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Forum Index > News and Announcements > 4/14/2016 - MegaZone Update and Kelpari...
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Author Thread Post
Pokkydragorsnow
Level 3
Joined: 3/13/2016
Threads: 0
Posts: 1
Posted: 4/14/2016 at 5:48 PM Post #21
OMG! it's COOL!!!
(Sorry :D i'm not speak English)
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,687
Posted: 4/14/2016 at 6:14 PM Post #22
Link: https://www.sylestia.com/forums/?thread=35073&page=2#14
Author: Faeyla
Time Posted: 4/14/2016 at 4:32 PM
VampVixen: Hatchlings and eggs that have traits or color changes that would make them re-generable will be able to be re-gened once they are adults. Also, just to clarify, it says the majority of kelps will most likely end up being re-generable, not that all of them will be (although I'm kind of hoping all of them are...).

Only question I have on the megazone is if all of the different materials will be tradable? I would hope so, or at least the majority.


At this time, materials will not be tradeable with other players. One obstacle to that is that they will not utilize the current inventory system due to its lack of functionality. They use their own standalone system that can be accessed/viewed via the MegaZone. It was just a lot easier to do it that way.

We will, however, provide ways so you can trade your own materials for other materials on a limited basis. For example, you will be able to trade the materials to track Aurleons for, say, Bulboris if you have no interest in Aurleons (or any two species). It will function kinda similar to how I think the Trick or Treating works via the Fall Festival - if you remember from that - where you could trade like 3 of one candy for 1 of another.
Watercolors
Level 74
The Artistic
Joined: 1/29/2015
Threads: 132
Posts: 2,481
Posted: 4/14/2016 at 6:28 PM Post #23
Do the megazone species have a name yet?
Babylon
Level 51
Joined: 2/17/2016
Threads: 0
Posts: 26
Posted: 4/14/2016 at 6:34 PM Post #24
Love the kelpari, and excited by all the new content! Thank you both for all your hard work! xoxoxoxoxo's
Banzai
Level 75
High Warlord
Joined: 6/19/2013
Threads: 32
Posts: 930
Posted: 4/14/2016 at 6:53 PM Post #25
I'm very happy to see the new features that are coming up! :D
Faeyla
Level 75
Trickster
Joined: 10/11/2014
Threads: 36
Posts: 1,210
Posted: 4/14/2016 at 7:12 PM Post #26
Okay, that makes sense. As long as there is some way to to convert materials and the exchange rates aren't too crazy. I know my luck and I will definitely need that. :-P
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,687
Posted: 4/14/2016 at 7:13 PM Post #27
Link: https://www.sylestia.com/forums/?thread=35073&page=3#23
Author: Watercolors
Time Posted: 4/14/2016 at 6:28 PM
Do the megazone species have a name yet?


Hehe. Nope. Not yet. =P

They will probably be implemented into the game after the Kelpari so we can probably release an update on them at that time.

However, they will not become available until the MegaZone is released.
Pyromantic
Level 69
The Sweet Tooth
Joined: 4/10/2016
Threads: 16
Posts: 891
Posted: 4/14/2016 at 7:32 PM Post #28
Awesome! They look so real!
But, I hope I do not lose the Kelpari I currently have, because I have one I really like and would not want to lose it.
Nightbane
Level 75
Knight
Joined: 11/29/2013
Threads: 288
Posts: 11,959
Posted: 4/14/2016 at 8:14 PM Post #29
Hey guys, for the community driven boss event...whose wanna come fight with me? Lol XD
Teefa85
Level 75
Crystalline Cleaver
Joined: 1/28/2013
Threads: 11
Posts: 854
Posted: 4/14/2016 at 8:16 PM Post #30
I'd definitely be willing to join in community boss runs if I'm on and not busy doing anything specific! Heck, even if I'm just item gathering I'd probably want to help out anyway.
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