Email Address:
Password:
Forgot Password?
Advanced Search
Active Players on Sylestia
Category Total Yesterday
Players 2,541 413
Sylestia Pet Data
Category Total Yesterday
Pets 8,205,120 843
Generated 653,649 74
Captured 1,186,817 93
Bred 6,364,562 676
Statistics updated daily at midnight
Forum Index > News and Announcements > 3/4/2017 - Introducing the New Ability a...
Page 10 1, 2, 3... 9, 10, 11, 12 Go to Page:
Author Thread Post
Dragondawn
Level 68
Trickster
Joined: 1/21/2013
Threads: 150
Posts: 2,003
Posted: 3/6/2017 at 7:44 PM Post #91
oh ok!
Amarok
Level 75
The Hallowed
Joined: 4/17/2015
Threads: 104
Posts: 2,877
Posted: 3/6/2017 at 10:51 PM Post #92
Hello,

I have a concern for the purposes of the walkthrough I'm writing.

Under the old proficiency system, lower level pets 5 - 25 could invest in more than one stat: to create nice: hp/dmg or dmg/dex hp/agi combos, but under the new system, pets from 0 - 30 are only able to invest in one stat: either HP or dmg, or agi, not both. Will this have any major effects on difficult fights like Cereth and the Two cats? Or will the dmg increase (from the abilities) make up for the lack of a second or third stat invest?
Edited By Amarok on 3/6/2017 at 11:00 PM.
Krinadon
Level 75
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 1,114
Posts: 14,657
Posted: 3/6/2017 at 11:54 PM Post #93
Link: https://www.sylestia.com/forums/?thread=44190&page=10#92
Author: Amarok
Time Posted: 3/6/2017 at 10:51 PM
Hello,

I have a concern for the purposes of the walkthrough I'm writing.

Under the old proficiency system, lower level pets 5 - 25 could invest in more than one stat: to create nice: hp/dmg or dmg/dex hp/agi combos, but under the new system, pets from 0 - 30 are only able to invest in one stat: either HP or dmg, or agi, not both. Will this have any major effects on difficult fights like Cereth and the Two cats? Or will the dmg increase (from the abilities) make up for the lack of a second or third stat invest?


I would imagine the extra benefit from getting the Elemental Abilities at Level 0 (instead of Level 25) and them being significantly buffed should outweigh the loss of some Stats.

But I have not tested it yet.
Edited By Krinadon on 3/6/2017 at 11:54 PM.
Amarok
Level 75
The Hallowed
Joined: 4/17/2015
Threads: 104
Posts: 2,877
Posted: 3/7/2017 at 2:14 AM Post #94
Alright, thank you!

I think it should be easy to predict what's likely to work with earlier boss encounters. With 1 point to allocate, you can't really go wrong with it.
LonelyRyu
Level 72
Knight
Joined: 4/24/2015
Threads: 74
Posts: 423
Posted: 3/7/2017 at 6:22 AM Post #95
I have one question, is the equipment the characters (pets) have be affected or will they just be used to supplement other stats?
Olooriel
Level 75
Frosty Hands
Joined: 3/8/2014
Threads: 24
Posts: 694
Posted: 3/7/2017 at 8:02 AM Post #96
nevermind, sorry
Edited By Olooriel on 3/7/2017 at 8:03 AM.
Krinadon
Level 75
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 1,114
Posts: 14,657
Posted: 3/7/2017 at 11:15 AM Post #97
Link: https://www.sylestia.com/forums/?thread=44190&page=10#95
Author: LonelyRyu
Time Posted: 3/7/2017 at 6:22 AM
I have one question, is the equipment the characters (pets) have be affected or will they just be used to supplement other stats?


Equipment will not be changing.
LonelyRyu
Level 72
Knight
Joined: 4/24/2015
Threads: 74
Posts: 423
Posted: 3/7/2017 at 1:59 PM Post #98
Wow..I was just thinking about all this when I realized that all my Mission pets will be basically useless once the new system is in place if all pet stat are reset to zero.

I would have to spend a lot of time bringing them back to a level where they are useful again.

Is it just their stats that are reset or the levels as well?

Sorry if this was asked before, sometimes the information takes a bit to sink into my thick head.
Krinadon
Level 75
Guardian of the Realm
Site Administrator
Joined: 12/17/2012
Threads: 1,114
Posts: 14,657
Posted: 3/7/2017 at 2:01 PM Post #99
Link: https://www.sylestia.com/forums/?thread=44190&page=10#98
Author: LonelyRyu
Time Posted: 3/7/2017 at 1:59 PM
Wow..I was just thinking about all this when I realized that all my Mission pets will be basically useless once the new system is in place if all pet stat are reset to zero.

I would have to spend a lot of time bringing them back to a level where they are useful again.

Is it just their stats that are reset or the levels as well?

Sorry if this was asked before, sometimes the information takes a bit to sink into my thick head.


Nothing is being reset to 0.

The only thing being "reset" is how you have allocated points to your Pets. You will just have to re-allocate points using the new system once it's live.
LonelyRyu
Level 72
Knight
Joined: 4/24/2015
Threads: 74
Posts: 423
Posted: 3/7/2017 at 2:09 PM Post #100
I see.
So if my pets are at level 60 however, their Proficiency points will be reduced from 11 to just 6, right?
The Level-Up points will stay as they are or reduced?

I guess it seems a bit confusing but still..sounds intriguing.
Go to Page:
1, 2, 3... 9, 10, 11, 12
This Page loaded in 0.012 seconds.
Terms of Service | Privacy Policy | Contact Us | Credits | Job Opportunities
© Copyright 2011-2024 Sylestia Games LLC.
All names and logos associated with Sylestia are Trademarks of Sylestia Games LLC.
All other trademarks are the property of their respective owners.
For questions, comments, or concerns please email at Support@Sylestia.com.