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Forum Index > Roleplay Games > Galvanas Scars [RPG]
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Author Thread Post
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #1
Open!
This is revamp of the original c: Old thread

The island of Galvana was once a beautiful place. Hybrids and humans lived in harmony and animals could roam freely. No hurt or pain was there, only love and kindness.
Until a hybrid rebelled.

Since that day, hybrids are classified as dangerous. The island lives in worry. Very few alive hybrids remain, the ones who fought with the animals and humans against the tyrannic rule. The scars of the short reign will live on this island forever, thousands died on either side. You are the children of such hybrids, raised by humans to believe that hybrids are not equals, but lower than humans. No one knows where your hybrid parents are. most likely dead.

Now, you have left school after years of torment due to being different. In your final history class, your teacher slips you to the side and shows you a sign on his wrist.
The sign of hybrids.
"I agreed with your side, but they offered more riches than I could imagine.." he sighed, "But good luck outside of here. All hybrids are rumoured to have a celestial companion.. someone who would help them for the good of the world."

You shrug and leave. That sign is forbidden.. it can open gateways to where the old leader was trapped. The thought crosses your mind, but questioning things like that is deadly.

Travelling back home, you pack your items and decide to set off on a journey.
Edited By IvyCat on 10/29/2018 at 9:48 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #2
Starting places

Tyica
The Town of fighting. People from here were the warriors who fought against the hybrids. Many heroes rose out of the ashes here. Lately, there have been unknown disappearances. The whole town is in suspicion. There is the king and queen, as well as two princes. The princess had been missing for several years, but has finally returned, brutally injured.
You can learn various things here, including attacking, defence and battle techniques. Tyica is not trusting and generally create the toughest people. The soft are frowned upon. Drinking is common here, as well as pointless fighting. Tyica creates the best weapons and the horses are as violent as the people.

Starting equipment:
-A weapon of your choice
-Refillable water flask
-3 days worth of meat
Levels:
Attack level 3
Defence level 3

Veslon
The town of trading and intelligence. They can give or tell you practically everything. This is a fishing town with a large port. They have a large trading system and are generally very friendly and social able. When new stock or ideas come in, the whole town will gather in the library and discuss it, debating every plan. Do not mess with them, because when Veslon citizens are upset, they fight strongly with their brains.

Starting equipment:
-A book of your choice
-Refillable water bottle
-3 days worth of fish
Levels:
Fishing level 3
Intelligence level 3

Hericon
The town of animals. This is where hybrids originally came from, even if they don't live there now. Some Hericon inhabitants can speak animal, although the animals are still very wary of humans or hybrids speaking it so most won't socialise. It also means you may not be able to speak to celestial creatures. Hericon citizens are also skilled at crafting. They like using bows and are against harming deers, as the sacred protector of the forest was one, although no living human had ever seen him, the stag went down in Hericon legend.

Starting equipment:
-Ability to talk to animals
-Refillable water bottle
-3 days worth of stew
Levels:
Craftmanship level 3
Archery level 3

Juliko
The town of healers. People used to flock here from all around, the most experienced leader could raise loved ones from the dead. The town is built in the jungle trees that surround it, and the chiefs live at the top. They are three sisters. One can heal humans, one animals, the leader can heal both. It is rare to see them around, as their work exhausts them. Juliko are kind and helpful, and friendly. They are also easy to steal from, so it happens often.

Starting equipment:
-Medicine kit (5 uses)
-Refillable water bottle
-3 days worth of berries/ fruit
Levels:
Healing level 3
Observation level 3


Locations
(Green = Safe, hybrid will know. Open to visit. Red = Off map locations. Dangerous.)
Forest

Fields

Mountains

Jungle

Swamp

Dark Forest

Desert

Mesa

Mushroom Forest

Tundra

Volcano

Islands

Sky City


Map
(Credit to Swirlspot c:)
Edited By IvyCat on 11/24/2017 at 1:44 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #3
Rules

1) No power playing. If I say you get hurt, you can't then dodge it.
2) Follow the rules!
3) Don't complain about your companion if you don't like them >->
4) Include a fruit that your character likes in the sign up form
5) You can die. Be warned. Whoever said this was going to be easy?
6) Avoid swearing please. You can say things like "Dang it" instead of the f word.
7) Suggestions are always open for galvana
8) No mary sues. Please. I beg you.
9) Don't be a fire phoenix then be a water element, or something else like that.
10) Any hybrid is allowed. You can be fairy, elf, kelpie, kitsune or half human, half cat, wolf, demon etc
11) You can not swap things half way through.
12) I control what you find
13) You should create your own dreams unless I say other wise. Dreams controlled by me are important.
14) Your Zodiac will not obey you until you have it's relic & have reached level 7 magic
15) You only know things narrator says you know.
16) I can pick you out at any point in the game.
17) PING AND QUOTE/BOLD EVERY TIME!! I'M FED UP OF SAYING IT.
Edited By IvyCat on 12/4/2017 at 11:09 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #4
Signs Ups

Your ign:
Character's name:
Find a picture of your character:
Character's age & Gender:
Half form? (Vampire, cat, bunny etc):
Personality (must stick to this):
Village:
Dark or light?:
Future element:
Backstory:
Likes:
Dislikes:
One thing that wins them over:
Something they hate with their whole heart:


Example
Your ign: IvyCat
Character's name: Yui
Find a picture of your character:
Character's age & Gender: 24 & Male
Half form? (Vampire, cat, bunny etc): Half water dragon
Personality (must stick to this): Kind hearted, funny
Village: Juliko
Dark or light?: Light
Future element: Water
Backstory: An average life, had some hardships after his parents divorced. Practised herbalism to distract himself, soon he went on his first adventure out of town to find some exotic plants. After that success, he's setting off on another journey.
Likes: Animals, bananas
Dislikes: Cruelty, ice elements
One thing that wins them over: Parrots.
Something they hate with their whole heart: Lilacs
Edited By IvyCat on 12/4/2017 at 11:11 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #5
Elements

Dark
Unlike the rumours say, dark elements can be friendly and quite kind hearted. They are generally misjudged.

Element: Shadows
Type: Healing
Advantage: Illusions & Poison
Disadvantage: Lightning & Stars
Minor magic: Make things become shadows
Medium magic: Make a shadow illusion + become a shadow
Advanced magic: Healing (which are not extreme, like heart pulled out)
Noble Phantasm: Shadow heal. It will heal all wounds, making them disappear.

Element: Ice
Type: Defensive
Advantage: Water & Wind
Disadvantage: Fire & Metal
Minor magic: Turn water into ice + numb pain
Medium magic: Create objects of ice
Advanced magic: Control ice spikes and freeze living beings for a certain amount of time.
Noble Phantasm: Ice star. Plummets thousands of shards onto opponent while creating an interpenetrate shield

Element: Poison
Type: Support
Advantage: Wood & Metal
Disadvantage: Water & Shadow
Minor magic: Alkali which lowers defence and speed
Medium magic: Can put others to sleep and use to attack (improvise)
Advanced magic: Ability to make something dissolve using acid
Noble Phantasm: Acid blow. Turns the ground in designated area to acid which can only be avoided by flying

Element: Metal
Type: Defensive
Advantage: Lightning & Ice
Disadvantage: Illusions & Poison
Minor magic: Can sense and name all metals
Medium magic: Make metal appear and bend to your will
Advanced magic: Turn others into metal
Noble Phantasm: Iodine heart. Their body turns into impenetrable metal

Element: Wind
Type: Attack
Advantage: Earth & Stars
Disadvantage: Wood & Ice
Minor magic: Use wind to communicate
Medium magic: Make it hard for people to stand and use a weapon
Advanced magic: Create a wind shield that doesn't let anyone through or any magic. Rip living beings apart practically
Noble Phantasm: Tornado. Raises opponent above ground so they can't move and traps them, rendering magic useless

Light

Element: Fire
Type: Attack
Advantage: Illusions & Ice
Disadvantage: Water & Stars
Minor magic: Create small fire balls
Medium magic: Send fire everywhere
Advanced magic: Make it rain.. fire
Noble Phantasm: Inferno blaze. Set their enemy in unquenchable fire

Element: Water
Type: Healing
Advantage: Fire & poison
Disadvantage: Illusions & Ice
Minor magic: Can breathe underwater
Medium magic: Can walk on water and heal minor wounds
Advanced magic: Can revive the dead
Noble Phantasm: Flood water. Invisible water washes over all allies, eliminating all wounds

Element: Wood
Type: Support
Advantage: Earth & Wind
Disadvantage: Lightning & poison
Minor magic: Can merge with a tree & communicate using them
Medium magic: Can see out of a tree, using them as their eyes
Advanced magic: Use trees to make a barrier
Noble Phantasm: Branch Swipe. Bend trees to your will to block, grow or thrash opponents

Element: Earth
Type: Defensive
Advantage: Lightning & Stars
Disadvantage: Wood & Wind
Minor magic: Make small plants grow
Medium magic: Make larger plants of choice grow
Advanced magic: Create large cracks in the ground
Noble Phantasm: Ravine pull. Can bend the ground to your will and extremities

Element: Lightning
Type:
Advantage: Wood & Shadows
Disadvantage: Earth & Metal
Minor magic: Can create small bolts of lightning
Medium magic: Electrocute if touched
Advanced magic: Control lightning storms
Noble Phantasm: Electric soul. Anything near them is killed and they can send concentrated lightning to one place

Other:
These are the least trust-able. They generally keep to themselves and act superior due to barely being known about.

Element: Illusions
Type: Unknown - Magic changes depending on type
Advantage: Water & Metal
Disadvantage: Fire & Shadow
Minor magic: Create an animal
Medium magic: Make an element illusion
Advanced magic: Change the scenery and background
Noble Phantasm: Giants war. Can make an illusion of a giant animal that deals double damage

Element: Stars
Type: Unknown - Magic changes depending on type
Advantage: Fire & Shadow
Disadvantage: Wind & Earth
Minor magic: Can teleport using stardust
Medium magic: Can create a barrier or simple nets/ traps (improvise)
Advanced magic: They can create complex things and even use stardust to boil or freeze something
Noble Phantasm: Meteor strike. A large meteor crashes where the caster is aiming

Element: Shape Shifter
Type: Unknown - Magic changes depending on type
Advantage: State Changer
Disadvantage: Time
Minor magic: Can turn into their hybrid form
Medium magic: Can turn into any normal animal or change basic objects
Advanced magic: Can turn into mythical creatures
Noble Phantasm: Mystica Change. They can turn into multiple creatures at once or combine with another.

Element: Time
Type: Unknown - Magic changes depending on type
Advantage: Shape Shifter
Disadvantage: Memories
Minor magic: Can change small areas by a few years
Medium magic: They tranform large areas of land
Advanced magic: Turn back time thousands of years
Noble Phantasm: Bright Orb. They can turn some areas forward and areas next to it backwards at the same time

Element: Memories
Type: Unknown - Magic changes depending on type
Advantage: Time
Disadvantage: Magic Stealer
Minor magic: Can make a strong memory real
Medium magic: Less vivid memories can be made
Advanced magic: Multiple memories can appear at one time
Noble Phantasm: Lost in the Mind. The enemy gets lost in the memory of their worst nightmare

Element: Magic Stealer
Type: Unknown - Magic changes depending on type
Advantage: Memories
Disadvantage: Summoner
Minor magic: Can sap away some celestial magic
Medium magic: Can copy others magic
Advanced magic: Can copy others magic while removing theres
Noble Phantasm: Copycat. Can take two celestial magics and combine them

Element: Summoner
Type: Unknown - Magic changes depending on type
Advantage: Magic Stealer
Disadvantage: State Changer
Minor magic: Small animals can be summoned
Medium magic: Objects and more complex things can be summoned
Advanced magic: Mythical creatures can be summoned
Noble Phantasm: Defender of Beings. They can summon three mythical creatures.

Element: State Changer
Type: Unknown - Magic changes depending on type
Advantage: Summoner
Disadvantage: Shape Shifter
Minor magic: Can change small things to gas, liquid or solid
Medium magic: Change larger things states
Advanced magic: Living things can be killed
Noble Phantasm: Oblivion. It changes whole scenery to something else.
Edited By IvyCat on 11/24/2017 at 2:10 PM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #6
Skills

Archery

Lvl 1- Can hold a bow correctly
Lvl 2- Can hit the target
Lvl 3- Can hit around the bull's eye
Lvl 4- Can hit a bull's eye
Lvl 5- Can closely hit a moving object
Lvl 6- Can attack a moving target
Lvl 7- Can hit a moving target while moving
Lvl 8- Can shoot using both feet
Lvl 9- Can shoot three arrows at once
Lvl 10- Can shoot an arrow with just one hand

Attack

Lvl 1- Can hold a sword correctly
Lvl 2-
Lvl 3- Basic attack moves. Hunt prey
Lvl 4-
Lvl 5-
Lvl 6- Win against a human
Lvl 7- Win against a hybrid. Hunt mythical animals
Lvl 8-
Lvl 9- Higher chance of a critical attack
Lvl 10- Can beat a zodiac without using a weapon

Defence

Lvl 1- Basic defensive moves
Lvl 2- Counter basic attacks correctly
Lvl 3- More intermediate defense moves
Lvl 4- Judge what to use to counter an enemy's attack
Lvl 5- Think up skillful battle tactics
Lvl 6- Defend against stronger attacks
Lvl 7- Do advanced defensive moves
Lvl 8- Block magic using your weapon
Lvl 9- Dodge most attacks
Lvl 10- Dodge/ block all attacks within reason

Healing
It's a useful skill which you can gain by testing and questioning any plants.
Lvl 1- Know basic healing herbs
Lvl 2- Able to use basic healing herbs
Lvl 3- Ability to judge what's edible and what's not
Lvl 4- Know more advanced healing herbs
Lvl 5- Can stop bleeding
Lvl 6- Able to avoid/ help infections
Lvl 7- Fix broken bones
Lvl 8- Know all herbs/ plants with their uses
Lvl 9- Can stop poison and possessive demons
Lvl 10- Resurrect the dead

Intelligence
Read books, study and pay attention to the world around you. Being a good talker helps.
Lvl 1- Knows all the elements
Lvl 2- Knows the abilities of each elements
Lvl 3- Can overpower an element with another
Lvl 4- Able to trick a trader
Lvl 5- Can unlock locks
Lvl 6- Can detect lies
Lvl7- Able to get things for free and hack
Lvl8- Can read bits of the future
Lvl9- Knows how to steal successfully
Lvl10- Knows everything

Magic
Magic is your element. Hybrids have it naturally, while humans have to buy magical weapons (they can enchance hybrids) to master magic.
Lvl1- Knows their element
Lvl2- Can be sensed with that element
Lvl3- Can use small bursts of that element
Lvl4- Control basic elemental spells
Lvl5- Do medium elemental magic by accident (At this level companions can telepathically communicate with hybrids)
Lvl6- Control medium spells & Control a celestial companion you have an adv against
Lvl7- Control a strong celestial companion (That you do not have adv/ disadv against)
Lvl8- Control advanced magic but be drained & Control a celestial companion you have a disadv against
Lvl9- Can use advanced magic freely
Lvl10- Can use Noble Phantasm

Riding
This is a skill for companions which you can put a saddle on (horse, dragon)
Lvl1- Can wear tack
Lvl2- Will take a rider
Lvl3- Will take a pet
Lvl4- Won't let anything not loyal to you ride it
Lvl5- Can make it through winds at a normal pace
Lvl6- Can fly in any weather & long distances
Lvl7- Can carry 4 animals (including humans)
Lvl8- Can walk on water
Lvl9- Can get through storms/ tornados
Lvl10- Can make it through noble phantasms

Building/ Craftmanship
Whether you need clothes, a place to stay or a weapon this is a useful skill to learn!
Lvl1- Tents & Fires
Lvl2- Basic shack. Basic clothing
Lvl3- Small log cabin
Lvl4- Medium log cabin. Smelt iron.
Lvl5- Large log cabin. Complex clothing.
Lvl6- Treehouse
Lvl7- Make iron weapons
Lvl8- Hatchery/ Stables
Lvl9- Make magic clothes & weapons
Lvl10- Anything & everything (Mostly)

Thief
Need to get around unnoticed or steal something? Practise makes perfect.
Lvl1- Sneak around animals
Lvl2- Get around humans unnoticed
Lvl3- Steal small things
Lvl4- Can steal medium things
Lvl5- Can't be detected by hybrids
Lvl6- Can steal large things
Lvl7- Can't be detected by celestial companions
Lvl8- Can steal magical things
Lvl9- Can steal from most mythical creatures
Lvl10- Can steal from anything (within reason)
Edited By IvyCat on 11/25/2017 at 9:17 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #7
Discovered Guardians
Mercy Guardian of the Cove

Female | Unknown | Light | Illusions
She is fun and excitable, liking to play with people she meets. if you catch her, she'll answer any one of your questions. However, she hides a dark secret and will shut up anyone being too loud at the cove, which hides a large sea monster.
Vera Guardian of the Prophecies

Female | 54 | Dark | Illusions
Vera has a crush on Prince Sage, although he doesn't return it in any more than being her friend. She is very friendly and helpful, sometimes being a little over-excitable.
Eric Guardian of the Path

Male | Unknown | Dark | Shape Shifter
He guards the path leading to Veslon at night, and unknown to most transforms into a blood red stag during the day and is the protecting Guardian of the Forest. Eric is cold and often won't speak, but defends the lands with his life, determined to free any trapped animal as he thinks of them as siblings.
Lily Guardian of the Apple Grove

Female | 14 | Light | Earth
She is shy and overly serious, she won't speak unless spoken to and is quite awkward with her responses. Lily sometimes will get distracted as well.

Beryl Guardian of the Cogwheel

Female | 7 | Light | Fire
She daydreams a lot and forgets whats shes doing and is generally quite giggly and playful. She works for Virgo and loves it, but pretends shes bored most of the time.
Edited By IvyCat on 12/4/2017 at 11:41 AM.
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:24 PM Post #8
Reserve
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:25 PM Post #9
Reserve
IvyCat
Level 62
Trickster
Joined: 8/23/2016
Threads: 106
Posts: 23,715
Posted: 11/24/2017 at 12:25 PM Post #10
Reserve
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