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Forum Index > Player Guides > [SPOILERS] Sylestia Walkthrough
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Author Thread Post
Amarok
Level 75
Fancy Pants
Joined: 4/17/2015
Threads: 105
Posts: 2,887
Posted: 3/29/2019 at 2:55 AM Post #71
Glad I could be of help!
Alexis2097
Level 34
Joined: 5/13/2017
Threads: 0
Posts: 2
Posted: 4/21/2019 at 10:44 PM Post #72
not to be annoying but how do you suppose i would fair in the harder zones like the grotto with multiple waves of enemies with my team [shadow,light,water] ?
Amarok
Level 75
Fancy Pants
Joined: 4/17/2015
Threads: 105
Posts: 2,887
Posted: 5/25/2019 at 7:55 AM Post #73
your element set-up is highly defensive, so it would probably be able to hold out. Battles will take a long time, however.

There are other factors to consider, specifically point allocation, strategy, and pet equips. As I've gotten more experienced with battling, (mainly through trying out hardcore challenges), I've found that pet equips actually seem to be the most important factor.

If you have trouble dealing damage to enemies, I'd suggest switching your shadow pet to wind or fire, and making your water pet a tank.
Spectromaniac
Level 75
The Tender
Joined: 4/29/2015
Threads: 48
Posts: 459
Posted: 6/11/2019 at 1:09 PM Post #74
Did you ever find a Nightfall Bandit Dungeon guide? I saw not too long ago someone asked about it but you didn't have a guide available. Do you think you know where to find one or show I go into the abyss of guides myself?
Amarok
Level 75
Fancy Pants
Joined: 4/17/2015
Threads: 105
Posts: 2,887
Posted: 6/11/2019 at 6:09 PM Post #75
Not really a full guide... but ! I did find a guide for all the puzzles in the dungeon:

https://www.sylestia.com/forums/?thread=43909&page=1

But it doesn't go into the boss strategies. Don't worry about the bosses though.

There isn't really any strategy needed for any of the bosses in there ! The boss fights are all: bash them until they ded. Try to know how pet elements work, and know how to gear them up.

Failing that, its easy to just skip the dungeon and go back when your pets are over leveled. (level 35 ish)
Edited By Amarok on 6/11/2019 at 6:14 PM.
Pheonixrune
Level 75
Warden of Umbra
Joined: 7/15/2018
Threads: 0
Posts: 1
Posted: 6/13/2019 at 3:33 PM Post #76
Don't mean to be annoying, but how do you think my set up of light, fire and water would fair against Aryth?
(They're all at lvl. 51 if that helps at all)
Edited By Pheonixrune on 6/13/2019 at 5:25 PM.
Amarok
Level 75
Fancy Pants
Joined: 4/17/2015
Threads: 105
Posts: 2,887
Posted: 6/15/2019 at 4:58 PM Post #77
Should do fine: I'm not that experienced with using fire, but it should work well as Aryth is technically a 'multi enemy' fight.

Just bring along some elixirs just to be safe
TheWildOne
Level 62
Majestic Green Thumb
Joined: 6/5/2019
Threads: 70
Posts: 1,662
Posted: 9/14/2019 at 9:18 PM Post #78
Hello,
I don't want to seem annoying but do you think the set out of my party good? [Earth, Fire, Shadow]
Orcastration
Level 73
Fishy
Joined: 11/1/2018
Threads: 316
Posts: 33,413
Posted: 9/16/2019 at 10:18 PM Post #79
Well..

Earth is good as a tank (i believe thats what it was). But i dont have much experience so i cant really tell you much on that.

Fire is good for multiple enemies but if you wanna kill a boss, try an air pet.

Shadow is alright as well, but again i have little experience with it as i only just started adding in shadow pets and I haven't tried earth properly yet.

I mean, as long as you find a technique that works, you can usually manage (for instance i have the terrible combination of Fire-Air-Light for 90% of my parties and it requires a lot of switching ,little spamming, and constant attention to health and mana)

Hoever it is advised ot have a tank, healer, and damage dealer. Damage dealers are primarily Air, sometimes fire, maybe earth. Healer is mostly light, sometimes water (water has a shield move). Tanks are usually shadow and earth.
Sol75
Level 58
The Kind-Hearted
Joined: 6/4/2014
Threads: 19
Posts: 138
Posted: 10/2/2019 at 12:14 PM Post #80
If we're talking about elements, I have to put in a good word about water.

Water element lets you buff your own defense. The first attack lets you absorb damage, which can be really useful. While it sounds weird, agility is spectacular for your first point distribution. It gives defense, speed, and avoidance. This is really good, as you can buff you defense before other attacks, take attacks, and sometimes dodge them. Water + Agility is probably one of the most obnoxious tanks possible imo.

That's all I wanted to say.
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