in the Barracks as well~
Krinadon
Level 70
Enchanted Explorer
Site Administrator
Joined: 12/17/2012
Threads: 698
Posts: 10,127
Posted: 3/29/2018 at 3:56 PM Post #22
Link: https://www.sylestia.com/forums/?thread=59301&page=3#21
Author: Kalores
Time Posted: 3/29/2018 at 10:15 AM
I've noticed that the Daily Barracks Tasks did not reset at rollover last night.

I really enjoy doing these, so I look forward to the tasks I can do at the other stations in the Barracks as well~


Yea. Am still kinda getting the system rolled out and tweaked before fully "turning it on". So atm, am manually resetting them when I'm ready for another batch of data.

I'd have them probably fully installed atm, but am instead focused a lot on the Easter Event for this weekend. Am trying to work on both as best as I can and do apologize for the slow rollout.
Edited By Krinadon on 3/29/2018 at 3:56 PM.
Kalores
Level 70
The Dreamer
Joined: 8/11/2013
Threads: 89
Posts: 2,892
Posted: 3/29/2018 at 4:00 PM Post #23
Thanks for letting me know, Krin! And it's all good. Good luck getting all of that content out! :)
Teefa85
Level 70
The Fortuitous
Joined: 1/28/2013
Threads: 8
Posts: 713
Posted: 3/29/2018 at 8:18 PM Post #24
Good luck getting it all done. Don't work yourself too hard, Krin. None of us want you get sick just to get content out.
Harpy
Level 66
The Kind-Hearted
Joined: 4/23/2013
Threads: 27
Posts: 106
Posted: 3/30/2018 at 1:41 AM Post #25
This is cool and something to look forward to, but getting the barracks built on your own, with pets that are probably not as strong as you would like is kinda tedious, especially if you can't play as much due to work or whatever. Wish there was like one task or something for those of us that are lagging behind.

I probably need to build levels up but getting ko'ed more then once in a day is so frustrating. the equipment doesn't seem that much better either, but it may just be because all I've got is rare or common stuff, where my pets are using epic and really rare stuff.
Krinadon
Level 70
Enchanted Explorer
Site Administrator
Joined: 12/17/2012
Threads: 698
Posts: 10,127
Posted: 3/30/2018 at 4:48 AM Post #26
Link: https://www.sylestia.com/forums/?thread=59301&page=3#25
Author: Harpy
Time Posted: 3/30/2018 at 1:41 AM
This is cool and something to look forward to, but getting the barracks built on your own, with pets that are probably not as strong as you would like is kinda tedious, especially if you can't play as much due to work or whatever. Wish there was like one task or something for those of us that are lagging behind.

I probably need to build levels up but getting ko'ed more then once in a day is so frustrating. the equipment doesn't seem that much better either, but it may just be because all I've got is rare or common stuff, where my pets are using epic and really rare stuff.


The Lost Grove still has a long way to go to be polished. And I'm sure many things will be tweaked and adjusted as time goes on.

Taking a quick look at your battle party, I'd suggest heading over to the Trade Broker and filling out their gear with the appropriate Exotic stuff for all of their slots - it'd be pretty significant upgrades.

At level 62, your main goal should be working towards hitting Level 65. It makes battling a lot easier in the Lost Grove w/ the extra abilities and with the extra Proficiency Points.


As for adding Tasks for unbuilt buildings - it was a bit of a technical issue and also task issue. A handful of the tasks require mat turn ins/spending and it wouldn't make sense for those tasks to be made available if you are saving up materials to build a building. A handful of other tasks are utilizing the buildings themselves as well. This would not work very well if you don't even have the building.

In order to fix this, I'd have to either change how the tasks load depending on what 'stage' a player is at, which would be another layer of coding required on already a pretty complicated system (and lack of time to even get it finished so far). Or I'd have to create specific tasks for unbuilt buildings, which again, would require more time/work for those specifics tasks.

If it were just an easy flip of a switch somewhere, I would do it. But unfortunately, it isn't quite that simple on the backend of things.
Edited By Krinadon on 3/30/2018 at 4:49 AM.
Harpy
Level 66
The Kind-Hearted
Joined: 4/23/2013
Threads: 27
Posts: 106
Posted: 3/30/2018 at 2:09 PM Post #27
Thank you! I shall look into that Exotic gear, and continue levelling the team up.

And that does make sense. I look forward to getting to the tasks, and seeing what else is added along the way.

edit: I meant to do the quote not the @ sorry =.=
Edited By Harpy on 3/30/2018 at 2:10 PM.
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