Forum Index > Bug Reporting > incorrect DoT output
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Hiraeth
Level 75
Hand of Destiny
Joined: 7/14/2015
Threads: 187
Posts: 2,685
Posted: 7/5/2022 at 11:17 AM
Post #1
give me my damage back pls
same debuff on the unstable voidling
after a couple of turns the damage went back up.
not sure if temple 3 enemies got a sudden increase in mitigation bc i feel like my bleeds arent doing as much damage as they were a day or so ago, but my slash+ other skills are.
and again:
Edited By Hiraeth on 7/5/2022 at 11:34 AM.
Krinadon
Level 75
Shadow of the Moon
Site Administrator
Joined: 12/17/2012
Threads: 1,119
Posts: 14,687
Posted: 7/5/2022 at 8:30 PM
Post #2
Nothing has changed in regards to enemy statistics or any calculations - so nothing should be different. The numbers shown on debuffs is the unmitigated damage. So you can multiply those numbers by the enemy's mitigation to calculate the total damage range.
Do you have a Genetic Scanner? I can't recall offhand what their mitigation percentages are. Statistic based mitigation caps at 60% and then any buffs can extend it up to 80%.
Edited By Krinadon on 7/5/2022 at 8:31 PM.
Hiraeth
Level 75
Hand of Destiny
Joined: 7/14/2015
Threads: 187
Posts: 2,685
Posted: 7/5/2022 at 9:10 PM
Post #3
I do yes - i'll give see what it says next time i run through temple 3~ maybe i just don't remember the numbers from previous runs.
I do yes - i'll give see what it says next time i run through temple 3~ maybe i just don't remember the numbers from previous runs.
Due to level/stat scaling, a lot of the enemies in the dungeon (especially the deeper ones) have pretty high modifiers. The system isn't very flexible with allowing me to configure enemy stats, unfortunately. So at these high ends, it's gotten kind of ridiculous lol.
The future combat system will be much more flexible for myself.
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