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Forum Index > Games, Contests, and Giveaways > The Nonary Game: Ambidex Edition!(RP)
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Author Thread Post
SoulMuncher
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 22
Posts: 354
Posted: 7/29/2013 at 2:30 PM Post #31
Option 1
InnocentWings
Level 60
Trickster
Joined: 3/16/2013
Threads: 25
Posts: 673
Posted: 7/29/2013 at 3:39 PM Post #32
Option 3 ^w^
Defunct81762
Level 60
Joined: 7/7/2013
Threads: 13
Posts: 576
Posted: 7/29/2013 at 7:32 PM Post #33
option 2, just to go against everybody ;P
Sylvette
Level 60
The Kind-Hearted
Joined: 4/2/2013
Threads: 91
Posts: 2,214
Posted: 7/30/2013 at 12:03 AM Post #34
uhhh Option 1 it is then XD

*buzzes with excitment*
MakeshiftDemon
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 52
Posts: 1,740
Posted: 7/30/2013 at 6:17 PM Post #35
@Soulmuncher, @Katherineac, @Kier, @99echosong99, @Luxordz, @Sylvette, @Starfall2466, @Chidori, @InnocentWings,

Thank you everyone for voting! Unfortunately I'm feeling pretty down today. If I feel better at any point I'll start, but it will likely be a long post. Once again I apologize for the delay.
Katherineac
Level 60
The Kind-Hearted
Joined: 7/7/2013
Threads: 98
Posts: 1,029
Posted: 7/30/2013 at 6:53 PM Post #36
Don't worry about it just try to feel better. I myself am on the verge of tears and telling off someone.
Defunct81762
Level 60
Joined: 7/7/2013
Threads: 13
Posts: 576
Posted: 7/31/2013 at 12:04 AM Post #37
no problem.
MakeshiftDemon
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 52
Posts: 1,740
Posted: 8/2/2013 at 3:45 PM Post #38
@Soulmuncher, @Katherineac, @Kier, @99echosong99, @Luxordz, @Sylvette, @Starfall2466, @Chidori, @InnocentWings,

Option 1 wins with 6 out of 9 votes.
This means that the Blue Pair( SoulMuncher and Katherineac) and the Green Solo(Kier) Would go through the Cyan door. The Green Pair( Starfall2466 and Chidori) and the Red Solo(InnocentWings) Would go through the Yellow door. And the Red Pair(99echosong99 and Sylvette) and the Blue Solo (Luxordz) Would go through the Magenta door.



99echosong99, Sylvette and Luxords go through the Magenta door

As you go through the hallways of the facility you reach a door with a label reading "Lounge" above it. When you enter you see what you had expected to. A lounge. There's a maroon sofa that looked much more comfortable than anything else you've seen so far. In addition to the couch there's a bar on the left wall. Along with some various bottles of alcohol some with colors and some with various titles such as Ocean, Moon, Planet, Sun, or Island. On the counter there was a machine to mix cocktails. After giggling for a while about some rather weird combinations you've made such as Yellow Ocean, Green Sun, or Red Planet you get back to searching.

After continuing your search you find a cabinet, with a safe similar to the one located in your elevator car. However you don't have the code to open it yet, as well as some pieces of a globe. Once you assemble it and put it back on it's hanger and you get the 3 drink combinations you need.

You make the drink combinations and put them in the coasters on the counter and they turn green, a near by screen turns blue with a code to open the safe. In your excitement you open the safe with the code, inside is a map of the first floor of this building. Showing that you will ultimately meet back up with the other players. The next thing you pick up are 2 cards, probably the ones you need to open the AB rooms. Well you are actually quite confident that's what they are for because it reads Ambidex Room across it. Along with the most generic looking symbol for a sun you've ever seen.

The next thing you pick up is a paper reading "Hare are a few more rules for you! You may go through the chromatic doors as much as you'd like now that you've solved the puzzle. The number of people that go through the door no longer matters." The last thing in the safe is a Key to get out of the room. As expected, you open the door and leave the room.

Starfall2466, Chidori and InnocentWings go through the Yellow Door.

You enter the Yellow door and almost directly you get to a door that reads "Infirmary" on it. When you walk it hardly resembles a typical Infirmary, the only thing you actually expected to see in this room are a couple of beds with paper thin mattresses divided from the rest of the room.

In the back of the room there was a rather strange machine with a bed, a scanner and a little monitor next to it. You turn it on and it reveals it can scan people and diagnose sicknesses, injuries or cause of death. You leave the machine for now, it appears to be useless at this point in time. As you search the room you find a Scalpel, and Injection gun with nothing in it and 2 Keys, neither of which go to the door out unfortunately. For everyone's sake you leave the injection gun alone. The keys go to a puzzle mounted on the wall next to the door. You put the keys in their holes and you are now allowed to solve the puzzle.

The puzzle is simple enough, only taking you a few moments to figure it out. The puzzle gives you a code to open the cabinet just left of where the puzzle was mounted. You put the code in and open the cabinet. Inside you find the safe you'll eventually need to open, a dirty piece of cloth, and a jar of cleaning solution.

You pour the cleaning solution into a basin that was on a small cart near the medical scanner. Afterwards you fill the jar with water from a sink across the room and pour that into the basin as well. By now you know exactly what to do and put the dirty cloth into the basin and clean the cloth. On this cloth was the password for the safe. You run over to the safe inputting the password and inside you find a map of the first floor of this building. Showing that you will ultimately meet back up with the other players. The next thing you pick up are 2 cards, probably the ones you need to open the AB rooms. Well you are actually quite confident that's what they are for because it reads Ambidex Room across it. Along with the most generic looking symbol for a sun you've ever seen.

The next thing you pick up is a paper reading "Hare are a few more rules for you! You may go through the chromatic doors as much as you'd like now that you've solved the puzzle. The number of people that go through the door no longer matters."

The next thing you pick up is a news paper clipping, describing a pandemic titled Radical-6 sweeping earth killing nearly half of the world's population. And those who are infected should be quarantined. You assume this paper is fake because it's for a day that has not yet happened yet, or so you assume.

Finally you find the key to get out and you waste no time escaping.

SoulMuncher, Katherineac and Keir go through the Cyan door.

You enter the Cyan door and directly in front of you there's a door that reads "Crew Quarters" on it. You enter the room, or hallway rather only to be greeted by 5 more doors, one is handcuffed shut, door 3 to be specific, and the one at the other end of the hallway is locked. You can freely enter and leave the other 3 rooms however.

As you enter room one there is a book on the Schrodinger's cat paradox on a wall mounted table. Above the table on the wall is a pattern. There is also a Telephone as well as a safe. There is also a bed that folds out of the wall, although it hardly looks like anything someone would want to sleep on. Finally in the room across from the table with the book there's a locked cabinet with what you can assume once contained someone's personal belongings.

You move onto room 2, only to find that it's pretty much the same as the first, except you find half of a key. You take it and move onto room 4. Once again this room is pretty much the same, except it has a poster and the other half of the key in it. Combining the 2 parts you open the Handcuffs on door 3 directly after going inside, tossing the handcuffs aside.

This room is the same as the other 3, only a little bit disappointing. However you find a box cutter on the table and this locker appears to be open. You open it and find a large roll of tin foil. Well that was VERY disappointing. You use the box cutter to cut out shapes in the tinfoil to match the patterns on the wall. and lay them on the desk, this one simply says the word LOCKER.

You move onto Room 2 and do the same in that room which gives you a code to this locker. This locker is empty. Moving onto the 4th room you open this locker and inside is a wallet with a single fake plastic coin in it. How depressing. You use the coin to scratch off parts of the poster next to the locker, revealing the final code you need for the locker in room 1

You open the locker in room 1 which contains a monitor with the password to the safe. Wasting no time you open the safe and go through it's contents. You find a map of the first floor of this building. Showing that you will ultimately meet back up with the other players. The next thing you pick up are 2 cards, probably the ones you need to open the AB rooms. Well you are actually quite confident that's what they are for because it reads Ambidex Room across it. Along with the most generic looking symbol for a sun you've ever seen.

The next thing you pick up is a paper reading "Hare are a few more rules for you! You may go through the chromatic doors as much as you'd like now that you've solved the puzzle. The number of people that go through the door no longer matters."

The last thing you pick up is a key to the exit. You take the key to the door and leave the chromatic room.
Edited By 2789 on 8/2/2013 at 6:52 PM.
MakeshiftDemon
Level 60
The Hallowed
Joined: 2/25/2013
Threads: 52
Posts: 1,740
Posted: 8/2/2013 at 8:17 PM Post #39
@Soulmuncher, @Katherineac, @Kier, @99echosong99, @Luxordz, @Sylvette, @Starfall2466, @Chidori, @InnocentWings,

Okay! The previous post contains what happened behind each door! So please read that before you read this~


After you leave your room you meet up with all the other players in front of an elevator. You press the button and it takes you upstairs. This leads you to the next set of chromatic doors. They are shut and won't be opening for some time, you assume. Heading back down to the first floor warehouse with the others. It's exactly how you left it. Zero III was waiting for you, he seemed bored.

"Finally! I was getting sleepy" The rabbit perked up. "Well now that you're all here, lets talk about the most important part of the game! How to get more BP. Everyone will have to open an Ambidex Room, any one is fine, but pairs must share one. For this round they share the same destiny. Once you go into the AB rooms you play a game. Just like it says on the door you play the AMBIDEX GAME~! Ambidex can refer to someone how someone can write with both hands instead of favoring the left or right, but can also mean two-faced, so basically this is a game of betrayal!"

"If everyone would go into an AB Room please it'll be easier to explain the rest in there." You all go to an AB Room and open it, stepping inside. The screen once again flickers on with the strange rabbit. "Horray! Everybunny's here! Now that we're ready to start let me just warn you that these rooms are all completely sound proofed! So no cheaatttingggg~ Now! Lets get this party started!"

"Let me tail you about the AB Game. Since it's a game you're obviously going to have an opponent...buuuuttt it's not like this is a battle royal where you just fight everybunny. Each round will be a one-on-one battle, or in this case a two-on-one battle. You'll be competing against whoever you paired up with to go through the Chromatic Doors. However Enemy isn't really the right word for it! I mean if you choose Ally then they're your ally!"

"Now if everyone could focus on the screen in the back of the room, it should say A: Ally or B: Betray. All you have to do for this game is just PICK! Just pick one of those easy hoptions! Your BP will go up or down, depending on what you pick. It's a little complicated, and some of you are a little slow, so I made this handy chart!"


The Plus and Minus are from your point of view.

"So if you choose Ally, and so does your opponent you gain 2 BP and so do they, we call this the 'Best Pals' Outcome! Just puts a smile on your face, doesn't it? Next is what you get if you choose Ally, but your opponent chooses to betray! If that happens you lose 2BP and they get 3. We call that the 'Stupid Jerkface' outcome. The third choice is the hopposite of that, It's when you choose Betray, but your nice, innocent, opponent chooses Ally. This time you're the one who gets 3 BP and they're the one who loses 2. We call that the 'Serves Them Right' outcome. And finally... The very last scenario. This is when you choose Betray, and so does your opponent! If that happens, neither of you gets or loses anything. Absolutely zero change in BP. UGH. Boooringggg. We call this the "Why Even Bother" outcome."

"Well its almost time!!! Everyone cast your votes!"

FOR THIS ROUND YOU MUST PM ME YOUR CHOICE OF ALLY OR BETRAY! IF YOU POST IT HERE YOU WILL BE DEFAULTED TO ALLY. IF YOU DO NOT PM ME YOUR CHOICE YOU WILL BE DEFAULTED TO ALLY. I WOULD ALSO LIKE TO NOTE THAT YOU MAY TALK TO THE OTHER PLAYERS AND TRY TO CONVINCE THEM TO ALLY WITH YOU.

FURTHERMORE YOU SHOULD REALLY TALK TO YOUR PARTNER ABOUT YOUR CHOICE. AS YOU SHARE THE CHOICE. YOU MUST TALK TO YOUR PARTNER OR YOU WILL BE DEFAULTED TO ALLY.

Polling Closes at 8:30 pm Sylestia time tomorrow. If I have not received your vote yet then you'll be defaulted to Ally.
Edited By 2789 on 8/3/2013 at 9:03 PM.
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